// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <span>
#include <vector>
#include <queue>
#include "common/common_funcs.h"
#include "core/internal_network/sockets.h"
#include "network/room_member.h"
namespace Network {
class RoomNetwork;
class ProxySocket : public SocketBase {
public:
explicit ProxySocket(RoomNetwork& room_network_) noexcept;
~ProxySocket() override;
void HandleProxyPacket(const ProxyPacket& packet) override;
Errno Initialize(Domain domain, Type type, Protocol socket_protocol) override;
Errno Close() override;
std::pair<AcceptResult, Errno> Accept() override;
Errno Connect(SockAddrIn addr_in) override;
std::pair<SockAddrIn, Errno> GetPeerName() override;
std::pair<SockAddrIn, Errno> GetSockName() override;
Errno Bind(SockAddrIn addr) override;
Errno Listen(s32 backlog) override;
Errno Shutdown(ShutdownHow how) override;
std::pair<s32, Errno> Recv(int flags, std::span<u8> message) override;
std::pair<s32, Errno> RecvFrom(int flags, std::span<u8> message, SockAddrIn* addr) override;
std::pair<s32, Errno> ReceivePacket(int flags, std::span<u8> message, SockAddrIn* addr,
std::size_t max_length);
std::pair<s32, Errno> Send(std::span<const u8> message, int flags) override;
void SendPacket(ProxyPacket& packet);
std::pair<s32, Errno> SendTo(u32 flags, std::span<const u8> message,
const SockAddrIn* addr) override;
Errno SetLinger(bool enable, u32 linger) override;
Errno SetReuseAddr(bool enable) override;
Errno SetBroadcast(bool enable) override;
Errno SetKeepAlive(bool enable) override;
Errno SetSndBuf(u32 value) override;
Errno SetRcvBuf(u32 value) override;
Errno SetSndTimeo(u32 value) override;
Errno SetRcvTimeo(u32 value) override;
Errno SetNonBlock(bool enable) override;
template <typename T>
Errno SetSockOpt(SOCKET fd, int option, T value);
std::pair<Errno, Errno> GetPendingError() override;
bool IsOpened() const override;
private:
bool broadcast = false;
bool closed = false;
u32 send_timeout = 0;
u32 receive_timeout = 0;
bool is_bound = false;
SockAddrIn local_endpoint{};
bool blocking = true;
std::queue<ProxyPacket> received_packets;
Protocol protocol;
std::mutex packets_mutex;
RoomNetwork& room_network;
};
} // namespace Network