// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "common/common_types.h"
namespace Settings {
enum class LayoutOption {
Default,
SingleScreen,
LargeScreen,
Custom,
};
namespace NativeInput {
enum Values {
// directly mapped keys
A,
B,
X,
Y,
L,
R,
ZL,
ZR,
START,
SELECT,
HOME,
DUP,
DDOWN,
DLEFT,
DRIGHT,
CUP,
CDOWN,
CLEFT,
CRIGHT,
// indirectly mapped keys
CIRCLE_UP,
CIRCLE_DOWN,
CIRCLE_LEFT,
CIRCLE_RIGHT,
CIRCLE_MODIFIER,
NUM_INPUTS
};
static const std::array<const char*, NUM_INPUTS> Mapping = {{
// directly mapped keys
"pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
"pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
"pad_cdown", "pad_cleft", "pad_cright",
// indirectly mapped keys
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
"pad_circle_modifier",
}};
static const std::array<Values, NUM_INPUTS> All = {{
A, B, X, Y, L, R, ZL, ZR,
START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
}};
}
struct Values {
// CheckNew3DS
bool is_new_3ds;
// Controls
std::array<int, NativeInput::NUM_INPUTS> input_mappings;
float pad_circle_modifier_scale;
// Core
bool use_cpu_jit;
// Data Storage
bool use_virtual_sd;
// System Region
int region_value;
// Renderer
bool use_hw_renderer;
bool use_shader_jit;
bool use_scaled_resolution;
bool use_vsync;
bool toggle_framelimit;
LayoutOption layout_option;
bool swap_screen;
float bg_red;
float bg_green;
float bg_blue;
std::string log_filter;
// Audio
std::string sink_id;
bool enable_audio_stretching;
// Debugging
bool use_gdbstub;
u16 gdbstub_port;
} extern values;
// a special value for Values::region_value indicating that citra will automatically select a region
// value to fit the region lockout info of the game
static constexpr int REGION_VALUE_AUTO_SELECT = -1;
void Apply();
}