// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
namespace {
std::string Texture(EmitContext& ctx, IR::TextureInstInfo info,
[[maybe_unused]] const IR::Value& index) {
if (info.type == TextureType::Buffer) {
throw NotImplementedException("TextureType::Buffer");
} else {
return fmt::format("tex{}", ctx.texture_bindings.at(info.descriptor_index));
}
}
} // namespace
void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view bias_lc,
[[maybe_unused]] const IR::Value& offset) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
if (info.has_bias) {
throw NotImplementedException("Bias texture samples");
}
if (info.has_lod_clamp) {
throw NotImplementedException("Lod clamp samples");
}
if (!offset.IsEmpty()) {
throw NotImplementedException("Offset");
}
if (info.type != TextureType::Color2D) {
throw NotImplementedException("Texture type: {}", info.type.Value());
}
const auto texture{Texture(ctx, info, index)};
ctx.AddF32x4("{}=texture({},{});", inst, texture, coords);
}
void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view lod_lc,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view dref,
[[maybe_unused]] std::string_view bias_lc,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view dref,
[[maybe_unused]] std::string_view lod_lc,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] const IR::Value& offset2) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] const IR::Value& offset2,
[[maybe_unused]] std::string_view dref) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod,
[[maybe_unused]] std::string_view ms) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view lod) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view derivates,
[[maybe_unused]] std::string_view offset,
[[maybe_unused]] std::string_view lod_clamp) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view color) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageSampleExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageGather(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageGatherDref(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageFetch(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageQueryDimensions(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageQueryLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageGradient(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageRead(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageWrite(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageSampleImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageSampleExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageGather(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageGatherDref(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageFetch(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageQueryDimensions(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageQueryLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageGradient(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageRead(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageWrite(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
} // namespace Shader::Backend::GLSL