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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <stdexcept>
#include <string>
#include <string_view>
#include <utility>

#include <fmt/format.h>

namespace Shader {

class Exception : public std::exception {
public:
    explicit Exception(std::string message_) noexcept : message{std::move(message_)} {}

    const char* what() const override {
        return message.c_str();
    }

    void Prepend(std::string_view prepend) {
        message.insert(0, prepend);
    }

    void Append(std::string_view append) {
        message += append;
    }

private:
    std::string message;
};

class LogicError : public Exception {
public:
    template <typename... Args>
    LogicError(const char* message, Args&&... args)
        : Exception{fmt::format(message, std::forward<Args>(args)...)} {}
};

class RuntimeError : public Exception {
public:
    template <typename... Args>
    RuntimeError(const char* message, Args&&... args)
        : Exception{fmt::format(message, std::forward<Args>(args)...)} {}
};

class NotImplementedException : public Exception {
public:
    template <typename... Args>
    NotImplementedException(const char* message, Args&&... args)
        : Exception{fmt::format(message, std::forward<Args>(args)...)} {
        Append(" is not implemented");
    }
};

class InvalidArgument : public Exception {
public:
    template <typename... Args>
    InvalidArgument(const char* message, Args&&... args)
        : Exception{fmt::format(message, std::forward<Args>(args)...)} {}
};

} // namespace Shader