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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "shader_recompiler/frontend/ir/basic_block.h"
namespace Shader::IR {
struct Function {
struct InplaceDelete {
void operator()(IR::Block* block) const noexcept {
std::destroy_at(block);
}
};
using UniqueBlock = std::unique_ptr<IR::Block, InplaceDelete>;
std::vector<UniqueBlock> blocks;
};
} // namespace Shader::IR
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