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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <bitset>
#include "common/assert.h"
#include "common/bit_util.h"
#include "core/memory.h"
#include "video_core/command_classes/nvdec.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
namespace Tegra {
Nvdec::Nvdec(GPU& gpu_) : gpu(gpu_), codec(std::make_unique<Codec>(gpu)) {}
Nvdec::~Nvdec() = default;
void Nvdec::ProcessMethod(Nvdec::Method method, const std::vector<u32>& arguments) {
if (method == Method::SetVideoCodec) {
codec->StateWrite(static_cast<u32>(method), arguments[0]);
} else {
codec->StateWrite(static_cast<u32>(method), static_cast<u64>(arguments[0]) << 8);
}
switch (method) {
case Method::SetVideoCodec:
codec->SetTargetCodec(static_cast<NvdecCommon::VideoCodec>(arguments[0]));
break;
case Method::Execute:
Execute();
break;
}
}
AVFrame* Nvdec::GetFrame() {
return codec->GetCurrentFrame();
}
const AVFrame* Nvdec::GetFrame() const {
return codec->GetCurrentFrame();
}
void Nvdec::Execute() {
switch (codec->GetCurrentCodec()) {
case NvdecCommon::VideoCodec::H264:
case NvdecCommon::VideoCodec::Vp9:
codec->Decode();
break;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", static_cast<u32>(codec->GetCurrentCodec()));
break;
}
}
} // namespace Tegra
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