// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "video_core/present.h"
#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/present/filters.h"
#include "video_core/renderer_opengl/present/layer.h"
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
namespace OpenGL {
BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
Tegra::MaxwellDeviceMemoryManager& device_memory_,
StateTracker& state_tracker_, ProgramManager& program_manager_,
Device& device_, const PresentFilters& filters_)
: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
program_manager(program_manager_), device(device_), filters(filters_) {}
BlitScreen::~BlitScreen() = default;
void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
const Layout::FramebufferLayout& layout, bool invert_y) {
// TODO: Signal state tracker about these changes
state_tracker.NotifyScreenDrawVertexArray();
state_tracker.NotifyPolygonModes();
state_tracker.NotifyViewport0();
state_tracker.NotifyScissor0();
state_tracker.NotifyColorMask(0);
state_tracker.NotifyBlend0();
state_tracker.NotifyFramebuffer();
state_tracker.NotifyFrontFace();
state_tracker.NotifyCullTest();
state_tracker.NotifyDepthTest();
state_tracker.NotifyStencilTest();
state_tracker.NotifyPolygonOffset();
state_tracker.NotifyRasterizeEnable();
state_tracker.NotifyFramebufferSRGB();
state_tracker.NotifyLogicOp();
state_tracker.NotifyClipControl();
state_tracker.NotifyAlphaTest();
state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
glEnable(GL_CULL_FACE);
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glDisable(GL_POLYGON_OFFSET_FILL);
glDisable(GL_RASTERIZER_DISCARD);
glDisable(GL_ALPHA_TEST);
glDisablei(GL_BLEND, 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glCullFace(GL_BACK);
glFrontFace(GL_CW);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthRangeIndexed(0, 0.0, 0.0);
while (layers.size() < framebuffers.size()) {
layers.emplace_back(rasterizer, device_memory, filters);
}
CreateWindowAdapt();
window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout, invert_y);
// TODO
// program_manager.RestoreGuestPipeline();
}
void BlitScreen::CreateWindowAdapt() {
if (window_adapt && filters.get_scaling_filter() == current_window_adapt) {
return;
}
current_window_adapt = filters.get_scaling_filter();
switch (current_window_adapt) {
case Settings::ScalingFilter::NearestNeighbor:
window_adapt = MakeNearestNeighbor(device);
break;
case Settings::ScalingFilter::Bicubic:
window_adapt = MakeBicubic(device);
break;
case Settings::ScalingFilter::Gaussian:
window_adapt = MakeGaussian(device);
break;
case Settings::ScalingFilter::ScaleForce:
window_adapt = MakeScaleForce(device);
break;
case Settings::ScalingFilter::Fsr:
case Settings::ScalingFilter::Bilinear:
default:
window_adapt = MakeBilinear(device);
break;
}
}
} // namespace OpenGL