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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <list>
#include <memory>
#include <span>
#include "core/hle/service/nvnflinger/pixel_format.h"
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace Layout {
struct FramebufferLayout;
}
struct PresentFilters;
namespace Tegra {
struct FramebufferConfig;
}
namespace Settings {
enum class ScalingFilter : u32;
}
namespace OpenGL {
class Device;
class Layer;
class ProgramManager;
class RasterizerOpenGL;
class StateTracker;
class WindowAdaptPass;
/// Structure used for storing information about the display target for the Switch screen
struct FramebufferTextureInfo {
GLuint display_texture{};
u32 width;
u32 height;
u32 scaled_width;
u32 scaled_height;
};
class BlitScreen {
public:
explicit BlitScreen(RasterizerOpenGL& rasterizer,
Tegra::MaxwellDeviceMemoryManager& device_memory,
StateTracker& state_tracker, ProgramManager& program_manager,
Device& device, const PresentFilters& filters);
~BlitScreen();
/// Draws the emulated screens to the emulator window.
void DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
const Layout::FramebufferLayout& layout, bool invert_y);
private:
void CreateWindowAdapt();
RasterizerOpenGL& rasterizer;
Tegra::MaxwellDeviceMemoryManager& device_memory;
StateTracker& state_tracker;
ProgramManager& program_manager;
Device& device;
const PresentFilters& filters;
Settings::ScalingFilter current_window_adapt{};
std::unique_ptr<WindowAdaptPass> window_adapt;
std::list<Layer> layers;
};
} // namespace OpenGL
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