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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <string>
#include "common/common_types.h"
#include "core/frontend/emu_window.h"
#include "shader_recompiler/stage.h"
namespace Settings {
enum class ShaderBackend : u32;
};
namespace OpenGL {
class Device {
public:
explicit Device(Core::Frontend::EmuWindow& emu_window);
[[nodiscard]] std::string GetVendorName() const;
u64 GetCurrentDedicatedVideoMemory() const;
u32 GetMaxUniformBuffers(Shader::Stage stage) const noexcept {
return max_uniform_buffers[static_cast<size_t>(stage)];
}
size_t GetUniformBufferAlignment() const {
return uniform_buffer_alignment;
}
size_t GetShaderStorageBufferAlignment() const {
return shader_storage_alignment;
}
u32 GetMaxVertexAttributes() const {
return max_vertex_attributes;
}
u32 GetMaxVaryings() const {
return max_varyings;
}
u32 GetMaxComputeSharedMemorySize() const {
return max_compute_shared_memory_size;
}
u32 GetMaxGLASMStorageBufferBlocks() const {
return max_glasm_storage_buffer_blocks;
}
bool HasWarpIntrinsics() const {
return has_warp_intrinsics;
}
bool HasShaderBallot() const {
return has_shader_ballot;
}
bool HasVertexViewportLayer() const {
return has_vertex_viewport_layer;
}
bool HasImageLoadFormatted() const {
return has_image_load_formatted;
}
bool HasTextureShadowLod() const {
return has_texture_shadow_lod;
}
bool HasVertexBufferUnifiedMemory() const {
return has_vertex_buffer_unified_memory;
}
bool HasASTC() const {
return has_astc;
}
bool HasVariableAoffi() const {
return has_variable_aoffi;
}
bool HasComponentIndexingBug() const {
return has_component_indexing_bug;
}
bool HasPreciseBug() const {
return has_precise_bug;
}
bool HasBrokenTextureViewFormats() const {
return has_broken_texture_view_formats;
}
bool HasFastBufferSubData() const {
return has_fast_buffer_sub_data;
}
bool HasNvViewportArray2() const {
return has_nv_viewport_array2;
}
bool HasDerivativeControl() const {
return has_derivative_control;
}
bool HasDebuggingToolAttached() const {
return has_debugging_tool_attached;
}
bool UseAssemblyShaders() const {
return use_assembly_shaders;
}
bool UseAsynchronousShaders() const {
return use_asynchronous_shaders;
}
bool UseDriverCache() const {
return use_driver_cache;
}
bool HasDepthBufferFloat() const {
return has_depth_buffer_float;
}
bool HasGeometryShaderPassthrough() const {
return has_geometry_shader_passthrough;
}
bool HasNvGpuShader5() const {
return has_nv_gpu_shader_5;
}
bool HasShaderInt64() const {
return has_shader_int64;
}
bool HasAmdShaderHalfFloat() const {
return has_amd_shader_half_float;
}
bool HasSparseTexture2() const {
return has_sparse_texture_2;
}
bool HasDrawTexture() const {
return has_draw_texture;
}
bool IsWarpSizePotentiallyLargerThanGuest() const {
return warp_size_potentially_larger_than_guest;
}
bool NeedsFastmathOff() const {
return need_fastmath_off;
}
bool HasCbufFtouBug() const {
return has_cbuf_ftou_bug;
}
bool HasBoolRefBug() const {
return has_bool_ref_bug;
}
Settings::ShaderBackend GetShaderBackend() const {
return shader_backend;
}
bool IsAmd() const {
return vendor_name == "ATI Technologies Inc.";
}
bool IsIntel() const {
return vendor_name == "Intel";
}
bool CanReportMemoryUsage() const {
return can_report_memory;
}
bool StrictContextRequired() const {
return strict_context_required;
}
bool SupportsConditionalBarriers() const {
return supports_conditional_barriers;
}
bool HasLmemPerfBug() const {
return has_lmem_perf_bug;
}
private:
static bool TestVariableAoffi();
static bool TestPreciseBug();
std::array<u32, Shader::MaxStageTypes> max_uniform_buffers{};
size_t uniform_buffer_alignment{};
size_t shader_storage_alignment{};
u32 max_vertex_attributes{};
u32 max_varyings{};
u32 max_compute_shared_memory_size{};
u32 max_glasm_storage_buffer_blocks{};
Settings::ShaderBackend shader_backend{};
bool has_warp_intrinsics{};
bool has_shader_ballot{};
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_texture_shadow_lod{};
bool has_vertex_buffer_unified_memory{};
bool has_astc{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};
bool has_precise_bug{};
bool has_broken_texture_view_formats{};
bool has_fast_buffer_sub_data{};
bool has_nv_viewport_array2{};
bool has_derivative_control{};
bool has_debugging_tool_attached{};
bool use_assembly_shaders{};
bool use_asynchronous_shaders{};
bool use_driver_cache{};
bool has_depth_buffer_float{};
bool has_geometry_shader_passthrough{};
bool has_nv_gpu_shader_5{};
bool has_shader_int64{};
bool has_amd_shader_half_float{};
bool has_sparse_texture_2{};
bool has_draw_texture{};
bool warp_size_potentially_larger_than_guest{};
bool need_fastmath_off{};
bool has_cbuf_ftou_bug{};
bool has_bool_ref_bug{};
bool can_report_memory{};
bool strict_context_required{};
bool supports_conditional_barriers{};
bool has_lmem_perf_bug{};
std::string vendor_name;
};
} // namespace OpenGL
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