// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/vulkan_common/vk_enum_string_helper.h"
#include "video_core/vulkan_common/vma.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan::vk {
namespace {
template <typename Func>
void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld,
Func&& func) {
// Calling GetProperties calls Vulkan more than needed. But they are supposed to be cheap
// functions.
std::stable_sort(devices.begin(), devices.end(),
[&dld, &func](VkPhysicalDevice lhs, VkPhysicalDevice rhs) {
return func(vk::PhysicalDevice(lhs, dld).GetProperties(),
vk::PhysicalDevice(rhs, dld).GetProperties());
});
}
void SortPhysicalDevicesPerVendor(std::vector<VkPhysicalDevice>& devices,
const InstanceDispatch& dld,
std::initializer_list<u32> vendor_ids) {
for (auto it = vendor_ids.end(); it != vendor_ids.begin();) {
--it;
SortPhysicalDevices(devices, dld, [id = *it](const auto& lhs, const auto& rhs) {
return lhs.vendorID == id && rhs.vendorID != id;
});
}
}
bool IsMicrosoftDozen(const char* device_name) {
return std::strstr(device_name, "Microsoft") != nullptr;
}
void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld) {
// Sort by name, this will set a base and make GPUs with higher numbers appear first
// (e.g. GTX 1650 will intentionally be listed before a GTX 1080).
SortPhysicalDevices(devices, dld, [](const auto& lhs, const auto& rhs) {
return std::string_view{lhs.deviceName} > std::string_view{rhs.deviceName};
});
// Prefer discrete over non-discrete
SortPhysicalDevices(devices, dld, [](const auto& lhs, const auto& rhs) {
return lhs.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
rhs.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
});
// Prefer Nvidia over AMD, AMD over Intel, Intel over the rest.
SortPhysicalDevicesPerVendor(devices, dld, {0x10DE, 0x1002, 0x8086});
// Demote Microsoft's Dozen devices to the bottom.
SortPhysicalDevices(
devices, dld,
[](const VkPhysicalDeviceProperties& lhs, const VkPhysicalDeviceProperties& rhs) {
return IsMicrosoftDozen(rhs.deviceName) && !IsMicrosoftDozen(lhs.deviceName);
});
}
template <typename T>
bool Proc(T& result, const InstanceDispatch& dld, const char* proc_name,
VkInstance instance = nullptr) noexcept {
result = reinterpret_cast<T>(dld.vkGetInstanceProcAddr(instance, proc_name));
return result != nullptr;
}
template <typename T>
void Proc(T& result, const DeviceDispatch& dld, const char* proc_name, VkDevice device) noexcept {
result = reinterpret_cast<T>(dld.vkGetDeviceProcAddr(device, proc_name));
}
void Load(VkDevice device, DeviceDispatch& dld) noexcept {
#define X(name) Proc(dld.name, dld, #name, device)
X(vkAcquireNextImageKHR);
X(vkAllocateCommandBuffers);
X(vkAllocateDescriptorSets);
X(vkAllocateMemory);
X(vkBeginCommandBuffer);
X(vkBindBufferMemory);
X(vkBindImageMemory);
X(vkCmdBeginConditionalRenderingEXT);
X(vkCmdBeginQuery);
X(vkCmdBeginRenderPass);
X(vkCmdBeginTransformFeedbackEXT);
X(vkCmdBeginDebugUtilsLabelEXT);
X(vkCmdBindDescriptorSets);
X(vkCmdBindIndexBuffer);
X(vkCmdBindPipeline);
X(vkCmdBindTransformFeedbackBuffersEXT);
X(vkCmdBindVertexBuffers);
X(vkCmdBlitImage);
X(vkCmdClearAttachments);
X(vkCmdClearColorImage);
X(vkCmdCopyBuffer);
X(vkCmdCopyBufferToImage);
X(vkCmdCopyImage);
X(vkCmdCopyImageToBuffer);
X(vkCmdCopyQueryPoolResults);
X(vkCmdDispatch);
X(vkCmdDispatchIndirect);
X(vkCmdDraw);
X(vkCmdDrawIndexed);
X(vkCmdDrawIndirect);
X(vkCmdDrawIndexedIndirect);
X(vkCmdDrawIndirectCount);
X(vkCmdDrawIndexedIndirectCount);
X(vkCmdDrawIndirectByteCountEXT);
X(vkCmdEndConditionalRenderingEXT);
X(vkCmdEndQuery);
X(vkCmdEndRenderPass);
X(vkCmdEndTransformFeedbackEXT);
X(vkCmdEndDebugUtilsLabelEXT);
X(vkCmdFillBuffer);
X(vkCmdPipelineBarrier);
X(vkCmdPushConstants);
X(vkCmdPushDescriptorSetWithTemplateKHR);
X(vkCmdSetBlendConstants);
X(vkCmdSetDepthBias);
X(vkCmdSetDepthBias2EXT);
X(vkCmdSetDepthBounds);
X(vkCmdSetEvent);
X(vkCmdSetScissor);
X(vkCmdSetStencilCompareMask);
X(vkCmdSetStencilReference);
X(vkCmdSetStencilWriteMask);
X(vkCmdSetViewport);
X(vkCmdWaitEvents);
X(vkCmdBindVertexBuffers2EXT);
X(vkCmdSetCullModeEXT);
X(vkCmdSetDepthBoundsTestEnableEXT);
X(vkCmdSetDepthCompareOpEXT);
X(vkCmdSetDepthTestEnableEXT);
X(vkCmdSetDepthWriteEnableEXT);
X(vkCmdSetPrimitiveRestartEnableEXT);
X(vkCmdSetRasterizerDiscardEnableEXT);
X(vkCmdSetDepthBiasEnableEXT);
X(vkCmdSetLogicOpEnableEXT);
X(vkCmdSetDepthClampEnableEXT);
X(vkCmdSetFrontFaceEXT);
X(vkCmdSetLogicOpEXT);
X(vkCmdSetPatchControlPointsEXT);
X(vkCmdSetLineWidth);
X(vkCmdSetPrimitiveTopologyEXT);
X(vkCmdSetStencilOpEXT);
X(vkCmdSetStencilTestEnableEXT);
X(vkCmdSetVertexInputEXT);
X(vkCmdSetColorWriteMaskEXT);
X(vkCmdSetColorBlendEnableEXT);
X(vkCmdSetColorBlendEquationEXT);
X(vkCmdResolveImage);
X(vkCreateBuffer);
X(vkCreateBufferView);
X(vkCreateCommandPool);
X(vkCreateComputePipelines);
X(vkCreateDescriptorPool);
X(vkCreateDescriptorSetLayout);
X(vkCreateDescriptorUpdateTemplate);
X(vkCreateEvent);
X(vkCreateFence);
X(vkCreateFramebuffer);
X(vkCreateGraphicsPipelines);
X(vkCreateImage);
X(vkCreateImageView);
X(vkCreatePipelineCache);
X(vkCreatePipelineLayout);
X(vkCreateQueryPool);
X(vkCreateRenderPass);
X(vkCreateSampler);
X(vkCreateSemaphore);
X(vkCreateShaderModule);
X(vkCreateSwapchainKHR);
X(vkDestroyBuffer);
X(vkDestroyBufferView);
X(vkDestroyCommandPool);
X(vkDestroyDescriptorPool);
X(vkDestroyDescriptorSetLayout);
X(vkDestroyDescriptorUpdateTemplate);
X(vkDestroyEvent);
X(vkDestroyFence);
X(vkDestroyFramebuffer);
X(vkDestroyImage);
X(vkDestroyImageView);
X(vkDestroyPipeline);
X(vkDestroyPipelineCache);
X(vkDestroyPipelineLayout);
X(vkDestroyQueryPool);
X(vkDestroyRenderPass);
X(vkDestroySampler);
X(vkDestroySemaphore);
X(vkDestroyShaderModule);
X(vkDestroySwapchainKHR);
X(vkDeviceWaitIdle);
X(vkEndCommandBuffer);
X(vkFreeCommandBuffers);
X(vkFreeDescriptorSets);
X(vkFreeMemory);
X(vkGetBufferMemoryRequirements2);
X(vkGetDeviceQueue);
X(vkGetEventStatus);
X(vkGetFenceStatus);
X(vkGetImageMemoryRequirements);
X(vkGetPipelineCacheData);
X(vkGetMemoryFdKHR);
#ifdef _WIN32
X(vkGetMemoryWin32HandleKHR);
#endif
X(vkGetQueryPoolResults);
X(vkGetPipelineExecutablePropertiesKHR);
X(vkGetPipelineExecutableStatisticsKHR);
X(vkGetSemaphoreCounterValue);
X(vkMapMemory);
X(vkQueueSubmit);
X(vkResetFences);
X(vkResetQueryPool);
X(vkSetDebugUtilsObjectNameEXT);
X(vkSetDebugUtilsObjectTagEXT);
X(vkUnmapMemory);
X(vkUpdateDescriptorSetWithTemplate);
X(vkUpdateDescriptorSets);
X(vkWaitForFences);
X(vkWaitSemaphores);
// Support for timeline semaphores is mandatory in Vulkan 1.2
if (!dld.vkGetSemaphoreCounterValue) {
Proc(dld.vkGetSemaphoreCounterValue, dld, "vkGetSemaphoreCounterValueKHR", device);
Proc(dld.vkWaitSemaphores, dld, "vkWaitSemaphoresKHR", device);
}
// Support for host query reset is mandatory in Vulkan 1.2
if (!dld.vkResetQueryPool) {
Proc(dld.vkResetQueryPool, dld, "vkResetQueryPoolEXT", device);
}
// Support for draw indirect with count is optional in Vulkan 1.2
if (!dld.vkCmdDrawIndirectCount) {
Proc(dld.vkCmdDrawIndirectCount, dld, "vkCmdDrawIndirectCountKHR", device);
Proc(dld.vkCmdDrawIndexedIndirectCount, dld, "vkCmdDrawIndexedIndirectCountKHR", device);
}
#undef X
}
template <typename T>
void SetObjectName(const DeviceDispatch* dld, VkDevice device, T handle, VkObjectType type,
const char* name) {
const VkDebugUtilsObjectNameInfoEXT name_info{
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.pNext = nullptr,
.objectType = type,
.objectHandle = reinterpret_cast<u64>(handle),
.pObjectName = name,
};
if (dld->vkSetDebugUtilsObjectNameEXT) {
Check(dld->vkSetDebugUtilsObjectNameEXT(device, &name_info));
}
}
} // Anonymous namespace
bool Load(InstanceDispatch& dld) noexcept {
#define X(name) Proc(dld.name, dld, #name)
return X(vkCreateInstance) && X(vkEnumerateInstanceExtensionProperties) &&
X(vkEnumerateInstanceLayerProperties);
#undef X
}
bool Load(VkInstance instance, InstanceDispatch& dld) noexcept {
#define X(name) Proc(dld.name, dld, #name, instance)
// These functions may fail to load depending on the enabled extensions.
// Don't return a failure on these.
X(vkCreateDebugUtilsMessengerEXT);
X(vkCreateDebugReportCallbackEXT);
X(vkDestroyDebugUtilsMessengerEXT);
X(vkDestroyDebugReportCallbackEXT);
X(vkDestroySurfaceKHR);
X(vkGetPhysicalDeviceFeatures2);
X(vkGetPhysicalDeviceProperties2);
X(vkGetPhysicalDeviceSurfaceCapabilitiesKHR);
X(vkGetPhysicalDeviceSurfaceFormatsKHR);
X(vkGetPhysicalDeviceSurfacePresentModesKHR);
X(vkGetPhysicalDeviceSurfaceSupportKHR);
X(vkGetPhysicalDeviceToolProperties);
X(vkGetSwapchainImagesKHR);
X(vkQueuePresentKHR);
return X(vkCreateDevice) && X(vkDestroyDevice) && X(vkDestroyDevice) &&
X(vkEnumerateDeviceExtensionProperties) && X(vkEnumeratePhysicalDevices) &&
X(vkGetDeviceProcAddr) && X(vkGetPhysicalDeviceFormatProperties) &&
X(vkGetPhysicalDeviceMemoryProperties) && X(vkGetPhysicalDeviceMemoryProperties2) &&
X(vkGetPhysicalDeviceProperties) && X(vkGetPhysicalDeviceQueueFamilyProperties);
#undef X
}
const char* Exception::what() const noexcept {
return string_VkResult(result);
}
void Destroy(VkInstance instance, const InstanceDispatch& dld) noexcept {
dld.vkDestroyInstance(instance, nullptr);
}
void Destroy(VkDevice device, const InstanceDispatch& dld) noexcept {
dld.vkDestroyDevice(device, nullptr);
}
void Destroy(VkDevice device, VkBuffer handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyBuffer(device, handle, nullptr);
}
void Destroy(VkDevice device, VkBufferView handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyBufferView(device, handle, nullptr);
}
void Destroy(VkDevice device, VkCommandPool handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyCommandPool(device, handle, nullptr);
}
void Destroy(VkDevice device, VkDescriptorPool handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyDescriptorPool(device, handle, nullptr);
}
void Destroy(VkDevice device, VkDescriptorSetLayout handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyDescriptorSetLayout(device, handle, nullptr);
}
void Destroy(VkDevice device, VkDescriptorUpdateTemplate handle,
const DeviceDispatch& dld) noexcept {
dld.vkDestroyDescriptorUpdateTemplate(device, handle, nullptr);
}
void Destroy(VkDevice device, VkDeviceMemory handle, const DeviceDispatch& dld) noexcept {
dld.vkFreeMemory(device, handle, nullptr);
}
void Destroy(VkDevice device, VkEvent handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyEvent(device, handle, nullptr);
}
void Destroy(VkDevice device, VkFence handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyFence(device, handle, nullptr);
}
void Destroy(VkDevice device, VkFramebuffer handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyFramebuffer(device, handle, nullptr);
}
void Destroy(VkDevice device, VkImage handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyImage(device, handle, nullptr);
}
void Destroy(VkDevice device, VkImageView handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyImageView(device, handle, nullptr);
}
void Destroy(VkDevice device, VkPipeline handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyPipeline(device, handle, nullptr);
}
void Destroy(VkDevice device, VkPipelineCache handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyPipelineCache(device, handle, nullptr);
}
void Destroy(VkDevice device, VkPipelineLayout handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyPipelineLayout(device, handle, nullptr);
}
void Destroy(VkDevice device, VkQueryPool handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyQueryPool(device, handle, nullptr);
}
void Destroy(VkDevice device, VkRenderPass handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyRenderPass(device, handle, nullptr);
}
void Destroy(VkDevice device, VkSampler handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroySampler(device, handle, nullptr);
}
void Destroy(VkDevice device, VkSwapchainKHR handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroySwapchainKHR(device, handle, nullptr);
}
void Destroy(VkDevice device, VkSemaphore handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroySemaphore(device, handle, nullptr);
}
void Destroy(VkDevice device, VkShaderModule handle, const DeviceDispatch& dld) noexcept {
dld.vkDestroyShaderModule(device, handle, nullptr);
}
void Destroy(VkInstance instance, VkDebugUtilsMessengerEXT handle,
const InstanceDispatch& dld) noexcept {
dld.vkDestroyDebugUtilsMessengerEXT(instance, handle, nullptr);
}
void Destroy(VkInstance instance, VkDebugReportCallbackEXT handle,
const InstanceDispatch& dld) noexcept {
dld.vkDestroyDebugReportCallbackEXT(instance, handle, nullptr);
}
void Destroy(VkInstance instance, VkSurfaceKHR handle, const InstanceDispatch& dld) noexcept {
dld.vkDestroySurfaceKHR(instance, handle, nullptr);
}
VkResult Free(VkDevice device, VkDescriptorPool handle, Span<VkDescriptorSet> sets,
const DeviceDispatch& dld) noexcept {
return dld.vkFreeDescriptorSets(device, handle, sets.size(), sets.data());
}
VkResult Free(VkDevice device, VkCommandPool handle, Span<VkCommandBuffer> buffers,
const DeviceDispatch& dld) noexcept {
dld.vkFreeCommandBuffers(device, handle, buffers.size(), buffers.data());
return VK_SUCCESS;
}
Instance Instance::Create(u32 version, Span<const char*> layers, Span<const char*> extensions,
InstanceDispatch& dispatch) {
#ifdef __APPLE__
constexpr VkFlags ci_flags{VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR};
#else
constexpr VkFlags ci_flags{};
#endif
const VkApplicationInfo application_info{
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = nullptr,
.pApplicationName = "yuzu Emulator",
.applicationVersion = VK_MAKE_VERSION(0, 1, 0),
.pEngineName = "yuzu Emulator",
.engineVersion = VK_MAKE_VERSION(0, 1, 0),
.apiVersion = VK_API_VERSION_1_3,
};
const VkInstanceCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pNext = nullptr,
.flags = ci_flags,
.pApplicationInfo = &application_info,
.enabledLayerCount = layers.size(),
.ppEnabledLayerNames = layers.data(),
.enabledExtensionCount = extensions.size(),
.ppEnabledExtensionNames = extensions.data(),
};
VkInstance instance;
Check(dispatch.vkCreateInstance(&ci, nullptr, &instance));
if (!Proc(dispatch.vkDestroyInstance, dispatch, "vkDestroyInstance", instance)) {
// We successfully created an instance but the destroy function couldn't be loaded.
// This is a good moment to panic.
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
return Instance(instance, dispatch);
}
std::vector<VkPhysicalDevice> Instance::EnumeratePhysicalDevices() const {
u32 num;
Check(dld->vkEnumeratePhysicalDevices(handle, &num, nullptr));
std::vector<VkPhysicalDevice> physical_devices(num);
Check(dld->vkEnumeratePhysicalDevices(handle, &num, physical_devices.data()));
SortPhysicalDevices(physical_devices, *dld);
return physical_devices;
}
DebugUtilsMessenger Instance::CreateDebugUtilsMessenger(
const VkDebugUtilsMessengerCreateInfoEXT& create_info) const {
VkDebugUtilsMessengerEXT object;
Check(dld->vkCreateDebugUtilsMessengerEXT(handle, &create_info, nullptr, &object));
return DebugUtilsMessenger(object, handle, *dld);
}
DebugReportCallback Instance::CreateDebugReportCallback(
const VkDebugReportCallbackCreateInfoEXT& create_info) const {
VkDebugReportCallbackEXT object;
Check(dld->vkCreateDebugReportCallbackEXT(handle, &create_info, nullptr, &object));
return DebugReportCallback(object, handle, *dld);
}
void Image::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_IMAGE, name);
}
void Image::Release() const noexcept {
if (handle) {
vmaDestroyImage(allocator, handle, allocation);
}
}
void Buffer::Flush() const {
if (!is_coherent) {
vmaFlushAllocation(allocator, allocation, 0, VK_WHOLE_SIZE);
}
}
void Buffer::Invalidate() const {
if (!is_coherent) {
vmaInvalidateAllocation(allocator, allocation, 0, VK_WHOLE_SIZE);
}
}
void Buffer::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_BUFFER, name);
}
void Buffer::Release() const noexcept {
if (handle) {
vmaDestroyBuffer(allocator, handle, allocation);
}
}
void BufferView::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_BUFFER_VIEW, name);
}
void ImageView::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_IMAGE_VIEW, name);
}
int DeviceMemory::GetMemoryFdKHR() const {
const VkMemoryGetFdInfoKHR get_fd_info{
.sType = VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR,
.pNext = nullptr,
.memory = handle,
.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR,
};
int fd;
Check(dld->vkGetMemoryFdKHR(owner, &get_fd_info, &fd));
return fd;
}
#ifdef _WIN32
HANDLE DeviceMemory::GetMemoryWin32HandleKHR() const {
const VkMemoryGetWin32HandleInfoKHR get_win32_handle_info{
.sType = VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR,
.pNext = nullptr,
.memory = handle,
.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR,
};
HANDLE win32_handle;
Check(dld->vkGetMemoryWin32HandleKHR(owner, &get_win32_handle_info, &win32_handle));
return win32_handle;
}
#endif
void DeviceMemory::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_DEVICE_MEMORY, name);
}
void Fence::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_FENCE, name);
}
void Framebuffer::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_FRAMEBUFFER, name);
}
DescriptorSets DescriptorPool::Allocate(const VkDescriptorSetAllocateInfo& ai) const {
const std::size_t num = ai.descriptorSetCount;
std::unique_ptr sets = std::make_unique<VkDescriptorSet[]>(num);
switch (const VkResult result = dld->vkAllocateDescriptorSets(owner, &ai, sets.get())) {
case VK_SUCCESS:
return DescriptorSets(std::move(sets), num, owner, handle, *dld);
case VK_ERROR_OUT_OF_POOL_MEMORY:
return {};
default:
throw Exception(result);
}
}
void DescriptorPool::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_DESCRIPTOR_POOL, name);
}
CommandBuffers CommandPool::Allocate(std::size_t num_buffers, VkCommandBufferLevel level) const {
const VkCommandBufferAllocateInfo ai{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.pNext = nullptr,
.commandPool = handle,
.level = level,
.commandBufferCount = static_cast<u32>(num_buffers),
};
std::unique_ptr buffers = std::make_unique<VkCommandBuffer[]>(num_buffers);
switch (const VkResult result = dld->vkAllocateCommandBuffers(owner, &ai, buffers.get())) {
case VK_SUCCESS:
return CommandBuffers(std::move(buffers), num_buffers, owner, handle, *dld);
case VK_ERROR_OUT_OF_POOL_MEMORY:
return {};
default:
throw Exception(result);
}
}
void CommandPool::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_COMMAND_POOL, name);
}
std::vector<VkImage> SwapchainKHR::GetImages() const {
u32 num;
Check(dld->vkGetSwapchainImagesKHR(owner, handle, &num, nullptr));
std::vector<VkImage> images(num);
Check(dld->vkGetSwapchainImagesKHR(owner, handle, &num, images.data()));
return images;
}
void Event::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_EVENT, name);
}
void ShaderModule::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_SHADER_MODULE, name);
}
void PipelineCache::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_PIPELINE_CACHE, name);
}
void Semaphore::SetObjectNameEXT(const char* name) const {
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_SEMAPHORE, name);
}
Device Device::Create(VkPhysicalDevice physical_device, Span<VkDeviceQueueCreateInfo> queues_ci,
Span<const char*> enabled_extensions, const void* next,
DeviceDispatch& dispatch) {
const VkDeviceCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = next,
.flags = 0,
.queueCreateInfoCount = queues_ci.size(),
.pQueueCreateInfos = queues_ci.data(),
.enabledLayerCount = 0,
.ppEnabledLayerNames = nullptr,
.enabledExtensionCount = enabled_extensions.size(),
.ppEnabledExtensionNames = enabled_extensions.data(),
.pEnabledFeatures = nullptr,
};
VkDevice device;
Check(dispatch.vkCreateDevice(physical_device, &ci, nullptr, &device));
Load(device, dispatch);
return Device(device, dispatch);
}
Queue Device::GetQueue(u32 family_index) const noexcept {
VkQueue queue;
dld->vkGetDeviceQueue(handle, family_index, 0, &queue);
return Queue(queue, *dld);
}
BufferView Device::CreateBufferView(const VkBufferViewCreateInfo& ci) const {
VkBufferView object;
Check(dld->vkCreateBufferView(handle, &ci, nullptr, &object));
return BufferView(object, handle, *dld);
}
ImageView Device::CreateImageView(const VkImageViewCreateInfo& ci) const {
VkImageView object;
Check(dld->vkCreateImageView(handle, &ci, nullptr, &object));
return ImageView(object, handle, *dld);
}
Semaphore Device::CreateSemaphore() const {
static constexpr VkSemaphoreCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
};
return CreateSemaphore(ci);
}
Semaphore Device::CreateSemaphore(const VkSemaphoreCreateInfo& ci) const {
VkSemaphore object;
Check(dld->vkCreateSemaphore(handle, &ci, nullptr, &object));
return Semaphore(object, handle, *dld);
}
Fence Device::CreateFence(const VkFenceCreateInfo& ci) const {
VkFence object;
Check(dld->vkCreateFence(handle, &ci, nullptr, &object));
return Fence(object, handle, *dld);
}
DescriptorPool Device::CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const {
VkDescriptorPool object;
Check(dld->vkCreateDescriptorPool(handle, &ci, nullptr, &object));
return DescriptorPool(object, handle, *dld);
}
RenderPass Device::CreateRenderPass(const VkRenderPassCreateInfo& ci) const {
VkRenderPass object;
Check(dld->vkCreateRenderPass(handle, &ci, nullptr, &object));
return RenderPass(object, handle, *dld);
}
DescriptorSetLayout Device::CreateDescriptorSetLayout(
const VkDescriptorSetLayoutCreateInfo& ci) const {
VkDescriptorSetLayout object;
Check(dld->vkCreateDescriptorSetLayout(handle, &ci, nullptr, &object));
return DescriptorSetLayout(object, handle, *dld);
}
PipelineCache Device::CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const {
VkPipelineCache cache;
Check(dld->vkCreatePipelineCache(handle, &ci, nullptr, &cache));
return PipelineCache(cache, handle, *dld);
}
PipelineLayout Device::CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const {
VkPipelineLayout object;
Check(dld->vkCreatePipelineLayout(handle, &ci, nullptr, &object));
return PipelineLayout(object, handle, *dld);
}
Pipeline Device::CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci,
VkPipelineCache cache) const {
VkPipeline object;
Check(dld->vkCreateGraphicsPipelines(handle, cache, 1, &ci, nullptr, &object));
return Pipeline(object, handle, *dld);
}
Pipeline Device::CreateComputePipeline(const VkComputePipelineCreateInfo& ci,
VkPipelineCache cache) const {
VkPipeline object;
Check(dld->vkCreateComputePipelines(handle, cache, 1, &ci, nullptr, &object));
return Pipeline(object, handle, *dld);
}
Sampler Device::CreateSampler(const VkSamplerCreateInfo& ci) const {
VkSampler object;
Check(dld->vkCreateSampler(handle, &ci, nullptr, &object));
return Sampler(object, handle, *dld);
}
Framebuffer Device::CreateFramebuffer(const VkFramebufferCreateInfo& ci) const {
VkFramebuffer object;
Check(dld->vkCreateFramebuffer(handle, &ci, nullptr, &object));
return Framebuffer(object, handle, *dld);
}
CommandPool Device::CreateCommandPool(const VkCommandPoolCreateInfo& ci) const {
VkCommandPool object;
Check(dld->vkCreateCommandPool(handle, &ci, nullptr, &object));
return CommandPool(object, handle, *dld);
}
DescriptorUpdateTemplate Device::CreateDescriptorUpdateTemplate(
const VkDescriptorUpdateTemplateCreateInfo& ci) const {
VkDescriptorUpdateTemplate object;
Check(dld->vkCreateDescriptorUpdateTemplate(handle, &ci, nullptr, &object));
return DescriptorUpdateTemplate(object, handle, *dld);
}
QueryPool Device::CreateQueryPool(const VkQueryPoolCreateInfo& ci) const {
VkQueryPool object;
Check(dld->vkCreateQueryPool(handle, &ci, nullptr, &object));
return QueryPool(object, handle, *dld);
}
ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) const {
VkShaderModule object;
Check(dld->vkCreateShaderModule(handle, &ci, nullptr, &object));
return ShaderModule(object, handle, *dld);
}
Event Device::CreateEvent() const {
static constexpr VkEventCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
};
VkEvent object;
Check(dld->vkCreateEvent(handle, &ci, nullptr, &object));
return Event(object, handle, *dld);
}
SwapchainKHR Device::CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const {
VkSwapchainKHR object;
Check(dld->vkCreateSwapchainKHR(handle, &ci, nullptr, &object));
return SwapchainKHR(object, handle, *dld);
}
DeviceMemory Device::TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept {
VkDeviceMemory memory;
if (dld->vkAllocateMemory(handle, &ai, nullptr, &memory) != VK_SUCCESS) {
return {};
}
return DeviceMemory(memory, handle, *dld);
}
DeviceMemory Device::AllocateMemory(const VkMemoryAllocateInfo& ai) const {
VkDeviceMemory memory;
Check(dld->vkAllocateMemory(handle, &ai, nullptr, &memory));
return DeviceMemory(memory, handle, *dld);
}
VkMemoryRequirements Device::GetBufferMemoryRequirements(VkBuffer buffer,
void* pnext) const noexcept {
const VkBufferMemoryRequirementsInfo2 info{
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
.pNext = nullptr,
.buffer = buffer,
};
VkMemoryRequirements2 requirements{
.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
.pNext = pnext,
.memoryRequirements{},
};
dld->vkGetBufferMemoryRequirements2(handle, &info, &requirements);
return requirements.memoryRequirements;
}
VkMemoryRequirements Device::GetImageMemoryRequirements(VkImage image) const noexcept {
VkMemoryRequirements requirements;
dld->vkGetImageMemoryRequirements(handle, image, &requirements);
return requirements;
}
std::vector<VkPipelineExecutablePropertiesKHR> Device::GetPipelineExecutablePropertiesKHR(
VkPipeline pipeline) const {
const VkPipelineInfoKHR info{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR,
.pNext = nullptr,
.pipeline = pipeline,
};
u32 num{};
dld->vkGetPipelineExecutablePropertiesKHR(handle, &info, &num, nullptr);
std::vector<VkPipelineExecutablePropertiesKHR> properties(num);
for (auto& property : properties) {
property.sType = VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR;
}
Check(dld->vkGetPipelineExecutablePropertiesKHR(handle, &info, &num, properties.data()));
return properties;
}
std::vector<VkPipelineExecutableStatisticKHR> Device::GetPipelineExecutableStatisticsKHR(
VkPipeline pipeline, u32 executable_index) const {
const VkPipelineExecutableInfoKHR executable_info{
.sType = VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR,
.pNext = nullptr,
.pipeline = pipeline,
.executableIndex = executable_index,
};
u32 num{};
dld->vkGetPipelineExecutableStatisticsKHR(handle, &executable_info, &num, nullptr);
std::vector<VkPipelineExecutableStatisticKHR> statistics(num);
for (auto& statistic : statistics) {
statistic.sType = VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR;
}
Check(dld->vkGetPipelineExecutableStatisticsKHR(handle, &executable_info, &num,
statistics.data()));
return statistics;
}
void Device::UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
Span<VkCopyDescriptorSet> copies) const noexcept {
dld->vkUpdateDescriptorSets(handle, writes.size(), writes.data(), copies.size(), copies.data());
}
VkPhysicalDeviceProperties PhysicalDevice::GetProperties() const noexcept {
VkPhysicalDeviceProperties properties;
dld->vkGetPhysicalDeviceProperties(physical_device, &properties);
return properties;
}
void PhysicalDevice::GetProperties2(VkPhysicalDeviceProperties2& properties) const noexcept {
dld->vkGetPhysicalDeviceProperties2(physical_device, &properties);
}
VkPhysicalDeviceFeatures PhysicalDevice::GetFeatures() const noexcept {
VkPhysicalDeviceFeatures2 features2;
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = nullptr;
dld->vkGetPhysicalDeviceFeatures2(physical_device, &features2);
return features2.features;
}
void PhysicalDevice::GetFeatures2(VkPhysicalDeviceFeatures2& features) const noexcept {
dld->vkGetPhysicalDeviceFeatures2(physical_device, &features);
}
VkFormatProperties PhysicalDevice::GetFormatProperties(VkFormat format) const noexcept {
VkFormatProperties properties;
dld->vkGetPhysicalDeviceFormatProperties(physical_device, format, &properties);
return properties;
}
std::vector<VkExtensionProperties> PhysicalDevice::EnumerateDeviceExtensionProperties() const {
u32 num;
dld->vkEnumerateDeviceExtensionProperties(physical_device, nullptr, &num, nullptr);
std::vector<VkExtensionProperties> properties(num);
dld->vkEnumerateDeviceExtensionProperties(physical_device, nullptr, &num, properties.data());
return properties;
}
std::vector<VkQueueFamilyProperties> PhysicalDevice::GetQueueFamilyProperties() const {
u32 num;
dld->vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &num, nullptr);
std::vector<VkQueueFamilyProperties> properties(num);
dld->vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &num, properties.data());
return properties;
}
std::vector<VkPhysicalDeviceToolProperties> PhysicalDevice::GetPhysicalDeviceToolProperties()
const {
u32 num = 0;
if (!dld->vkGetPhysicalDeviceToolProperties) {
return {};
}
dld->vkGetPhysicalDeviceToolProperties(physical_device, &num, nullptr);
std::vector<VkPhysicalDeviceToolProperties> properties(num);
dld->vkGetPhysicalDeviceToolProperties(physical_device, &num, properties.data());
return properties;
}
bool PhysicalDevice::GetSurfaceSupportKHR(u32 queue_family_index, VkSurfaceKHR surface) const {
VkBool32 supported;
Check(dld->vkGetPhysicalDeviceSurfaceSupportKHR(physical_device, queue_family_index, surface,
&supported));
return supported == VK_TRUE;
}
VkSurfaceCapabilitiesKHR PhysicalDevice::GetSurfaceCapabilitiesKHR(VkSurfaceKHR surface) const {
VkSurfaceCapabilitiesKHR capabilities;
Check(dld->vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &capabilities));
return capabilities;
}
std::vector<VkSurfaceFormatKHR> PhysicalDevice::GetSurfaceFormatsKHR(VkSurfaceKHR surface) const {
u32 num;
Check(dld->vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &num, nullptr));
std::vector<VkSurfaceFormatKHR> formats(num);
Check(
dld->vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &num, formats.data()));
return formats;
}
std::vector<VkPresentModeKHR> PhysicalDevice::GetSurfacePresentModesKHR(
VkSurfaceKHR surface) const {
u32 num;
Check(dld->vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &num, nullptr));
std::vector<VkPresentModeKHR> modes(num);
Check(dld->vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &num,
modes.data()));
return modes;
}
VkPhysicalDeviceMemoryProperties2 PhysicalDevice::GetMemoryProperties(
void* next_structures) const noexcept {
VkPhysicalDeviceMemoryProperties2 properties{};
properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
properties.pNext = next_structures;
dld->vkGetPhysicalDeviceMemoryProperties2(physical_device, &properties);
return properties;
}
u32 AvailableVersion(const InstanceDispatch& dld) noexcept {
PFN_vkEnumerateInstanceVersion vkEnumerateInstanceVersion;
if (!Proc(vkEnumerateInstanceVersion, dld, "vkEnumerateInstanceVersion")) {
// If the procedure is not found, Vulkan 1.0 is assumed
return VK_API_VERSION_1_0;
}
u32 version;
if (const VkResult result = vkEnumerateInstanceVersion(&version); result != VK_SUCCESS) {
LOG_ERROR(Render_Vulkan, "vkEnumerateInstanceVersion returned {}, assuming Vulkan 1.1",
string_VkResult(result));
return VK_API_VERSION_1_1;
}
return version;
}
std::optional<std::vector<VkExtensionProperties>> EnumerateInstanceExtensionProperties(
const InstanceDispatch& dld) {
u32 num;
if (dld.vkEnumerateInstanceExtensionProperties(nullptr, &num, nullptr) != VK_SUCCESS) {
return std::nullopt;
}
std::vector<VkExtensionProperties> properties(num);
if (dld.vkEnumerateInstanceExtensionProperties(nullptr, &num, properties.data()) !=
VK_SUCCESS) {
return std::nullopt;
}
return properties;
}
std::optional<std::vector<VkLayerProperties>> EnumerateInstanceLayerProperties(
const InstanceDispatch& dld) {
u32 num;
if (dld.vkEnumerateInstanceLayerProperties(&num, nullptr) != VK_SUCCESS) {
return std::nullopt;
}
std::vector<VkLayerProperties> properties(num);
if (dld.vkEnumerateInstanceLayerProperties(&num, properties.data()) != VK_SUCCESS) {
return std::nullopt;
}
return properties;
}
} // namespace Vulkan::vk