diff options
author | Feng Chen <vonchenplus@gmail.com> | 2023-01-05 05:28:48 +0100 |
---|---|---|
committer | Feng Chen <vonchenplus@gmail.com> | 2023-01-05 05:41:33 +0100 |
commit | 013b6891531b37e0f882b8b88d404feb63370617 (patch) | |
tree | cbfeebc7a015f15004028056c8932c000201e1fc | |
parent | video_core: Implement maxwell3d draw texture method (diff) | |
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19 files changed, 291 insertions, 138 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index aa271a377..f9001104c 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -99,6 +99,8 @@ add_library(video_core STATIC renderer_null/null_rasterizer.h renderer_null/renderer_null.cpp renderer_null/renderer_null.h + renderer_opengl/blit_image.cpp + renderer_opengl/blit_image.h renderer_opengl/gl_buffer_cache.cpp renderer_opengl/gl_buffer_cache.h renderer_opengl/gl_compute_pipeline.cpp diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index e6dc24f22..1a7961cb9 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -11,6 +11,7 @@ set(GLSL_INCLUDES set(SHADER_FILES astc_decoder.comp + blit_color_float.frag block_linear_unswizzle_2d.comp block_linear_unswizzle_3d.comp convert_abgr8_to_d24s8.frag @@ -36,7 +37,6 @@ set(SHADER_FILES smaa_blending_weight_calculation.frag smaa_neighborhood_blending.vert smaa_neighborhood_blending.frag - vulkan_blit_color_float.frag vulkan_blit_depth_stencil.frag vulkan_fidelityfx_fsr_easu_fp16.comp vulkan_fidelityfx_fsr_easu_fp32.comp diff --git a/src/video_core/host_shaders/full_screen_triangle.vert b/src/video_core/host_shaders/full_screen_triangle.vert index 2c976b19f..8ac936efd 100644 --- a/src/video_core/host_shaders/full_screen_triangle.vert +++ b/src/video_core/host_shaders/full_screen_triangle.vert @@ -4,13 +4,20 @@ #version 450 #ifdef VULKAN +#define VERTEX_ID gl_VertexIndex #define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants { #define END_PUSH_CONSTANTS }; #define UNIFORM(n) +#define FLIPY 1 #else // ^^^ Vulkan ^^^ // vvv OpenGL vvv +#define VERTEX_ID gl_VertexID #define BEGIN_PUSH_CONSTANTS #define END_PUSH_CONSTANTS +#define FLIPY -1 #define UNIFORM(n) layout (location = n) uniform +out gl_PerVertex { + vec4 gl_Position; +}; #endif BEGIN_PUSH_CONSTANTS @@ -21,8 +28,8 @@ END_PUSH_CONSTANTS layout(location = 0) out vec2 texcoord; void main() { - float x = float((gl_VertexIndex & 1) << 2); - float y = float((gl_VertexIndex & 2) << 1); - gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0); + float x = float((VERTEX_ID & 1) << 2); + float y = float((VERTEX_ID & 2) << 1); + gl_Position = vec4(x - 1.0, FLIPY * (y - 1.0), 0.0, 1.0); texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset); -} +}
\ No newline at end of file diff --git a/src/video_core/host_shaders/vulkan_blit_color_float.frag b/src/video_core/host_shaders/vulkan_blit_color_float.frag deleted file mode 100644 index c0c832296..000000000 --- a/src/video_core/host_shaders/vulkan_blit_color_float.frag +++ /dev/null @@ -1,13 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#version 450 - -layout(binding = 0) uniform sampler2D tex; - -layout(location = 0) in vec2 texcoord; -layout(location = 0) out vec4 color; - -void main() { - color = textureLod(tex, texcoord, 0); -} diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index f44c7df50..f980b12c6 100644 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -46,6 +46,9 @@ public: /// Dispatches an indirect draw invocation virtual void DrawIndirect() {} + /// Dispatches an draw texture invocation + virtual void DrawTexture() = 0; + /// Clear the current framebuffer virtual void Clear(u32 layer_count) = 0; diff --git a/src/video_core/renderer_null/null_rasterizer.cpp b/src/video_core/renderer_null/null_rasterizer.cpp index 2c11345d7..2b5c7defa 100644 --- a/src/video_core/renderer_null/null_rasterizer.cpp +++ b/src/video_core/renderer_null/null_rasterizer.cpp @@ -21,6 +21,7 @@ RasterizerNull::RasterizerNull(Core::Memory::Memory& cpu_memory_, Tegra::GPU& gp RasterizerNull::~RasterizerNull() = default; void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {} +void RasterizerNull::DrawTexture() {} void RasterizerNull::Clear(u32 layer_count) {} void RasterizerNull::DispatchCompute() {} void RasterizerNull::ResetCounter(VideoCore::QueryType type) {} diff --git a/src/video_core/renderer_null/null_rasterizer.h b/src/video_core/renderer_null/null_rasterizer.h index 2112aa70e..51f896e43 100644 --- a/src/video_core/renderer_null/null_rasterizer.h +++ b/src/video_core/renderer_null/null_rasterizer.h @@ -31,6 +31,7 @@ public: ~RasterizerNull() override; void Draw(bool is_indexed, u32 instance_count) override; + void DrawTexture() override; void Clear(u32 layer_count) override; void DispatchCompute() override; void ResetCounter(VideoCore::QueryType type) override; diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index cee5c3247..22ed16ebf 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -166,6 +166,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) { has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64"); has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2; + has_draw_texture = GLAD_GL_NV_draw_texture; warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel; need_fastmath_off = is_nvidia; can_report_memory = GLAD_GL_NVX_gpu_memory_info; diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 2a72d84be..3ff8cad83 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -4,6 +4,8 @@ #pragma once #include <cstddef> +#include <string> + #include "common/common_types.h" #include "core/frontend/emu_window.h" #include "shader_recompiler/stage.h" @@ -146,6 +148,10 @@ public: return has_sparse_texture_2; } + bool HasDrawTexture() const { + return has_draw_texture; + } + bool IsWarpSizePotentiallyLargerThanGuest() const { return warp_size_potentially_larger_than_guest; } @@ -216,6 +222,7 @@ private: bool has_shader_int64{}; bool has_amd_shader_half_float{}; bool has_sparse_texture_2{}; + bool has_draw_texture{}; bool warp_size_potentially_larger_than_guest{}; bool need_fastmath_off{}; bool has_cbuf_ftou_bug{}; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 7d48af8e1..651608a06 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -64,7 +64,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager, state_tracker, gpu.ShaderNotify()), query_cache(*this), accelerate_dma(buffer_cache), - fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {} + fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache), + blit_image(program_manager_) {} RasterizerOpenGL::~RasterizerOpenGL() = default; @@ -318,6 +319,47 @@ void RasterizerOpenGL::DrawIndirect() { buffer_cache.SetDrawIndirect(nullptr); } +void RasterizerOpenGL::DrawTexture() { + MICROPROFILE_SCOPE(OpenGL_Drawing); + + SCOPE_EXIT({ gpu.TickWork(); }); + query_cache.UpdateCounters(); + + texture_cache.SynchronizeGraphicsDescriptors(); + texture_cache.UpdateRenderTargets(false); + + SyncState(); + + const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState(); + const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); + const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); + + if (device.HasDrawTexture()) { + state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle()); + + glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0, + draw_texture_state.dst_y0, draw_texture_state.dst_x1, + draw_texture_state.dst_y1, 0, + draw_texture_state.src_x0 / static_cast<float>(texture.size.width), + draw_texture_state.src_y0 / static_cast<float>(texture.size.height), + draw_texture_state.src_x1 / static_cast<float>(texture.size.width), + draw_texture_state.src_y1 / static_cast<float>(texture.size.height)); + } else { + Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0), + .y = static_cast<s32>(draw_texture_state.dst_y0)}, + Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1), + .y = static_cast<s32>(draw_texture_state.dst_y1)}}; + Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0), + .y = static_cast<s32>(draw_texture_state.src_y0)}, + Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1), + .y = static_cast<s32>(draw_texture_state.src_y1)}}; + blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(), + sampler->Handle(), dst_region, src_region, texture.size); + } + + ++num_queued_commands; +} + void RasterizerOpenGL::DispatchCompute() { ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()}; if (!pipeline) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index be4f76c18..0c45832ae 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -16,6 +16,7 @@ #include "video_core/engines/maxwell_dma.h" #include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_interface.h" +#include "video_core/renderer_opengl/blit_image.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_fence_manager.h" @@ -70,6 +71,7 @@ public: void Draw(bool is_indexed, u32 instance_count) override; void DrawIndirect() override; + void DrawTexture() override; void Clear(u32 layer_count) override; void DispatchCompute() override; void ResetCounter(VideoCore::QueryType type) override; @@ -224,6 +226,8 @@ private: AccelerateDMA accelerate_dma; FenceManagerOpenGL fence_manager; + BlitImageHelper blit_image; + boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices; std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids; boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles; diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index d9c29d8b7..98841ae65 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -1,2 +1,123 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later + +#include <glad/glad.h> + +#include "video_core/renderer_opengl/gl_shader_manager.h" + +namespace OpenGL { + +static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{ + GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV, + GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV, +}; + +ProgramManager::ProgramManager(const Device& device) { + glCreateProgramPipelines(1, &pipeline.handle); + if (device.UseAssemblyShaders()) { + glEnable(GL_COMPUTE_PROGRAM_NV); + } +} + +void ProgramManager::BindComputeProgram(GLuint program) { + glUseProgram(program); + is_compute_bound = true; +} + +void ProgramManager::BindComputeAssemblyProgram(GLuint program) { + if (current_assembly_compute_program != program) { + current_assembly_compute_program = program; + glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program); + } + UnbindPipeline(); +} + +void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) { + static constexpr std::array<GLenum, 5> stage_enums{ + GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, + GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT, + }; + for (size_t stage = 0; stage < NUM_STAGES; ++stage) { + if (current_programs[stage] != programs[stage].handle) { + current_programs[stage] = programs[stage].handle; + glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle); + } + } + BindPipeline(); +} + +void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) { + if (current_programs[0] != vertex) { + current_programs[0] = vertex; + glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex); + } + if (current_programs[4] != fragment) { + current_programs[4] = fragment; + glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment); + } + glUseProgramStages( + pipeline.handle, + GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0); + current_programs[1] = 0; + current_programs[2] = 0; + current_programs[3] = 0; + + if (current_stage_mask != 0) { + current_stage_mask = 0; + for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) { + glDisable(program_type); + } + } + BindPipeline(); +} + +void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs, + u32 stage_mask) { + const u32 changed_mask = current_stage_mask ^ stage_mask; + current_stage_mask = stage_mask; + + if (changed_mask != 0) { + for (size_t stage = 0; stage < NUM_STAGES; ++stage) { + if (((changed_mask >> stage) & 1) != 0) { + if (((stage_mask >> stage) & 1) != 0) { + glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]); + } else { + glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]); + } + } + } + } + for (size_t stage = 0; stage < NUM_STAGES; ++stage) { + if (current_programs[stage] != programs[stage].handle) { + current_programs[stage] = programs[stage].handle; + glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle); + } + } + UnbindPipeline(); +} + +void ProgramManager::RestoreGuestCompute() {} + +void ProgramManager::BindPipeline() { + if (!is_pipeline_bound) { + is_pipeline_bound = true; + glBindProgramPipeline(pipeline.handle); + } + UnbindCompute(); +} + +void ProgramManager::UnbindPipeline() { + if (is_pipeline_bound) { + is_pipeline_bound = false; + glBindProgramPipeline(0); + } + UnbindCompute(); +} + +void ProgramManager::UnbindCompute() { + if (is_compute_bound) { + is_compute_bound = false; + glUseProgram(0); + } +} +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index a84f5aeb3..07ffab77f 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -6,8 +6,6 @@ #include <array> #include <span> -#include <glad/glad.h> - #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_resource_manager.h" @@ -16,121 +14,28 @@ namespace OpenGL { class ProgramManager { static constexpr size_t NUM_STAGES = 5; - static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{ - GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV, - GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV, - }; - public: - explicit ProgramManager(const Device& device) { - glCreateProgramPipelines(1, &pipeline.handle); - if (device.UseAssemblyShaders()) { - glEnable(GL_COMPUTE_PROGRAM_NV); - } - } - - void BindComputeProgram(GLuint program) { - glUseProgram(program); - is_compute_bound = true; - } - - void BindComputeAssemblyProgram(GLuint program) { - if (current_assembly_compute_program != program) { - current_assembly_compute_program = program; - glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program); - } - UnbindPipeline(); - } - - void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) { - static constexpr std::array<GLenum, 5> stage_enums{ - GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, - GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT, - }; - for (size_t stage = 0; stage < NUM_STAGES; ++stage) { - if (current_programs[stage] != programs[stage].handle) { - current_programs[stage] = programs[stage].handle; - glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle); - } - } - BindPipeline(); - } - - void BindPresentPrograms(GLuint vertex, GLuint fragment) { - if (current_programs[0] != vertex) { - current_programs[0] = vertex; - glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex); - } - if (current_programs[4] != fragment) { - current_programs[4] = fragment; - glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment); - } - glUseProgramStages( - pipeline.handle, - GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0); - current_programs[1] = 0; - current_programs[2] = 0; - current_programs[3] = 0; - - if (current_stage_mask != 0) { - current_stage_mask = 0; - for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) { - glDisable(program_type); - } - } - BindPipeline(); - } + explicit ProgramManager(const Device& device); + + void BindComputeProgram(GLuint program); + + void BindComputeAssemblyProgram(GLuint program); + + void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs); + + void BindPresentPrograms(GLuint vertex, GLuint fragment); void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs, - u32 stage_mask) { - const u32 changed_mask = current_stage_mask ^ stage_mask; - current_stage_mask = stage_mask; - - if (changed_mask != 0) { - for (size_t stage = 0; stage < NUM_STAGES; ++stage) { - if (((changed_mask >> stage) & 1) != 0) { - if (((stage_mask >> stage) & 1) != 0) { - glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]); - } else { - glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]); - } - } - } - } - for (size_t stage = 0; stage < NUM_STAGES; ++stage) { - if (current_programs[stage] != programs[stage].handle) { - current_programs[stage] = programs[stage].handle; - glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle); - } - } - UnbindPipeline(); - } - - void RestoreGuestCompute() {} + u32 stage_mask); + + void RestoreGuestCompute(); private: - void BindPipeline() { - if (!is_pipeline_bound) { - is_pipeline_bound = true; - glBindProgramPipeline(pipeline.handle); - } - UnbindCompute(); - } - - void UnbindPipeline() { - if (is_pipeline_bound) { - is_pipeline_bound = false; - glBindProgramPipeline(0); - } - UnbindCompute(); - } - - void UnbindCompute() { - if (is_compute_bound) { - is_compute_bound = false; - glUseProgram(0); - } - } + void BindPipeline(); + + void UnbindPipeline(); + + void UnbindCompute(); OGLPipeline pipeline; bool is_pipeline_bound{}; diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 3f2b139e0..d728e5c6c 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -4,13 +4,13 @@ #include <algorithm> #include "common/settings.h" +#include "video_core/host_shaders/blit_color_float_frag_spv.h" #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" -#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h" #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" #include "video_core/renderer_vulkan/blit_image.h" #include "video_core/renderer_vulkan/maxwell_to_vk.h" @@ -303,7 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri } void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region, - const Region2D& src_region) { + const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) { const VkOffset2D offset{ .x = std::min(dst_region.start.x, dst_region.end.x), .y = std::min(dst_region.start.y, dst_region.end.y), @@ -325,12 +325,15 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi .offset = offset, .extent = extent, }; - const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x); - const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y); + const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) / + static_cast<float>(src_size.width); + const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) / + static_cast<float>(src_size.height); const PushConstants push_constants{ .tex_scale = {scale_x, scale_y}, - .tex_offset = {static_cast<float>(src_region.start.x), - static_cast<float>(src_region.start.y)}, + .tex_offset = {static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width), + static_cast<float>(src_region.start.y) / + static_cast<float>(src_size.height)}, }; cmdbuf.SetViewport(0, viewport); cmdbuf.SetScissor(0, scissor); @@ -365,7 +368,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout( PipelineLayoutCreateInfo(two_textures_set_layout.address()))), full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)), - blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)), + blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)), blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), @@ -404,6 +407,30 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView scheduler.InvalidateState(); } +void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view, + VkSampler src_sampler, const Region2D& dst_region, + const Region2D& src_region, const Extent3D& src_size) { + const BlitImagePipelineKey key{ + .renderpass = dst_framebuffer->RenderPass(), + .operation = Tegra::Engines::Fermi2D::Operation::SrcCopy, + }; + const VkPipelineLayout layout = *one_texture_pipeline_layout; + const VkPipeline pipeline = FindOrEmplaceColorPipeline(key); + scheduler.RequestRenderpass(dst_framebuffer); + scheduler.Record([this, dst_region, src_region, src_size, pipeline, layout, src_sampler, + src_image_view](vk::CommandBuffer cmdbuf) { + // TODO: Barriers + const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit(); + UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view); + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, + nullptr); + BindBlitState(cmdbuf, layout, dst_region, src_region, src_size); + cmdbuf.Draw(3, 1, 0, 0); + }); + scheduler.InvalidateState(); +} + void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view, VkImageView src_stencil_view, const Region2D& dst_region, const Region2D& src_region, diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index 5df679fb4..e2db33f56 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -10,6 +10,8 @@ namespace Vulkan { +using VideoCommon::Extent3D; +using VideoCommon::Offset2D; using VideoCommon::Region2D; class Device; @@ -36,6 +38,10 @@ public: Tegra::Engines::Fermi2D::Filter filter, Tegra::Engines::Fermi2D::Operation operation); + void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view, + VkSampler src_sampler, const Region2D& dst_region, const Region2D& src_region, + const Extent3D& src_size); + void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view, VkImageView src_stencil_view, const Region2D& dst_region, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 242bf9602..153096fa4 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -265,6 +265,34 @@ void RasterizerVulkan::DrawIndirect() { buffer_cache.SetDrawIndirect(nullptr); } +void RasterizerVulkan::DrawTexture() { + MICROPROFILE_SCOPE(Vulkan_Drawing); + + SCOPE_EXIT({ gpu.TickWork(); }); + FlushWork(); + + query_cache.UpdateCounters(); + + texture_cache.SynchronizeGraphicsDescriptors(); + texture_cache.UpdateRenderTargets(false); + + UpdateDynamicStates(); + + const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState(); + const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); + const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); + Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0), + .y = static_cast<s32>(draw_texture_state.dst_y0)}, + Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1), + .y = static_cast<s32>(draw_texture_state.dst_y1)}}; + Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0), + .y = static_cast<s32>(draw_texture_state.src_y0)}, + Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1), + .y = static_cast<s32>(draw_texture_state.src_y1)}}; + blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(), sampler->Handle(), + dst_region, src_region, texture.size); +} + void RasterizerVulkan::Clear(u32 layer_count) { MICROPROFILE_SCOPE(Vulkan_Clearing); diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index c661e5b19..deb44dcaa 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -66,6 +66,7 @@ public: void Draw(bool is_indexed, u32 instance_count) override; void DrawIndirect() override; + void DrawTexture() override; void Clear(u32 layer_count) override; void DispatchCompute() override; void ResetCounter(VideoCore::QueryType type) override; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 87152c8e9..1b01990a4 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -149,6 +149,13 @@ typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept { } template <class P> +typename P::ImageView& TextureCache<P>::GetImageView(u32 index) noexcept { + const auto image_view_id = VisitImageView(channel_state->graphics_image_table, + channel_state->graphics_image_view_ids, index); + return slot_image_views[image_view_id]; +} + +template <class P> void TextureCache<P>::MarkModification(ImageId id) noexcept { MarkModification(slot_images[id]); } diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index 4eea1f609..485eaabaa 100644 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -129,6 +129,9 @@ public: /// Return a reference to the given image view id [[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept; + /// Get the imageview from the graphics descriptor table in the specified index + [[nodiscard]] ImageView& GetImageView(u32 index) noexcept; + /// Mark an image as modified from the GPU void MarkModification(ImageId id) noexcept; |