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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-11 06:32:12 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-09-06 01:35:51 +0200 |
commit | 04cdecb7a114471fec50deab86bcd160ec85feb4 (patch) | |
tree | 69af6a51405451420ac7b80cf6d5b43f50b4e73f | |
parent | gl_rasterizer: Implement image bindings (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 9 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 99 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 18 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 4 |
4 files changed, 39 insertions, 91 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6636b3c74..818e71754 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -991,7 +991,7 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag const auto& maxwell3d = gpu.Maxwell3D(); const auto& entries = shader->GetShaderEntries().samplers; - ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.texture_units), + ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures), "Exceeded the number of active textures."); TextureBufferUsage texture_buffer_usage{0}; @@ -1019,16 +1019,15 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding, const Tegra::Texture::FullTextureInfo& texture, const GLShader::SamplerEntry& entry) { - auto& unit{state.texture_units[binding]}; - unit.sampler = sampler_cache.GetSampler(texture.tsc); + state.samplers[binding] = sampler_cache.GetSampler(texture.tsc); const auto view = texture_cache.GetTextureSurface(texture.tic, entry); if (!view) { // Can occur when texture addr is null or its memory is unmapped/invalid - unit.texture = 0; + state.textures[binding] = 0; return false; } - unit.texture = view->GetTexture(); + state.textures[binding] = view->GetTexture(); if (view->GetSurfaceParams().IsBuffer()) { return true; diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index a38f88182..6eabf4fac 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -34,6 +34,25 @@ bool UpdateTie(T1 current_value, const T2 new_value) { return changed; } +template <typename T> +std::optional<std::pair<GLuint, GLsizei>> UpdateArray(T& current_values, const T& new_values) { + std::optional<std::size_t> first; + std::size_t last; + for (std::size_t i = 0; i < std::size(current_values); ++i) { + if (!UpdateValue(current_values[i], new_values[i])) { + continue; + } + if (!first) { + first = i; + } + last = i; + } + if (!first) { + return std::nullopt; + } + return std::make_pair(static_cast<GLuint>(*first), static_cast<GLsizei>(last - *first + 1)); +} + void Enable(GLenum cap, bool enable) { if (enable) { glEnable(cap); @@ -134,10 +153,6 @@ OpenGLState::OpenGLState() { logic_op.enabled = false; logic_op.operation = GL_COPY; - for (auto& texture_unit : texture_units) { - texture_unit.Reset(); - } - draw.read_framebuffer = 0; draw.draw_framebuffer = 0; draw.vertex_array = 0; @@ -496,72 +511,20 @@ void OpenGLState::ApplyAlphaTest() const { } void OpenGLState::ApplyTextures() const { - bool has_delta{}; - std::size_t first{}; - std::size_t last{}; - std::array<GLuint, Maxwell::NumTextureSamplers> textures; - - for (std::size_t i = 0; i < std::size(texture_units); ++i) { - const auto& texture_unit = texture_units[i]; - auto& cur_state_texture_unit = cur_state.texture_units[i]; - textures[i] = texture_unit.texture; - if (cur_state_texture_unit.texture == textures[i]) { - continue; - } - cur_state_texture_unit.texture = textures[i]; - if (!has_delta) { - first = i; - has_delta = true; - } - last = i; - } - if (has_delta) { - glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), - textures.data() + first); + if (const auto update = UpdateArray(cur_state.textures, textures)) { + glBindTextures(update->first, update->second, textures.data() + update->first); } } void OpenGLState::ApplySamplers() const { - bool has_delta{}; - std::size_t first{}; - std::size_t last{}; - std::array<GLuint, Maxwell::NumTextureSamplers> samplers; - - for (std::size_t i = 0; i < std::size(samplers); ++i) { - samplers[i] = texture_units[i].sampler; - if (cur_state.texture_units[i].sampler == texture_units[i].sampler) { - continue; - } - cur_state.texture_units[i].sampler = texture_units[i].sampler; - if (!has_delta) { - first = i; - has_delta = true; - } - last = i; - } - if (has_delta) { - glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), - samplers.data() + first); + if (const auto update = UpdateArray(cur_state.samplers, samplers)) { + glBindSamplers(update->first, update->second, samplers.data() + update->first); } } void OpenGLState::ApplyImages() const { - bool has_delta{}; - std::size_t first{}; - std::size_t last{}; - for (std::size_t i = 0; i < std::size(images); ++i) { - if (!UpdateValue(cur_state.images[i], images[i])) { - continue; - } - if (!has_delta) { - first = i; - has_delta = true; - } - last = i; - } - if (has_delta) { - glBindImageTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), - images.data() + first); + if (const auto update = UpdateArray(cur_state.images, images)) { + glBindImageTextures(update->first, update->second, images.data() + update->first); } } @@ -627,18 +590,18 @@ void OpenGLState::EmulateViewportWithScissor() { } OpenGLState& OpenGLState::UnbindTexture(GLuint handle) { - for (auto& unit : texture_units) { - if (unit.texture == handle) { - unit.Unbind(); + for (auto& texture : textures) { + if (texture == handle) { + texture = 0; } } return *this; } OpenGLState& OpenGLState::ResetSampler(GLuint handle) { - for (auto& unit : texture_units) { - if (unit.sampler == handle) { - unit.sampler = 0; + for (auto& sampler : samplers) { + if (sampler == handle) { + sampler = 0; } } return *this; diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 9748d60e2..949b13051 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -118,22 +118,8 @@ public: GLenum operation; } logic_op; - // 3 texture units - one for each that is used in PICA fragment shader emulation - struct TextureUnit { - GLuint texture; // GL_TEXTURE_BINDING_2D - GLuint sampler; // GL_SAMPLER_BINDING - - void Unbind() { - texture = 0; - } - - void Reset() { - Unbind(); - sampler = 0; - } - }; - std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units; - + std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures{}; + std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers{}; std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images{}; struct { diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index af9684839..839178152 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -342,7 +342,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v), }}; - state.texture_units[0].texture = screen_info.display_texture; + state.textures[0] = screen_info.display_texture; // Workaround brigthness problems in SMO by enabling sRGB in the final output // if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987 state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed(); @@ -352,7 +352,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // Restore default state state.framebuffer_srgb.enabled = false; - state.texture_units[0].texture = 0; + state.textures[0] = 0; state.AllDirty(); state.Apply(); // Clear sRGB state for the next frame |