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authorbunnei <bunneidev@gmail.com>2023-06-02 02:57:49 +0200
committerbunnei <bunneidev@gmail.com>2023-06-03 09:06:07 +0200
commit057117f0096a47b07f9070d48a0dbd952ab0522e (patch)
treeb3364fb9ad8e94d16691acc7831d477d975188ff
parentandroid: Enable overlay scale/opacity dialog (diff)
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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt24
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt6
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt10
-rw-r--r--src/android/app/src/main/jni/native.cpp21
-rw-r--r--src/video_core/renderer_vulkan/vk_blit_screen.cpp55
5 files changed, 94 insertions, 22 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
index abeb01995..81474b824 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/activities/EmulationActivity.kt
@@ -7,6 +7,7 @@ import android.app.Activity
import android.content.Context
import android.content.DialogInterface
import android.content.Intent
+import android.content.res.Configuration
import android.graphics.Rect
import android.hardware.Sensor
import android.hardware.SensorEvent
@@ -31,6 +32,7 @@ import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.EmulationFragment
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
+import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.NfcReader
@@ -128,6 +130,11 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
super.onResume()
nfcReader.startScanning()
startMotionSensorListener()
+
+ NativeLibrary.notifyOrientationChange(
+ EmulationMenuSettings.landscapeScreenLayout,
+ getAdjustedRotation()
+ )
}
override fun onPause() {
@@ -233,6 +240,23 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
+ private fun getAdjustedRotation():Int {
+ val rotation = windowManager.defaultDisplay.rotation;
+ val config: Configuration = resources.configuration
+
+ if ((config.screenLayout and Configuration.SCREENLAYOUT_LONG_YES) != 0 ||
+ (config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0) {
+ return rotation;
+ }
+ when (rotation) {
+ Surface.ROTATION_0 -> return Surface.ROTATION_90;
+ Surface.ROTATION_90 -> return Surface.ROTATION_0;
+ Surface.ROTATION_180 -> return Surface.ROTATION_270;
+ Surface.ROTATION_270 -> return Surface.ROTATION_180;
+ }
+ return rotation;
+ }
+
private fun restoreState(savedInstanceState: Bundle) {
game = savedInstanceState.parcelable(EXTRA_SELECTED_GAME)!!
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt
index 783122860..72e2cce2a 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsActivity.kt
@@ -118,12 +118,6 @@ class SettingsActivity : AppCompatActivity(), SettingsActivityView {
override fun onStop() {
super.onStop()
presenter.onStop(isFinishing)
-
- // Update framebuffer layout when closing the settings
- NativeLibrary.notifyOrientationChange(
- EmulationMenuSettings.landscapeScreenLayout,
- windowManager.defaultDisplay.rotation
- )
}
override fun showSettingsFragment(menuTag: String, addToStack: Boolean, gameId: String) {
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
index 693e70973..c9f5797ac 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
@@ -767,10 +767,11 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
var cutoutBottom = 0
val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
- maxY =
- if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
- maxX =
- if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
+ if (insets.boundingRectTop.bottom != 0 && insets.boundingRectTop.bottom > maxY / 2)
+ insets.boundingRectTop.bottom.toFloat() else maxY
+ if (insets.boundingRectRight.left != 0 && insets.boundingRectRight.left > maxX / 2)
+ insets.boundingRectRight.left.toFloat() else maxX
+
minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
@@ -778,7 +779,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
}
-
// This makes sure that if we have an inset on one side of the screen, we mirror it on
// the other side. Since removing space from one of the max values messes with the scale,
// we also have to account for it using our min values.
diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp
index bbe6abdb0..d503ef61d 100644
--- a/src/android/app/src/main/jni/native.cpp
+++ b/src/android/app/src/main/jni/native.cpp
@@ -89,8 +89,16 @@ public:
return m_native_window;
}
- void SetNativeWindow(ANativeWindow* m_native_window_) {
- m_native_window = m_native_window_;
+ void SetNativeWindow(ANativeWindow* native_window) {
+ m_native_window = native_window;
+ }
+
+ u32 ScreenRotation() const {
+ return m_screen_rotation;
+ }
+
+ void SetScreenRotation(u32 screen_rotation) {
+ m_screen_rotation = screen_rotation;
}
void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
@@ -379,6 +387,7 @@ private:
// Window management
std::unique_ptr<EmuWindow_Android> m_window;
ANativeWindow* m_native_window{};
+ u32 m_screen_rotation{};
// Core emulation
Core::System m_system;
@@ -404,6 +413,10 @@ private:
} // Anonymous namespace
+u32 GetAndroidScreenRotation() {
+ return EmulationSession::GetInstance().ScreenRotation();
+}
+
static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
@@ -450,7 +463,9 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceDestroyed(JNIEnv* env,
void Java_org_yuzu_yuzu_1emu_NativeLibrary_notifyOrientationChange(JNIEnv* env,
[[maybe_unused]] jclass clazz,
jint layout_option,
- jint rotation) {}
+ jint rotation) {
+ return EmulationSession::GetInstance().SetScreenRotation(static_cast<u32>(rotation));
+}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env,
[[maybe_unused]] jclass clazz,
diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
index e4c581a28..7cdde992b 100644
--- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp
+++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
@@ -37,6 +37,10 @@
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
+#ifdef ANDROID
+extern u32 GetAndroidScreenRotation();
+#endif
+
namespace Vulkan {
namespace {
@@ -74,23 +78,58 @@ struct ScreenRectVertex {
}
};
-constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
- // clang-format off
#ifdef ANDROID
- // Android renders in portrait, so rotate the matrix.
- return { 0.f, 2.f / width, 0.f, 0.f,
- -2.f / height, 0.f, 0.f, 0.f,
- 0.f, 0.f, 1.f, 0.f,
- 1.f, -1.f, 0.f, 1.f};
+
+std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
+ constexpr u32 ROTATION_0 = 0;
+ constexpr u32 ROTATION_90 = 1;
+ constexpr u32 ROTATION_180 = 2;
+ constexpr u32 ROTATION_270 = 3;
+
+ // clang-format off
+ switch (GetAndroidScreenRotation()) {
+ case ROTATION_0:
+ // Desktop
+ return { 2.f / width, 0.f, 0.f, 0.f,
+ 0.f, 2.f / height, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ -1.f, -1.f, 0.f, 1.f};
+ case ROTATION_180:
+ // Reverse desktop
+ return {-2.f / width, 0.f, 0.f, 0.f,
+ 0.f, -2.f / height, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ 1.f, 1.f, 0.f, 1.f};
+ case ROTATION_270:
+ // Reverse landscape
+ return { 0.f, -2.f / width, 0.f, 0.f,
+ 2.f / height, 0.f, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ -1.f, 1.f, 0.f, 1.f};
+ case ROTATION_90:
+ default:
+ // Landscape
+ return { 0.f, 2.f / width, 0.f, 0.f,
+ -2.f / height, 0.f, 0.f, 0.f,
+ 0.f, 0.f, 1.f, 0.f,
+ 1.f, -1.f, 0.f, 1.f};
+ }
+ // clang-format on
+}
+
#else
+
+std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
+ // clang-format off
return { 2.f / width, 0.f, 0.f, 0.f,
0.f, 2.f / height, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
-1.f, -1.f, 0.f, 1.f};
-#endif // ANDROID
// clang-format on
}
+#endif
+
u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
using namespace VideoCore::Surface;
return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));