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author | bunnei <bunneidev@gmail.com> | 2015-07-06 17:35:55 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-07-06 17:35:55 +0200 |
commit | 0ef3f12c71197dfbfecb98e5bb29898046171548 (patch) | |
tree | 2fde7a4c66e91db0b9aef6f535faeede4e78d9a3 | |
parent | Merge pull request #885 from Subv/ipc_headers (diff) | |
parent | GPU: Implement blended downscaling for display transfers. (diff) | |
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-rw-r--r-- | src/core/hw/gpu.cpp | 79 |
1 files changed, 46 insertions, 33 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 7471def57..dd3b31650 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -53,6 +53,29 @@ inline void Read(T &var, const u32 raw_addr) { var = g_regs[addr / 4]; } +static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_pixel) { + switch (input_format) { + case Regs::PixelFormat::RGBA8: + return Color::DecodeRGBA8(src_pixel); + + case Regs::PixelFormat::RGB8: + return Color::DecodeRGB8(src_pixel); + + case Regs::PixelFormat::RGB565: + return Color::DecodeRGB565(src_pixel); + + case Regs::PixelFormat::RGB5A1: + return Color::DecodeRGB5A1(src_pixel); + + case Regs::PixelFormat::RGBA4: + return Color::DecodeRGBA4(src_pixel); + + default: + LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", input_format); + return {0, 0, 0, 0}; + } +} + template <typename T> inline void Write(u32 addr, const T data) { addr -= HW::VADDR_GPU; @@ -125,11 +148,18 @@ inline void Write(u32 addr, const T data) { break; } - unsigned horizontal_scale = (config.scaling != config.NoScale) ? 2 : 1; - unsigned vertical_scale = (config.scaling == config.ScaleXY) ? 2 : 1; + if (config.output_tiled && + (config.scaling == config.ScaleXY || config.scaling == config.ScaleX)) { + LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input"); + UNIMPLEMENTED(); + break; + } - u32 output_width = config.output_width / horizontal_scale; - u32 output_height = config.output_height / vertical_scale; + bool horizontal_scale = config.scaling != config.NoScale; + bool vertical_scale = config.scaling == config.ScaleXY; + + u32 output_width = config.output_width >> horizontal_scale; + u32 output_height = config.output_height >> vertical_scale; u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format); u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); @@ -153,16 +183,14 @@ inline void Write(u32 addr, const T data) { break; } - // TODO(Subv): Implement the box filter when scaling is enabled - // right now we're just skipping the extra pixels. for (u32 y = 0; y < output_height; ++y) { for (u32 x = 0; x < output_width; ++x) { - Math::Vec4<u8> src_color = { 0, 0, 0, 0 }; + Math::Vec4<u8> src_color; // Calculate the [x,y] position of the input image // based on the current output position and the scale - u32 input_x = x * horizontal_scale; - u32 input_y = y * vertical_scale; + u32 input_x = x << horizontal_scale; + u32 input_y = y << vertical_scale; if (config.flip_vertically) { // Flip the y value of the output data, @@ -193,30 +221,15 @@ inline void Write(u32 addr, const T data) { } const u8* src_pixel = src_pointer + src_offset; - switch (config.input_format) { - case Regs::PixelFormat::RGBA8: - src_color = Color::DecodeRGBA8(src_pixel); - break; - - case Regs::PixelFormat::RGB8: - src_color = Color::DecodeRGB8(src_pixel); - break; - - case Regs::PixelFormat::RGB565: - src_color = Color::DecodeRGB565(src_pixel); - break; - - case Regs::PixelFormat::RGB5A1: - src_color = Color::DecodeRGB5A1(src_pixel); - break; - - case Regs::PixelFormat::RGBA4: - src_color = Color::DecodeRGBA4(src_pixel); - break; - - default: - LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value()); - break; + src_color = DecodePixel(config.input_format, src_pixel); + if (config.scaling == config.ScaleX) { + Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel); + src_color = ((src_color + pixel) / 2).Cast<u8>(); + } else if (config.scaling == config.ScaleXY) { + Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel); + Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel); + Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel); + src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>(); } u8* dst_pixel = dst_pointer + dst_offset; |