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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-06-01 15:05:18 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-01 15:05:18 +0200 |
commit | 1a4f3b37f18f813f812432c7d77a6636abf512d4 (patch) | |
tree | 84ec7080823d3153cae9bce20c9fdac654212113 | |
parent | Merge pull request #10518 from lat9nq/ffmpeg-zombie-var (diff) | |
parent | yuzu: Disable game list while game is running (diff) | |
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-rw-r--r-- | src/yuzu/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 25cfef6d5..5b338c6e5 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1798,6 +1798,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t } system->SetShuttingDown(false); + game_list->setDisabled(true); // Create and start the emulation thread emu_thread = std::make_unique<EmuThread>(*system); @@ -1993,6 +1994,9 @@ void GMainWindow::OnEmulationStopped() { // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); + // Enable game list + game_list->setEnabled(true); + Settings::RestoreGlobalState(system->IsPoweredOn()); system->HIDCore().ReloadInputDevices(); UpdateStatusButtons(); |