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authorNarr the Reg <juangerman-13@hotmail.com>2023-02-13 20:11:03 +0100
committerbunnei <bunneidev@gmail.com>2023-06-03 09:05:30 +0200
commit1ab269775ddd3860976323c7bf55548adc75e133 (patch)
treee2d49ed8fbd73e45f385680fc2530c2d177af6ba
parentandroid: Add all buttons to screen controller (diff)
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-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java154
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.java106
2 files changed, 65 insertions, 195 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java
index 686c656a8..96868f965 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.java
@@ -369,29 +369,10 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
}
for (InputOverlayDrawableButton button : overlayButtons) {
- // Determine the button state to apply based on the MotionEvent action flag.
- switch (event.getAction() & MotionEvent.ACTION_MASK) {
- case MotionEvent.ACTION_DOWN:
- case MotionEvent.ACTION_POINTER_DOWN:
- // If a pointer enters the bounds of a button, press that button.
- if (button.getBounds()
- .contains((int) event.getX(pointerIndex), (int) event.getY(pointerIndex))) {
- button.setPressedState(true);
- button.setTrackId(event.getPointerId(pointerIndex));
- NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(),
- ButtonState.PRESSED);
- }
- break;
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_POINTER_UP:
- // If a pointer ends, release the button it was pressing.
- if (button.getTrackId() == event.getPointerId(pointerIndex)) {
- button.setPressedState(false);
- NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(),
- ButtonState.RELEASED);
- }
- break;
+ if (!button.updateStatus(event)) {
+ continue;
}
+ NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), button.getStatus());
}
for (InputOverlayDrawableDpad dpad : overlayDpads) {
@@ -516,137 +497,10 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
}
public boolean onTouchWhileEditing(MotionEvent event) {
- int pointerIndex = event.getActionIndex();
- int fingerPositionX = (int) event.getX(pointerIndex);
- int fingerPositionY = (int) event.getY(pointerIndex);
-
- String orientation =
- getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT ?
- "-Portrait" : "";
-
- // Maybe combine Button and Joystick as subclasses of the same parent?
- // Or maybe create an interface like IMoveableHUDControl?
-
- for (InputOverlayDrawableButton button : overlayButtons) {
- // Determine the button state to apply based on the MotionEvent action flag.
- switch (event.getAction() & MotionEvent.ACTION_MASK) {
- case MotionEvent.ACTION_DOWN:
- case MotionEvent.ACTION_POINTER_DOWN:
- // If no button is being moved now, remember the currently touched button to move.
- if (mButtonBeingConfigured == null &&
- button.getBounds().contains(fingerPositionX, fingerPositionY)) {
- mButtonBeingConfigured = button;
- mButtonBeingConfigured.onConfigureTouch(event);
- }
- break;
- case MotionEvent.ACTION_MOVE:
- if (mButtonBeingConfigured != null) {
- mButtonBeingConfigured.onConfigureTouch(event);
- invalidate();
- return true;
- }
- break;
-
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_POINTER_UP:
- if (mButtonBeingConfigured == button) {
- // Persist button position by saving new place.
- saveControlPosition(mButtonBeingConfigured.getId(),
- mButtonBeingConfigured.getBounds().left,
- mButtonBeingConfigured.getBounds().top, orientation);
- mButtonBeingConfigured = null;
- }
- break;
- }
- }
-
- for (InputOverlayDrawableDpad dpad : overlayDpads) {
- // Determine the button state to apply based on the MotionEvent action flag.
- switch (event.getAction() & MotionEvent.ACTION_MASK) {
- case MotionEvent.ACTION_DOWN:
- case MotionEvent.ACTION_POINTER_DOWN:
- // If no button is being moved now, remember the currently touched button to move.
- if (mButtonBeingConfigured == null &&
- dpad.getBounds().contains(fingerPositionX, fingerPositionY)) {
- mDpadBeingConfigured = dpad;
- mDpadBeingConfigured.onConfigureTouch(event);
- }
- break;
- case MotionEvent.ACTION_MOVE:
- if (mDpadBeingConfigured != null) {
- mDpadBeingConfigured.onConfigureTouch(event);
- invalidate();
- return true;
- }
- break;
-
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_POINTER_UP:
- if (mDpadBeingConfigured == dpad) {
- // Persist button position by saving new place.
- saveControlPosition(mDpadBeingConfigured.getId(0),
- mDpadBeingConfigured.getBounds().left, mDpadBeingConfigured.getBounds().top,
- orientation);
- mDpadBeingConfigured = null;
- }
- break;
- }
- }
-
- for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- case MotionEvent.ACTION_POINTER_DOWN:
- if (mJoystickBeingConfigured == null &&
- joystick.getBounds().contains(fingerPositionX, fingerPositionY)) {
- mJoystickBeingConfigured = joystick;
- mJoystickBeingConfigured.onConfigureTouch(event);
- }
- break;
- case MotionEvent.ACTION_MOVE:
- if (mJoystickBeingConfigured != null) {
- mJoystickBeingConfigured.onConfigureTouch(event);
- invalidate();
- }
- break;
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_POINTER_UP:
- if (mJoystickBeingConfigured != null) {
- saveControlPosition(mJoystickBeingConfigured.getId(),
- mJoystickBeingConfigured.getBounds().left,
- mJoystickBeingConfigured.getBounds().top, orientation);
- mJoystickBeingConfigured = null;
- }
- break;
- }
- }
-
+ // TODO: Reimplement this
return true;
}
- private void setDpadState(InputOverlayDrawableDpad dpad, boolean up, boolean down, boolean left,
- boolean right) {
- if (up) {
- if (left)
- dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_LEFT);
- else if (right)
- dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_RIGHT);
- else
- dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP);
- } else if (down) {
- if (left)
- dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_LEFT);
- else if (right)
- dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_RIGHT);
- else
- dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN);
- } else if (left) {
- dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_LEFT);
- } else if (right) {
- dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_RIGHT);
- }
- }
-
private void addOverlayControls(String orientation) {
if (mPreferences.getBoolean("buttonToggle0", true)) {
overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.button_a,
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.java b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.java
index fe523c6c4..15da42f3d 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.java
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlayDrawableButton.java
@@ -13,16 +13,22 @@ import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.view.MotionEvent;
+import org.yuzu.yuzu_emu.NativeLibrary.ButtonState;
+
+
/**
* Custom {@link BitmapDrawable} that is capable
* of storing it's own ID.
*/
public final class InputOverlayDrawableButton {
- // The ID identifying what type of button this Drawable represents.
- private int mButtonType;
+ // The ID value what type of button this Drawable represents.
+ private int mButtonId;
+
+ // The ID value what motion event is tracking
private int mTrackId;
- private int mPreviousTouchX, mPreviousTouchY;
- private int mControlPositionX, mControlPositionY;
+
+ // The drawable position on the screen
+ private int mButtonPositionX, mButtonPositionY;
private int mWidth;
private int mHeight;
private BitmapDrawable mDefaultStateBitmap;
@@ -35,60 +41,57 @@ public final class InputOverlayDrawableButton {
* @param res {@link Resources} instance.
* @param defaultStateBitmap {@link Bitmap} to use with the default state Drawable.
* @param pressedStateBitmap {@link Bitmap} to use with the pressed state Drawable.
- * @param buttonType Identifier for this type of button.
+ * @param buttonId Identifier for this type of button.
*/
public InputOverlayDrawableButton(Resources res, Bitmap defaultStateBitmap,
- Bitmap pressedStateBitmap, int buttonType) {
+ Bitmap pressedStateBitmap, int buttonId) {
mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap);
mPressedStateBitmap = new BitmapDrawable(res, pressedStateBitmap);
- mButtonType = buttonType;
+ mButtonId = buttonId;
+ mTrackId = -1;
mWidth = mDefaultStateBitmap.getIntrinsicWidth();
mHeight = mDefaultStateBitmap.getIntrinsicHeight();
}
/**
- * Gets this InputOverlayDrawableButton's button ID.
+ * Updates button status based on the motion event.
*
- * @return this InputOverlayDrawableButton's button ID.
+ * @return true if value was changed
*/
- public int getId() {
- return mButtonType;
- }
-
- public int getTrackId() {
- return mTrackId;
- }
-
- public void setTrackId(int trackId) {
- mTrackId = trackId;
- }
-
- public boolean onConfigureTouch(MotionEvent event) {
+ public boolean updateStatus(MotionEvent event) {
int pointerIndex = event.getActionIndex();
- int fingerPositionX = (int) event.getX(pointerIndex);
- int fingerPositionY = (int) event.getY(pointerIndex);
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- mPreviousTouchX = fingerPositionX;
- mPreviousTouchY = fingerPositionY;
- break;
- case MotionEvent.ACTION_MOVE:
- mControlPositionX += fingerPositionX - mPreviousTouchX;
- mControlPositionY += fingerPositionY - mPreviousTouchY;
- setBounds(mControlPositionX, mControlPositionY, getWidth() + mControlPositionX,
- getHeight() + mControlPositionY);
- mPreviousTouchX = fingerPositionX;
- mPreviousTouchY = fingerPositionY;
- break;
+ int xPosition = (int) event.getX(pointerIndex);
+ int yPosition = (int) event.getY(pointerIndex);
+ int pointerId = event.getPointerId(pointerIndex);
+ int motion_event = event.getAction() & MotionEvent.ACTION_MASK;
+ boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN;
+ boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
+
+ if (isActionDown) {
+ if (!getBounds().contains(xPosition, yPosition)) {
+ return false;
+ }
+ mPressedState = true;
+ mTrackId = pointerId;
+ return true;
+ }
+ if (isActionUp) {
+ if (mTrackId != pointerId) {
+ return false;
+ }
+ mPressedState = false;
+ mTrackId = -1;
+ return true;
}
- return true;
+
+ return false;
}
public void setPosition(int x, int y) {
- mControlPositionX = x;
- mControlPositionY = y;
+ mButtonPositionX = x;
+ mButtonPositionY = y;
}
public void draw(Canvas canvas) {
@@ -104,7 +107,24 @@ public final class InputOverlayDrawableButton {
mPressedStateBitmap.setBounds(left, top, right, bottom);
}
- public Rect getBounds() {
+ /**
+ * Gets this InputOverlayDrawableButton's button ID.
+ *
+ * @return this InputOverlayDrawableButton's button ID.
+ */
+ public int getId() {
+ return mButtonId;
+ }
+
+ public int getTrackId() {
+ return mTrackId;
+ }
+
+ public int getStatus() {
+ return mPressedState ? ButtonState.PRESSED : ButtonState.RELEASED;
+ }
+
+ private Rect getBounds() {
return mDefaultStateBitmap.getBounds();
}
@@ -115,8 +135,4 @@ public final class InputOverlayDrawableButton {
public int getHeight() {
return mHeight;
}
-
- public void setPressedState(boolean isPressed) {
- mPressedState = isPressed;
- }
}