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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-05-26 23:33:34 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:33 +0200
commit2aa30353b7990789a613fe22525e0a3a19a78656 (patch)
tree679a654258732cd9aedff737934ed59a912ce951
parentglasm: Use storage buffers instead of global memory when possible (diff)
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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 2a92d9df5..e6a880a36 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -225,7 +225,7 @@ void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
}
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {}.x,0;\n", inst);
+ ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {