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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-26 23:33:34 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:33 +0200 |
commit | 2aa30353b7990789a613fe22525e0a3a19a78656 (patch) | |
tree | 679a654258732cd9aedff737934ed59a912ce951 | |
parent | glasm: Use storage buffers instead of global memory when possible (diff) | |
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-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 2a92d9df5..e6a880a36 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -225,7 +225,7 @@ void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { } void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;\n", inst); + ctx.Add("MOV.S {}.x,0;", inst); } void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { |