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author | bunnei <bunneidev@gmail.com> | 2016-02-26 01:36:27 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2016-02-26 01:36:27 +0100 |
commit | 2b00bdec1f83be82acb65bb316086858134e5766 (patch) | |
tree | 3963ced71912f8b4819aefa8b902884d0a21da7c | |
parent | Merge pull request #1386 from MerryMage/audio-core-skeleton (diff) | |
parent | renderer_opengl: Initalise fragment shader LUT textures (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index ab4b6c7b1..08e4d0b54 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -48,6 +48,10 @@ OpenGLState::OpenGLState() { texture_unit.sampler = 0; } + for (auto& lut : lighting_lut) { + lut.texture_1d = 0; + } + draw.framebuffer = 0; draw.vertex_array = 0; draw.vertex_buffer = 0; |