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author | bunnei <bunneidev@gmail.com> | 2018-04-17 18:25:24 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-17 18:25:24 +0200 |
commit | 2b082e2710fa826bc9f4141ecf07da4eb302c3a9 (patch) | |
tree | df113c7fe6ec783fff411ceae73aa1feda7f9ead | |
parent | Various service name fixes - part 2 (rebased) (#322) (diff) | |
parent | MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 632d14b78..aa5026cce 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -86,8 +86,15 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) { inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { switch (wrap_mode) { + case Tegra::Texture::WrapMode::Wrap: + return GL_REPEAT; case Tegra::Texture::WrapMode::ClampToEdge: return GL_CLAMP_TO_EDGE; + case Tegra::Texture::WrapMode::ClampOGL: + // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use + // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to + // manually mix them. However the shader part of this is not yet implemented. + return GL_CLAMP_TO_BORDER; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); |