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author | FearlessTobi <thm.frey@gmail.com> | 2024-02-06 16:42:57 +0100 |
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committer | FearlessTobi <thm.frey@gmail.com> | 2024-02-06 16:42:57 +0100 |
commit | 2c357c929c36b518e21312f6ee355eb25af95178 (patch) | |
tree | 3f4e4dacd54bf736b26e2e3d14febe5e30873bdf | |
parent | shared_translation: Add tooltips for core and graphics settings (diff) | |
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-rw-r--r-- | src/yuzu/configuration/shared_translation.cpp | 64 |
1 files changed, 40 insertions, 24 deletions
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp index f7050a4b0..62a0baa05 100644 --- a/src/yuzu/configuration/shared_translation.cpp +++ b/src/yuzu/configuration/shared_translation.cpp @@ -115,21 +115,22 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a " "lower performance impact and can produce a better and more stable picture under " "very low resolutions.")); - INSERT( - Settings, fullscreen_mode, tr("Fullscreen Mode:"), - tr("The method used to render the window in fullscreen.\nBorderless offers the best " - "compatibility with the on-screen keyboard that some games request for input.\nExclusive " - "fullscreen may offer better performance and better Freesync/Gsync support.")); + INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), + tr("The method used to render the window in fullscreen.\nBorderless offers the best " + "compatibility with the on-screen keyboard that some games request for " + "input.\nExclusive " + "fullscreen may offer better performance and better Freesync/Gsync support.")); INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support " "16:9, so custom game mods are required to get other ratios.\nAlso controls the " "aspect ratio of captured screenshots.")); + INSERT(Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), + tr("Allows saving shaders to storage for faster loading on following game " + "boots.\nDisabling " + "it is only intended for debugging.")); INSERT( - Settings, use_disk_shader_cache, tr("Use disk pipeline cache"), - tr("Allows saving shaders to storage for faster loading on following game boots.\nDisabling " - "it is only intended for debugging.")); - INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), - tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled.")); + Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"), + tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled.")); INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"), tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for " "decoding, or perform no decoding at all (black screen on videos).\n" @@ -161,22 +162,29 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { // Renderer (Advanced Graphics) INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"), - QStringLiteral()); + tr("Slightly improves performance by moving presentation to a separate CPU thread.")); INSERT( Settings, renderer_force_max_clock, tr("Force maximum clocks (Vulkan only)"), tr("Runs work in the background while waiting for graphics commands to keep the GPU from " "lowering its clock speed.")); - INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), QStringLiteral()); - INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), QStringLiteral()); - INSERT( - Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"), - tr("Enables asynchronous shader compilation, which may reduce shader stutter. This feature " - "is experimental.")); + INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), + tr("Controls the quality of texture rendering at oblique angles.\nIt’s a light setting " + "and safe to set at 16x on most GPUs.")); + INSERT(Settings, gpu_accuracy, tr("Accuracy Level:"), + tr("GPU emulation accuracy.\nMost games render fine with Normal, but High is still " + "required for some.\nParticles tend to only render correctly with High " + "accuracy.\nExtreme should only be used for debugging.\nThis option can " + "be changed while playing.\nSome games may require booting on high to render " + "properly.")); + INSERT(Settings, use_asynchronous_shaders, tr("Use asynchronous shader building (Hack)"), + tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis " + "feature " + "is experimental.")); INSERT(Settings, use_fast_gpu_time, tr("Use Fast GPU Time (Hack)"), tr("Enables Fast GPU Time. This option will force most games to run at their highest " "native resolution.")); INSERT(Settings, use_vulkan_driver_pipeline_cache, tr("Use Vulkan pipeline cache"), - tr("Enables GPU vendor-specific pipeline cache. This option can improve shader loading " + tr("Enables GPU vendor-specific pipeline cache.\nThis option can improve shader loading " "time significantly in cases where the Vulkan driver does not store pipeline cache " "files internally.")); INSERT( @@ -197,19 +205,27 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { // Renderer (Debug) // System - INSERT(Settings, rng_seed, tr("RNG Seed"), QStringLiteral()); + INSERT(Settings, rng_seed, tr("RNG Seed"), + tr("Controls the seed of the random number generator.\nMainly used for speedrunning " + "purposes.")); INSERT(Settings, rng_seed_enabled, QStringLiteral(), QStringLiteral()); - INSERT(Settings, device_name, tr("Device Name"), QStringLiteral()); - INSERT(Settings, custom_rtc, tr("Custom RTC Date:"), QStringLiteral()); + INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch.")); + INSERT(Settings, custom_rtc, tr("Custom RTC Date:"), + tr("This option allows to change the emulated clock of the Switch.\n" + "Can be used to manipulate time in games.")); INSERT(Settings, custom_rtc_enabled, QStringLiteral(), QStringLiteral()); INSERT(Settings, custom_rtc_offset, QStringLiteral(" "), QStringLiteral("The number of seconds from the current unix time")); INSERT(Settings, language_index, tr("Language:"), tr("Note: this can be overridden when region setting is auto-select")); - INSERT(Settings, region_index, tr("Region:"), QStringLiteral()); - INSERT(Settings, time_zone_index, tr("Time Zone:"), QStringLiteral()); + INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch.")); + INSERT(Settings, time_zone_index, tr("Time Zone:"), + tr("The time zone of the emulated Switch.")); INSERT(Settings, sound_index, tr("Sound Output Mode:"), QStringLiteral()); - INSERT(Settings, use_docked_mode, tr("Console Mode:"), QStringLiteral()); + INSERT(Settings, use_docked_mode, tr("Console Mode:"), + tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change " + "their resolution, details and supported controllers and depending on this setting.\n" + "Setting to Handheld can help improve performance for low end systems.")); INSERT(Settings, current_user, QStringLiteral(), QStringLiteral()); // Controls |