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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-15 23:15:13 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:31 +0200 |
commit | 31d402ee74d7f7045aec7e748fdee489a434db6b (patch) | |
tree | 2cc89d8b24d856e2af92be0a1a1948329b92dd01 | |
parent | glasm: Add graphics specific shader declarations to GLASM (diff) | |
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-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm.cpp | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/reg_alloc.cpp | 3 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/reg_alloc.h | 11 |
3 files changed, 15 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index ab6790ce8..e5c96eb7f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -54,6 +54,7 @@ public: } switch (value.type) { case Type::Register: + case Type::Void: break; case Type::U32: ctx.Add("MOV.U {}.x,{};", reg, value.imm_u32); diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp index f556f3aee..0e38f467f 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp @@ -57,6 +57,9 @@ void RegAlloc::FreeReg(Register reg) { Value RegAlloc::MakeImm(const IR::Value& value) { Value ret; switch (value.Type()) { + case IR::Type::Void: + ret.type = Type::Void; + break; case IR::Type::U1: ret.type = Type::U32; ret.imm_u32 = value.U1() ? 0xffffffff : 0; diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h index 5742436cf..ede6edd1f 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.h +++ b/src/shader_recompiler/backend/glasm/reg_alloc.h @@ -23,6 +23,7 @@ namespace Shader::Backend::GLASM { class EmitContext; enum class Type : u32 { + Void, Register, U32, S32, @@ -65,6 +66,8 @@ struct Value { return false; } switch (type) { + case Type::Void: + return true; case Type::Register: return id == rhs.id; case Type::U32: @@ -218,6 +221,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> { template <typename FormatContext> auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) { switch (value.type) { + case Shader::Backend::GLASM::Type::Void: + break; case Shader::Backend::GLASM::Type::Register: return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); case Shader::Backend::GLASM::Type::U32: @@ -242,6 +247,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> { template <typename FormatContext> auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) { switch (value.type) { + case Shader::Backend::GLASM::Type::Void: + break; case Shader::Backend::GLASM::Type::Register: return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); case Shader::Backend::GLASM::Type::U32: @@ -266,6 +273,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> { template <typename FormatContext> auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) { switch (value.type) { + case Shader::Backend::GLASM::Type::Void: + break; case Shader::Backend::GLASM::Type::Register: return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); case Shader::Backend::GLASM::Type::U32: @@ -290,6 +299,8 @@ struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> { template <typename FormatContext> auto format(const Shader::Backend::GLASM::ScalarF64& value, FormatContext& ctx) { switch (value.type) { + case Shader::Backend::GLASM::Type::Void: + break; case Shader::Backend::GLASM::Type::Register: return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id); case Shader::Backend::GLASM::Type::U32: |