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author | lat9nq <lat9nq@virginia.edu> | 2020-07-14 03:37:02 +0200 |
---|---|---|
committer | lat9nq <lat9nq@virginia.edu> | 2020-07-19 19:26:55 +0200 |
commit | 38152ab0b9678c16c3aa902ddeaad5d437c24237 (patch) | |
tree | 8502f28918c89053449173c587a04cb9fc1ac51c | |
parent | configuration_shared: Switch back to background colors (diff) | |
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-rw-r--r-- | src/yuzu/configuration/configuration_shared.h | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 87 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 154 |
3 files changed, 146 insertions, 96 deletions
diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h index 4b52834c4..71011fd92 100644 --- a/src/yuzu/configuration/configuration_shared.h +++ b/src/yuzu/configuration/configuration_shared.h @@ -33,6 +33,7 @@ struct Trackers { CheckState use_vsync; CheckState use_assembly_shaders; + CheckState use_asynchronous_shaders; CheckState use_fast_gpu_time; CheckState force_30fps_mode; } extern trackers; diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index ce30188cd..fbeaeccbc 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -28,32 +28,25 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->force_30fps_mode->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); + ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); + ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); + ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); + ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); + ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue()); + if (Settings::configuring_global) { ui->gpu_accuracy->setCurrentIndex( static_cast<int>(Settings::values.gpu_accuracy.GetValue())); - ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); - ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); - ui->use_asynchronous_shaders->setChecked( - Settings::values.use_asynchronous_shaders.GetValue()); - ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); - ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue()); ui->anisotropic_filtering_combobox->setCurrentIndex( Settings::values.max_anisotropy.GetValue()); } else { ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); - ConfigurationShared::SetPerGameSetting(ui->use_vsync, &Settings::values.use_vsync); - ConfigurationShared::SetPerGameSetting(ui->use_assembly_shaders, - &Settings::values.use_assembly_shaders); - ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders, - &Settings::values.use_asynchronous_shaders); - ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders, - &Settings::values.use_asynchronous_shaders); - ConfigurationShared::SetPerGameSetting(ui->use_fast_gpu_time, - &Settings::values.use_fast_gpu_time); - ConfigurationShared::SetPerGameSetting(ui->force_30fps_mode, - &Settings::values.force_30fps_mode); ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, &Settings::values.max_anisotropy); + ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout", + !Settings::values.gpu_accuracy.UsingGlobal()); + ConfigurationShared::SetHighlight(ui->af_layout, "af_layout", + !Settings::values.max_anisotropy.UsingGlobal()); } } @@ -95,17 +88,20 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { } else { ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders, - ui->use_assembly_shaders); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, - ui->use_asynchronous_shaders); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, - ui->use_asynchronous_shaders); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, + ConfigurationShared::trackers.use_vsync); + ConfigurationShared::ApplyPerGameSetting( + &Settings::values.use_assembly_shaders, ui->use_assembly_shaders, + ConfigurationShared::trackers.use_assembly_shaders); + ConfigurationShared::ApplyPerGameSetting( + &Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, + ConfigurationShared::trackers.use_asynchronous_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, - ui->use_fast_gpu_time); + ui->use_fast_gpu_time, + ConfigurationShared::trackers.use_fast_gpu_time); ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode, - ui->force_30fps_mode); + ui->force_30fps_mode, + ConfigurationShared::trackers.force_30fps_mode); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); @@ -146,11 +142,36 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { return; } - ConfigurationShared::InsertGlobalItem(ui->gpu_accuracy); - ui->use_vsync->setTristate(true); - ui->use_assembly_shaders->setTristate(true); - ui->use_asynchronous_shaders->setTristate(true); - ui->use_fast_gpu_time->setTristate(true); - ui->force_30fps_mode->setTristate(true); - ConfigurationShared::InsertGlobalItem(ui->anisotropic_filtering_combobox); + ConfigurationShared::SetColoredTristate(ui->use_vsync, "use_vsync", Settings::values.use_vsync, + ConfigurationShared::trackers.use_vsync); + ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_assembly_shaders", + Settings::values.use_assembly_shaders, + ConfigurationShared::trackers.use_assembly_shaders); + ConfigurationShared::SetColoredTristate(ui->use_assembly_shaders, "use_asynchronous_shaders", + Settings::values.use_asynchronous_shaders, + ConfigurationShared::trackers.use_asynchronous_shaders); + ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", + Settings::values.use_fast_gpu_time, + ConfigurationShared::trackers.use_fast_gpu_time); + ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", + Settings::values.force_30fps_mode, + ConfigurationShared::trackers.force_30fps_mode); + ConfigurationShared::InsertGlobalItem( + ui->gpu_accuracy, + ui->gpu_accuracy->itemText(static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)))); + ConfigurationShared::InsertGlobalItem( + ui->anisotropic_filtering_combobox, + ui->anisotropic_filtering_combobox->itemText( + static_cast<int>(Settings::values.max_anisotropy.GetValue(true)))); + + connect(ui->gpu_accuracy, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, + [this](int index) { + ConfigurationShared::SetHighlight(ui->gpu_accuracy_layout, "gpu_accuracy_layout", + index != 0); + }); + + connect(ui->anisotropic_filtering_combobox, + static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this, [this](int index) { + ConfigurationShared::SetHighlight(ui->af_layout, "af_layout", index != 0); + }); } diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 71e7dfe5e..6a0d29c27 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -6,7 +6,7 @@ <rect> <x>0</x> <y>0</y> - <width>400</width> + <width>404</width> <height>321</height> </rect> </property> @@ -23,34 +23,48 @@ </property> <layout class="QVBoxLayout" name="verticalLayout_3"> <item> - <layout class="QHBoxLayout" name="horizontalLayout_2"> - <item> - <widget class="QLabel" name="label_gpu_accuracy"> - <property name="text"> - <string>Accuracy Level:</string> - </property> - </widget> - </item> - <item> - <widget class="QComboBox" name="gpu_accuracy"> - <item> + <widget class="QWidget" name="gpu_accuracy_layout" native="true"> + <layout class="QHBoxLayout" name="horizontalLayout_2"> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item> + <widget class="QLabel" name="label_gpu_accuracy"> <property name="text"> - <string notr="true">Normal</string> + <string>Accuracy Level:</string> </property> - </item> - <item> - <property name="text"> - <string notr="true">High</string> - </property> - </item> - <item> - <property name="text"> - <string notr="true">Extreme(very slow)</string> - </property> - </item> - </widget> - </item> - </layout> + </widget> + </item> + <item> + <widget class="QComboBox" name="gpu_accuracy"> + <item> + <property name="text"> + <string notr="true">Normal</string> + </property> + </item> + <item> + <property name="text"> + <string notr="true">High</string> + </property> + </item> + <item> + <property name="text"> + <string notr="true">Extreme(very slow)</string> + </property> + </item> + </widget> + </item> + </layout> + </widget> </item> <item> <widget class="QCheckBox" name="use_vsync"> @@ -97,44 +111,58 @@ </widget> </item> <item> - <layout class="QHBoxLayout" name="horizontalLayout_1"> - <item> - <widget class="QLabel" name="af_label"> - <property name="text"> - <string>Anisotropic Filtering:</string> - </property> - </widget> - </item> - <item> - <widget class="QComboBox" name="anisotropic_filtering_combobox"> - <item> - <property name="text"> - <string>Default</string> - </property> - </item> - <item> + <widget class="QWidget" name="af_layout" native="true"> + <layout class="QHBoxLayout" name="horizontalLayout_1"> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item> + <widget class="QLabel" name="af_label"> <property name="text"> - <string>2x</string> + <string>Anisotropic Filtering:</string> </property> - </item> - <item> - <property name="text"> - <string>4x</string> - </property> - </item> - <item> - <property name="text"> - <string>8x</string> - </property> - </item> - <item> - <property name="text"> - <string>16x</string> - </property> - </item> - </widget> - </item> - </layout> + </widget> + </item> + <item> + <widget class="QComboBox" name="anisotropic_filtering_combobox"> + <item> + <property name="text"> + <string>Default</string> + </property> + </item> + <item> + <property name="text"> + <string>2x</string> + </property> + </item> + <item> + <property name="text"> + <string>4x</string> + </property> + </item> + <item> + <property name="text"> + <string>8x</string> + </property> + </item> + <item> + <property name="text"> + <string>16x</string> + </property> + </item> + </widget> + </item> + </layout> + </widget> </item> </layout> </widget> |