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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2023-05-08 16:03:40 +0200
committerlat9nq <22451773+lat9nq@users.noreply.github.com>2023-07-21 16:56:07 +0200
commit3a7a5edceaec30b0c34c492724068a8dc20eb181 (patch)
tree687d172633b46427e8051cced7d468e4f5ed44bb
parentconfiguration_shared: Fix blank state hiding check box (diff)
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-rw-r--r--src/common/settings.h43
-rw-r--r--src/yuzu/configuration/configuration_shared.h9
2 files changed, 27 insertions, 25 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 1c26081c9..2879237cc 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -701,32 +701,33 @@ struct Values {
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
"resolution_setup", Category::Renderer};
- SwitchableSetting<ScalingFilter> scaling_filter{linkage, ScalingFilter::Bilinear,
- "scaling_filter", Category::Renderer};
- SwitchableSetting<int, true> fsr_sharpening_slider{
+ SwitchableSetting<ScalingFilter, false, true, true> scaling_filter{
+ linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer};
+ SwitchableSetting<int, true, true, true> fsr_sharpening_slider{
linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer};
- SwitchableSetting<AntiAliasing> anti_aliasing{linkage, AntiAliasing::None, "anti_aliasing",
- Category::Renderer};
+ SwitchableSetting<AntiAliasing, false, true, true> anti_aliasing{
+ linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
- SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
+ SwitchableSetting<FullscreenMode, true, true, true> fullscreen_mode{linkage,
#ifdef _WIN32
- FullscreenMode::Borderless,
+ FullscreenMode::Borderless,
#else
- FullscreenMode::Exclusive,
+ FullscreenMode::Exclusive,
#endif
- FullscreenMode::Borderless,
- FullscreenMode::Exclusive,
- "fullscreen_mode",
- Category::Renderer};
- SwitchableSetting<int, true> aspect_ratio{linkage, 0, 0, 4, "aspect_ratio", Category::Renderer};
+ FullscreenMode::Borderless,
+ FullscreenMode::Exclusive,
+ "fullscreen_mode",
+ Category::Renderer};
+ SwitchableSetting<int, true, true, true> aspect_ratio{
+ linkage, 0, 0, 4, "aspect_ratio", Category::Renderer};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
"max_anisotropy", Category::RendererAdvanced};
- SwitchableSetting<bool, false, false> use_speed_limit{linkage, true, "use_speed_limit",
- Category::Renderer};
- SwitchableSetting<u16, true> speed_limit{linkage, 100, 0,
- 9999, "speed_limit", Category::Renderer};
+ SwitchableSetting<bool, false, false, true> use_speed_limit{linkage, true, "use_speed_limit",
+ Category::Renderer};
+ SwitchableSetting<u16, true, true, true> speed_limit{
+ linkage, 100, 0, 9999, "speed_limit", Category::Renderer};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
SwitchableSetting<GPUAccuracy, true, true, true> gpu_accuracy{
@@ -742,7 +743,7 @@ struct Values {
AstcDecodeMode::CPUAsynchronous,
"accelerate_astc",
Category::Renderer};
- Setting<VSyncMode, true> vsync_mode{
+ Setting<VSyncMode, true, true, true> vsync_mode{
linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed,
"use_vsync", Category::Renderer};
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
@@ -769,9 +770,9 @@ struct Values {
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
Category::RendererAdvanced};
- SwitchableSetting<u8> bg_red{linkage, 0, "bg_red", Category::Renderer};
- SwitchableSetting<u8> bg_green{linkage, 0, "bg_green", Category::Renderer};
- SwitchableSetting<u8> bg_blue{linkage, 0, "bg_blue", Category::Renderer};
+ SwitchableSetting<u8, false, true, true> bg_red{linkage, 0, "bg_red", Category::Renderer};
+ SwitchableSetting<u8, false, true, true> bg_green{linkage, 0, "bg_green", Category::Renderer};
+ SwitchableSetting<u8, false, true, true> bg_blue{linkage, 0, "bg_blue", Category::Renderer};
// System
SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System};
diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h
index d0fe6ea38..d70828935 100644
--- a/src/yuzu/configuration/configuration_shared.h
+++ b/src/yuzu/configuration/configuration_shared.h
@@ -92,10 +92,11 @@ void SetPerGameSetting(QComboBox* combobox,
void SetHighlight(QWidget* widget, bool highlighted);
// Sets up a QCheckBox like a tristate one, given a Setting
-template <bool ranged, bool save>
-void SetColoredTristate(QCheckBox* checkbox,
- const Settings::SwitchableSetting<bool, ranged, save>& setting,
- CheckState& tracker) {
+template <bool ranged, bool save, bool runtime_modifiable>
+void SetColoredTristate(
+ QCheckBox* checkbox,
+ const Settings::SwitchableSetting<bool, ranged, save, runtime_modifiable>& setting,
+ CheckState& tracker) {
if (setting.UsingGlobal()) {
tracker = CheckState::Global;
} else {