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author | Tony Wasserka <NeoBrainX@gmail.com> | 2015-01-02 01:01:06 +0100 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2015-02-18 14:50:28 +0100 |
commit | 3cb22d31a71ce1f0103b075cfc2533aaebff9ace (patch) | |
tree | d672ab96286720206ccea99b0418dc4f1b846d37 | |
parent | Pica/Rasterizer: Clean up and fix backface culling. (diff) | |
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-rw-r--r-- | src/video_core/rasterizer.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 5769bd81e..74182abef 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -101,7 +101,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, { // vertex positions in rasterizer coordinates auto FloatToFix = [](float24 flt) { - return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f)); + // TODO: Rounding here is necessary to prevent garbage pixels at + // triangle borders. Is it that the correct solution, though? + return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f))); }; auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) { return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)}; |