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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-15 23:17:03 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:31 +0200 |
commit | 464f13fe0b65a6908086c91e0d3a97d74494a576 (patch) | |
tree | 8ab2d48a7360c2af554c9ee4e36b45c6a00d4d6b | |
parent | glasm: Initial (broken) implementation of TEX on GLASM (diff) | |
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-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | 8 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp | 16 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index e7af8fa88..9f76fc6c2 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -611,9 +611,9 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU3 void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index, const IR::Value& clamp, const IR::Value& segmentation_mask); void EmitFSwizzleAdd(EmitContext& ctx, ScalarF32 op_a, ScalarF32 op_b, ScalarU32 swizzle); -void EmitDPdxFine(EmitContext& ctx, ScalarF32 op_a); -void EmitDPdyFine(EmitContext& ctx, ScalarF32 op_a); -void EmitDPdxCoarse(EmitContext& ctx, ScalarF32 op_a); -void EmitDPdyCoarse(EmitContext& ctx, ScalarF32 op_a); +void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a); +void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a); +void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a); +void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a); } // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp index 37eb577cd..0f987daeb 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp @@ -99,20 +99,20 @@ void EmitFSwizzleAdd(EmitContext&, ScalarF32, ScalarF32, ScalarU32) { throw NotImplementedException("GLASM instruction"); } -void EmitDPdxFine(EmitContext&, ScalarF32) { - throw NotImplementedException("GLASM instruction"); +void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { + ctx.Add("DDX.FINE {}.x,{};", inst, p); } -void EmitDPdyFine(EmitContext&, ScalarF32) { - throw NotImplementedException("GLASM instruction"); +void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { + ctx.Add("DDY.FINE {}.x,{};", inst, p); } -void EmitDPdxCoarse(EmitContext&, ScalarF32) { - throw NotImplementedException("GLASM instruction"); +void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { + ctx.Add("DDX.COARSE {}.x,{};", inst, p); } -void EmitDPdyCoarse(EmitContext&, ScalarF32) { - throw NotImplementedException("GLASM instruction"); +void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { + ctx.Add("DDY.COARSE {}.x,{};", inst, p); } } // namespace Shader::Backend::GLASM |