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author | bunnei <bunneidev@gmail.com> | 2018-12-19 19:14:43 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-12-19 19:14:43 +0100 |
commit | 4923df10ccb2afab3a3ccc136b1422d8657f5e0b (patch) | |
tree | 083b245915635f24a49e29f72b2ad114323910c0 | |
parent | Merge pull request #1909 from heapo/shadow_sampling_fixes (diff) | |
parent | Device handle should not be a random id, instead it's the current npad id (diff) | |
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-rw-r--r-- | src/core/hle/service/nfp/nfp.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp index d5df112a0..a7bed0040 100644 --- a/src/core/hle/service/nfp/nfp.cpp +++ b/src/core/hle/service/nfp/nfp.cpp @@ -317,8 +317,8 @@ private: } bool has_attached_handle{}; - const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')}; - const u32 npad_id{0}; // Player 1 controller + const u64 device_handle{0}; // Npad device 1 + const u32 npad_id{0}; // Player 1 controller State state{State::NonInitialized}; DeviceState device_state{DeviceState::Initialized}; Kernel::EventPair deactivate_event; |