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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-21 00:09:57 +0100 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-21 04:41:03 +0100 |
commit | 51512d01d8e956b2afada91e51dfd7c0a6444ad6 (patch) | |
tree | 920ed6ec21b438894b7caeef0a946dbfc2ead10a | |
parent | Merge pull request #5755 from FearlessTobi/port-5344 (diff) | |
download | yuzu-51512d01d8e956b2afada91e51dfd7c0a6444ad6.tar yuzu-51512d01d8e956b2afada91e51dfd7c0a6444ad6.tar.gz yuzu-51512d01d8e956b2afada91e51dfd7c0a6444ad6.tar.bz2 yuzu-51512d01d8e956b2afada91e51dfd7c0a6444ad6.tar.lz yuzu-51512d01d8e956b2afada91e51dfd7c0a6444ad6.tar.xz yuzu-51512d01d8e956b2afada91e51dfd7c0a6444ad6.tar.zst yuzu-51512d01d8e956b2afada91e51dfd7c0a6444ad6.zip |
-rw-r--r-- | src/common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/common/nvidia_flags.cpp | 27 | ||||
-rw-r--r-- | src/common/nvidia_flags.h | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 13 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 3 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 3 |
8 files changed, 59 insertions, 5 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index f77575a00..bfd11e76d 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -138,6 +138,8 @@ add_library(common STATIC microprofile.h microprofileui.h misc.cpp + nvidia_flags.cpp + nvidia_flags.h page_table.cpp page_table.h param_package.cpp diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp new file mode 100644 index 000000000..d537517db --- /dev/null +++ b/src/common/nvidia_flags.cpp @@ -0,0 +1,27 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <filesystem> +#include <stdlib.h> + +#include <fmt/format.h> + +#include "common/file_util.h" +#include "common/nvidia_flags.h" + +namespace Common { + +void ConfigureNvidiaEnvironmentFlags() { +#ifdef _WIN32 + const std::string shader_path = Common::FS::SanitizePath( + fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir))); + const std::string windows_path = + Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash); + void(Common::FS::CreateFullPath(shader_path + '/')); + void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str())); + void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1")); +#endif +} + +} // namespace Common diff --git a/src/common/nvidia_flags.h b/src/common/nvidia_flags.h new file mode 100644 index 000000000..75a0233ac --- /dev/null +++ b/src/common/nvidia_flags.h @@ -0,0 +1,10 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +namespace Common { + +/// Configure platform specific flags for Nvidia's driver +void ConfigureNvidiaEnvironmentFlags(); + +} // namespace Common diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 81b71edfb..04c267ee4 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -246,6 +246,7 @@ Device::Device() GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue(); + use_driver_cache = is_nvidia; LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 3e79d1e37..9141de635 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -120,6 +120,10 @@ public: return use_asynchronous_shaders; } + bool UseDriverCache() const { + return use_driver_cache; + } + private: static bool TestVariableAoffi(); static bool TestPreciseBug(); @@ -147,6 +151,7 @@ private: bool has_debugging_tool_attached{}; bool use_assembly_shaders{}; bool use_asynchronous_shaders{}; + bool use_driver_cache{}; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index d4841fdb7..529570ff0 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -159,6 +159,10 @@ std::unordered_set<GLenum> GetSupportedFormats() { ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier, const ShaderIR& ir, const Registry& registry, bool hint_retrievable) { + if (device.UseDriverCache()) { + // Ignore hint retrievable if we are using the driver cache + hint_retrievable = false; + } const std::string shader_id = MakeShaderID(unique_identifier, shader_type); LOG_INFO(Render_OpenGL, "{}", shader_id); @@ -336,7 +340,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop } std::vector<ShaderDiskCachePrecompiled> gl_cache; - if (!device.UseAssemblyShaders()) { + if (!device.UseAssemblyShaders() && !device.UseDriverCache()) { // Only load precompiled cache when we are not using assembly shaders gl_cache = disk_cache.LoadPrecompiled(); } @@ -356,8 +360,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop std::atomic_bool gl_cache_failed = false; const auto find_precompiled = [&gl_cache](u64 id) { - return std::find_if(gl_cache.begin(), gl_cache.end(), - [id](const auto& entry) { return entry.unique_identifier == id; }); + return std::ranges::find(gl_cache, id, &ShaderDiskCachePrecompiled::unique_identifier); }; const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin, @@ -432,8 +435,8 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop return; } - if (device.UseAssemblyShaders()) { - // Don't store precompiled binaries for assembly shaders. + if (device.UseAssemblyShaders() || device.UseDriverCache()) { + // Don't store precompiled binaries for assembly shaders or when using the driver cache return; } diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 2e74037d1..e76141125 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -16,6 +16,7 @@ #include "applets/profile_select.h" #include "applets/software_keyboard.h" #include "applets/web_browser.h" +#include "common/nvidia_flags.h" #include "configuration/configure_input.h" #include "configuration/configure_per_game.h" #include "configuration/configure_vibration.h" @@ -3023,6 +3024,8 @@ int main(int argc, char* argv[]) { MicroProfileOnThreadCreate("Frontend"); SCOPE_EXIT({ MicroProfileShutdown(); }); + Common::ConfigureNvidiaEnvironmentFlags(); + // Init settings params QCoreApplication::setOrganizationName(QStringLiteral("yuzu team")); QCoreApplication::setApplicationName(QStringLiteral("yuzu")); diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 4faf62ede..0e1f3bdb3 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -17,6 +17,7 @@ #include "common/logging/filter.h" #include "common/logging/log.h" #include "common/microprofile.h" +#include "common/nvidia_flags.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/string_util.h" @@ -152,6 +153,8 @@ int main(int argc, char** argv) { MicroProfileOnThreadCreate("EmuThread"); SCOPE_EXIT({ MicroProfileShutdown(); }); + Common::ConfigureNvidiaEnvironmentFlags(); + if (filepath.empty()) { LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); return -1; |