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author | bunnei <bunneidev@gmail.com> | 2017-07-26 21:59:43 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-07-26 21:59:43 +0200 |
commit | 7dbe3c18f1127ecbdc74cedb5790302b713b0999 (patch) | |
tree | ca959b2c11f5732004b08afd3c6d12f20199106d | |
parent | Merge pull request #2844 from jroweboy/nightlyfix (diff) | |
parent | Network: Moved NintendoOUI initalization to RoomMember constructor (diff) | |
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-rw-r--r-- | src/network/room.cpp | 5 | ||||
-rw-r--r-- | src/network/room.h | 2 |
2 files changed, 4 insertions, 3 deletions
diff --git a/src/network/room.cpp b/src/network/room.cpp index 8b7915bb7..fbbaf8b93 100644 --- a/src/network/room.cpp +++ b/src/network/room.cpp @@ -19,7 +19,7 @@ static constexpr u32 MaxConcurrentConnections = 10; class Room::RoomImpl { public: // This MAC address is used to generate a 'Nintendo' like Mac address. - const MacAddress NintendoOUI = {0x00, 0x1F, 0x32, 0x00, 0x00, 0x00}; + const MacAddress NintendoOUI; std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress ENetHost* server = nullptr; ///< Network interface. @@ -36,7 +36,8 @@ public: using MemberList = std::vector<Member>; MemberList members; ///< Information about the members of this room. - RoomImpl() : random_gen(std::random_device()()) {} + RoomImpl() + : random_gen(std::random_device()()), NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00} {} /// Thread that receives and dispatches network packets std::unique_ptr<std::thread> room_thread; diff --git a/src/network/room.h b/src/network/room.h index 54cccf0ae..65b0d008a 100644 --- a/src/network/room.h +++ b/src/network/room.h @@ -24,7 +24,7 @@ struct RoomInformation { using MacAddress = std::array<u8, 6>; /// A special MAC address that tells the room we're joining to assign us a MAC address /// automatically. -const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; +constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; // 802.11 broadcast MAC address constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; |