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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-17 11:21:26 +0200 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-07-29 12:50:30 +0200 |
commit | 85e1facfe618967e4a4b865e0b4f6fcb95a786a5 (patch) | |
tree | 1c43e475470115b0131939d6483dd13ba3d62a4e | |
parent | game_list: Add "Remove" context menu (diff) | |
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-rw-r--r-- | src/yuzu/main.cpp | 168 | ||||
-rw-r--r-- | src/yuzu/main.h | 4 |
2 files changed, 167 insertions, 5 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 31a635176..e94785101 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -847,6 +847,9 @@ void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, &GMainWindow::OnTransferableShaderCacheOpenFile); + connect(game_list, &GameList::RemoveInstalledEntryRequested, this, + &GMainWindow::OnGameListRemoveInstalledEntry); + connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, @@ -1322,14 +1325,12 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str } void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { - ASSERT(program_id != 0); - const QString shader_dir = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)); - const QString tranferable_shader_cache_folder_path = + const QString transferable_shader_cache_folder_path = shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); const QString transferable_shader_cache_file_path = - tranferable_shader_cache_folder_path + QDir::separator() + + transferable_shader_cache_folder_path + QDir::separator() + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); if (!QFile::exists(transferable_shader_cache_file_path)) { @@ -1350,7 +1351,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { param << QDir::toNativeSeparators(transferable_shader_cache_file_path); QProcess::startDetached(explorer, param); #else - QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path)); + QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path)); #endif } @@ -1394,6 +1395,163 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src return true; } +void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { + QString entry_type; + + switch (type) { + case InstalledEntryType::Game: + entry_type = tr("Contents"); + break; + case InstalledEntryType::Update: + entry_type = tr("Update"); + break; + case InstalledEntryType::AddOnContent: + entry_type = tr("DLC"); + break; + } + + if (QMessageBox::question( + this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type), + QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { + return; + } + + bool res; + + switch (type) { + case InstalledEntryType::Game: + res = Core::System::GetInstance() + .GetFileSystemController() + .GetUserNANDContents() + ->RemoveExistingEntry(program_id); + + if (res) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the installed base game.")); + } else { + QMessageBox::warning( + this, tr("Error Removing %1").arg(entry_type), + tr("The base game is not installed in the NAND and cannot be removed.")); + } + [[fallthrough]]; + case InstalledEntryType::Update: + res = Core::System::GetInstance() + .GetFileSystemController() + .GetUserNANDContents() + ->RemoveExistingEntry(program_id | 0x800); + + if (res) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the installed update.")); + } else { + QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + tr("There is no update installed for this title.")); + } + + if (type == InstalledEntryType::Game) { + [[fallthrough]]; + } else { + break; + } + case InstalledEntryType::AddOnContent: + u32 count{}; + const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter( + FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); + + for (const auto& entry : dlc_entries) { + if ((entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id) { + res = Core::System::GetInstance() + .GetFileSystemController() + .GetUserNANDContents() + ->RemoveExistingEntry(entry.title_id); + if (res) { + ++count; + } + } + } + + if (count == 0) { + QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + tr("There are no DLC installed for this title.")); + break; + } + + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed %1 installed DLC.").arg(count)); + break; + } + game_list->PopulateAsync(UISettings::values.game_dirs); + FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + + "game_list"); +} + +void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) { + QString question; + + switch (target) { + case GameListRemoveTarget::ShaderCache: + question = tr("Delete Transferable Shader Cache?"); + break; + case GameListRemoveTarget::CustomConfiguration: + question = tr("Remove Custom Game Configuration?"); + break; + } + + if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No, + QMessageBox::No) != QMessageBox::Yes) { + return; + } + + switch (target) { + case GameListRemoveTarget::ShaderCache: { + const QString shader_dir = + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)); + const QString transferable_shader_cache_folder_path = + shader_dir + QStringLiteral("opengl") + QDir::separator() + + QStringLiteral("transferable"); + const QString transferable_shader_cache_file_path = + transferable_shader_cache_folder_path + QDir::separator() + + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); + + if (!QFile::exists(transferable_shader_cache_file_path)) { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), + tr("A shader cache for this title does not exist.")); + break; + } + + if (QFile::remove(transferable_shader_cache_file_path)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the transferable shader cache.")); + } else { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), + tr("Failed to remove the transferable shader cache.")); + } + break; + } + case GameListRemoveTarget::CustomConfiguration: { + const QString config_dir = + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir)); + const QString custom_config_file_path = + config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id)); + + if (!QFile::exists(custom_config_file_path)) { + QMessageBox::warning(this, tr("Error Removing Custom Configuration"), + tr("A custom configuration for this title does not exist.")); + break; + } + + if (QFile::remove(custom_config_file_path)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the custom game configuration.")); + } else { + QMessageBox::warning(this, tr("Error Removing Custom Configuration"), + tr("Failed to remove the custom game configuration.")); + } + break; + } + } +} + void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) { const auto failed = [this] { QMessageBox::warning(this, tr("RomFS Extraction Failed!"), diff --git a/src/yuzu/main.h b/src/yuzu/main.h index db573d606..bbdf7ae51 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -32,6 +32,8 @@ class QPushButton; class QProgressDialog; class WaitTreeWidget; enum class GameListOpenTarget; +enum class GameListRemoveTarget; +enum class InstalledEntryType; class GameListPlaceholder; namespace Core::Frontend { @@ -198,6 +200,8 @@ private slots: void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path); void OnTransferableShaderCacheOpenFile(u64 program_id); + void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type); + void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id, |