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author | bunnei <bunneidev@gmail.com> | 2020-04-11 18:44:36 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-11 18:44:36 +0200 |
commit | 8938f9941c5a13dd7be3e873d9de59baaceb1f62 (patch) | |
tree | cc37d3940767387a52ae706793c48e8e029d577d | |
parent | Merge pull request #3594 from ReinUsesLisp/vk-instance (diff) | |
parent | yuzu: Fixes to game list sorting (diff) | |
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-rw-r--r-- | src/yuzu/game_list.cpp | 6 | ||||
-rw-r--r-- | src/yuzu/game_list_p.h | 24 |
2 files changed, 22 insertions, 8 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index a2b88c787..dccbabcbf 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -315,7 +315,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type")); item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size")); } - item_model->setSortRole(GameListItemPath::TitleRole); + item_model->setSortRole(GameListItemPath::SortRole); connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons); connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); @@ -441,6 +441,8 @@ void GameList::DonePopulating(QStringList watch_list) { if (children_total > 0) { search_field->setFocus(); } + item_model->sort(tree_view->header()->sortIndicatorSection(), + tree_view->header()->sortIndicatorOrder()); } void GameList::PopupContextMenu(const QPoint& menu_location) { @@ -666,8 +668,6 @@ void GameList::LoadInterfaceLayout() { // so make it as large as possible as default. header->resizeSection(COLUMN_NAME, header->width()); } - - item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); } const QStringList GameList::supported_file_extensions = { diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 7cde72d1b..3e6d5a7cd 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -65,10 +65,10 @@ public: */ class GameListItemPath : public GameListItem { public: - static const int TitleRole = SortRole; - static const int FullPathRole = SortRole + 1; - static const int ProgramIdRole = SortRole + 2; - static const int FileTypeRole = SortRole + 3; + static const int TitleRole = SortRole + 1; + static const int FullPathRole = SortRole + 2; + static const int ProgramIdRole = SortRole + 3; + static const int FileTypeRole = SortRole + 4; GameListItemPath() = default; GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, @@ -95,7 +95,7 @@ public: } QVariant data(int role) const override { - if (role == Qt::DisplayRole) { + if (role == Qt::DisplayRole || role == SortRole) { std::string filename; Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr); @@ -110,6 +110,9 @@ public: const auto& row1 = row_data.at(UISettings::values.row_1_text_id); const int row2_id = UISettings::values.row_2_text_id; + if (role == SortRole) + return row1.toLower(); + if (row2_id == 4) // None return row1; @@ -123,6 +126,13 @@ public: return GameListItem::data(role); } + + /** + * Override to prevent automatic sorting. + */ + bool operator<(const QStandardItem& other) const override { + return false; + } }; class GameListItemCompat : public GameListItem { @@ -289,6 +299,10 @@ public: int type() const override { return static_cast<int>(GameListItemType::AddDir); } + + bool operator<(const QStandardItem& other) const override { + return false; + } }; class GameList; |