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author | bunnei <bunneidev@gmail.com> | 2019-04-07 23:52:30 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-04-07 23:52:30 +0200 |
commit | 8aaf418bd6e5d7b3cb67a96055773e10726ab52c (patch) | |
tree | ed2f2330642501e9498faceca41612c5ad24b37f | |
parent | Merge pull request #2361 from lioncash/pagetable (diff) | |
parent | gl_shader_decompiler: Hide local definitions inside an anonymous namespace (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 133 | ||||
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 114 | ||||
-rw-r--r-- | src/video_core/shader/shader_ir.h | 12 | ||||
-rw-r--r-- | src/video_core/shader/track.cpp | 17 |
4 files changed, 205 insertions, 71 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index a1a51f226..3ea08ef7b 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -21,6 +21,8 @@ namespace OpenGL::GLShader { +namespace { + using Tegra::Shader::Attribute; using Tegra::Shader::AttributeUse; using Tegra::Shader::Header; @@ -34,14 +36,18 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs; using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage; using Operation = const OperationNode&; +enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat }; + +struct TextureAoffi {}; +using TextureArgument = std::pair<Type, Node>; +using TextureIR = std::variant<TextureAoffi, TextureArgument>; + enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 }; constexpr u32 MAX_CONSTBUFFER_ELEMENTS = static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float)); constexpr u32 MAX_GLOBALMEMORY_ELEMENTS = static_cast<u32>(RasterizerOpenGL::MaxGlobalMemorySize) / sizeof(float); -enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat }; - class ShaderWriter { public: void AddExpression(std::string_view text) { @@ -91,7 +97,7 @@ private: }; /// Generates code to use for a swizzle operation. -static std::string GetSwizzle(u32 elem) { +std::string GetSwizzle(u32 elem) { ASSERT(elem <= 3); std::string swizzle = "."; swizzle += "xyzw"[elem]; @@ -99,7 +105,7 @@ static std::string GetSwizzle(u32 elem) { } /// Translate topology -static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { +std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { switch (topology) { case Tegra::Shader::OutputTopology::PointList: return "points"; @@ -114,7 +120,7 @@ static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) { } /// Returns true if an object has to be treated as precise -static bool IsPrecise(Operation operand) { +bool IsPrecise(Operation operand) { const auto& meta = operand.GetMeta(); if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) { @@ -126,7 +132,7 @@ static bool IsPrecise(Operation operand) { return false; } -static bool IsPrecise(Node node) { +bool IsPrecise(Node node) { if (const auto operation = std::get_if<OperationNode>(node)) { return IsPrecise(*operation); } @@ -723,8 +729,8 @@ private: result_type)); } - std::string GenerateTexture(Operation operation, const std::string& func, - const std::vector<std::pair<Type, Node>>& extras) { + std::string GenerateTexture(Operation operation, const std::string& function_suffix, + const std::vector<TextureIR>& extras) { constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"}; const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); @@ -734,11 +740,11 @@ private: const bool has_array = meta->sampler.IsArray(); const bool has_shadow = meta->sampler.IsShadow(); - std::string expr = func; - expr += '('; - expr += GetSampler(meta->sampler); - expr += ", "; - + std::string expr = "texture" + function_suffix; + if (!meta->aoffi.empty()) { + expr += "Offset"; + } + expr += '(' + GetSampler(meta->sampler) + ", "; expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1); expr += '('; for (std::size_t i = 0; i < count; ++i) { @@ -756,36 +762,74 @@ private: } expr += ')'; - for (const auto& extra_pair : extras) { - const auto [type, operand] = extra_pair; - if (operand == nullptr) { - continue; + for (const auto& variant : extras) { + if (const auto argument = std::get_if<TextureArgument>(&variant)) { + expr += GenerateTextureArgument(*argument); + } else if (std::get_if<TextureAoffi>(&variant)) { + expr += GenerateTextureAoffi(meta->aoffi); + } else { + UNREACHABLE(); } - expr += ", "; + } - switch (type) { - case Type::Int: - if (const auto immediate = std::get_if<ImmediateNode>(operand)) { - // Inline the string as an immediate integer in GLSL (some extra arguments are - // required to be constant) - expr += std::to_string(static_cast<s32>(immediate->GetValue())); - } else { - expr += "ftoi(" + Visit(operand) + ')'; - } - break; - case Type::Float: - expr += Visit(operand); - break; - default: { - const auto type_int = static_cast<u32>(type); - UNIMPLEMENTED_MSG("Unimplemented extra type={}", type_int); - expr += '0'; - break; + return expr + ')'; + } + + std::string GenerateTextureArgument(TextureArgument argument) { + const auto [type, operand] = argument; + if (operand == nullptr) { + return {}; + } + + std::string expr = ", "; + switch (type) { + case Type::Int: + if (const auto immediate = std::get_if<ImmediateNode>(operand)) { + // Inline the string as an immediate integer in GLSL (some extra arguments are + // required to be constant) + expr += std::to_string(static_cast<s32>(immediate->GetValue())); + } else { + expr += "ftoi(" + Visit(operand) + ')'; + } + break; + case Type::Float: + expr += Visit(operand); + break; + default: { + const auto type_int = static_cast<u32>(type); + UNIMPLEMENTED_MSG("Unimplemented extra type={}", type_int); + expr += '0'; + break; + } + } + return expr; + } + + std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) { + if (aoffi.empty()) { + return {}; + } + constexpr std::array<const char*, 3> coord_constructors = {"int", "ivec2", "ivec3"}; + std::string expr = ", "; + expr += coord_constructors.at(aoffi.size() - 1); + expr += '('; + + for (std::size_t index = 0; index < aoffi.size(); ++index) { + const auto operand{aoffi.at(index)}; + if (const auto immediate = std::get_if<ImmediateNode>(operand)) { + // Inline the string as an immediate integer in GLSL (AOFFI arguments are required + // to be constant by the standard). + expr += std::to_string(static_cast<s32>(immediate->GetValue())); + } else { + expr += "ftoi(" + Visit(operand) + ')'; } + if (index + 1 < aoffi.size()) { + expr += ", "; } } + expr += ')'; - return expr + ')'; + return expr; } std::string Assign(Operation operation) { @@ -1164,7 +1208,8 @@ private: const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); ASSERT(meta); - std::string expr = GenerateTexture(operation, "texture", {{Type::Float, meta->bias}}); + std::string expr = GenerateTexture( + operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}}); if (meta->sampler.IsShadow()) { expr = "vec4(" + expr + ')'; } @@ -1175,7 +1220,8 @@ private: const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); ASSERT(meta); - std::string expr = GenerateTexture(operation, "textureLod", {{Type::Float, meta->lod}}); + std::string expr = GenerateTexture( + operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}}); if (meta->sampler.IsShadow()) { expr = "vec4(" + expr + ')'; } @@ -1187,7 +1233,8 @@ private: ASSERT(meta); const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; - return GenerateTexture(operation, "textureGather", {{type, meta->component}}) + + return GenerateTexture(operation, "Gather", + {TextureArgument{type, meta->component}, TextureAoffi{}}) + GetSwizzle(meta->element); } @@ -1217,8 +1264,8 @@ private: ASSERT(meta); if (meta->element < 2) { - return "itof(int((" + GenerateTexture(operation, "textureQueryLod", {}) + - " * vec2(256))" + GetSwizzle(meta->element) + "))"; + return "itof(int((" + GenerateTexture(operation, "QueryLod", {}) + " * vec2(256))" + + GetSwizzle(meta->element) + "))"; } return "0"; } @@ -1571,6 +1618,8 @@ private: ShaderWriter code; }; +} // Anonymous namespace + std::string GetCommonDeclarations() { const auto cbuf = std::to_string(MAX_CONSTBUFFER_ELEMENTS); const auto gmem = std::to_string(MAX_GLOBALMEMORY_ELEMENTS); diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index a99ae19bf..a775b402b 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -7,7 +7,9 @@ #include <fmt/format.h> #include "common/assert.h" +#include "common/bit_field.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" @@ -41,19 +43,18 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { switch (opcode->get().GetId()) { case OpCode::Id::TEX: { - UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); - if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); } const TextureType texture_type{instr.tex.texture_type}; const bool is_array = instr.tex.array != 0; + const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); const auto process_mode = instr.tex.GetTextureProcessMode(); WriteTexInstructionFloat( - bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array)); + bb, instr, + GetTexCode(instr, texture_type, process_mode, depth_compare, is_array, is_aoffi)); break; } case OpCode::Id::TEXS: { @@ -78,8 +79,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { } case OpCode::Id::TLD4: { ASSERT(instr.tld4.array == 0); - UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), "NDV is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), @@ -92,8 +91,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { const auto texture_type = instr.tld4.texture_type.Value(); const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); const bool is_array = instr.tld4.array != 0; - WriteTexInstructionFloat(bb, instr, - GetTld4Code(instr, texture_type, depth_compare, is_array)); + const bool is_aoffi = instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI); + WriteTexInstructionFloat( + bb, instr, GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi)); break; } case OpCode::Id::TLD4S: { @@ -127,7 +127,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, {}, {}, {}, {}, component, element}; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, component, element}; values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); } @@ -152,7 +152,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { if (!instr.txq.IsComponentEnabled(element)) { continue; } - MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; const Node value = Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); SetTemporal(bb, indexer++, value); @@ -202,7 +202,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { for (u32 element = 0; element < 2; ++element) { auto params = coords; - MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element}; const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); SetTemporal(bb, element, value); } @@ -325,7 +325,8 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, TextureProcessMode process_mode, std::vector<Node> coords, - Node array, Node depth_compare, u32 bias_offset) { + Node array, Node depth_compare, u32 bias_offset, + std::vector<Node> aoffi) { const bool is_array = array; const bool is_shadow = depth_compare; @@ -374,7 +375,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto copy_coords = coords; - MetaTexture meta{sampler, array, depth_compare, bias, lod, {}, element}; + MetaTexture meta{sampler, array, depth_compare, aoffi, bias, lod, {}, element}; values[element] = Operation(read_method, meta, std::move(copy_coords)); } @@ -382,9 +383,15 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, } Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, - TextureProcessMode process_mode, bool depth_compare, bool is_array) { - const bool lod_bias_enabled = - (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); + TextureProcessMode process_mode, bool depth_compare, bool is_array, + bool is_aoffi) { + const bool lod_bias_enabled{ + (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ)}; + + u64 parameter_register = instr.gpr20.Value(); + if (lod_bias_enabled) { + ++parameter_register; + } const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); @@ -404,15 +411,19 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, const Node array = is_array ? GetRegister(array_register) : nullptr; + std::vector<Node> aoffi; + if (is_aoffi) { + aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false); + } + Node dc{}; if (depth_compare) { // Depth is always stored in the register signaled by gpr20 or in the next register if lod // or bias are used - const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); - dc = GetRegister(depth_register); + dc = GetRegister(parameter_register++); } - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0, aoffi); } Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, @@ -448,11 +459,11 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, dc = GetRegister(depth_register); } - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset, {}); } Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, - bool is_array) { + bool is_array, bool is_aoffi) { const std::size_t coord_count = GetCoordCount(texture_type); const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); @@ -463,15 +474,27 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de const u64 coord_register = array_register + (is_array ? 1 : 0); std::vector<Node> coords; - for (size_t i = 0; i < coord_count; ++i) + for (std::size_t i = 0; i < coord_count; ++i) { coords.push_back(GetRegister(coord_register + i)); + } + + u64 parameter_register = instr.gpr20.Value(); + std::vector<Node> aoffi; + if (is_aoffi) { + aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true); + } + + Node dc{}; + if (depth_compare) { + dc = GetRegister(parameter_register++); + } const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, GetRegister(array_register), {}, {}, {}, {}, element}; + MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, element}; values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); } @@ -507,7 +530,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is Node4 values; for (u32 element = 0; element < values.size(); ++element) { auto coords_copy = coords; - MetaTexture meta{sampler, array, {}, {}, lod, {}, element}; + MetaTexture meta{sampler, array, {}, {}, {}, lod, {}, element}; values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); } return values; @@ -531,4 +554,45 @@ std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( return {coord_count, total_coord_count}; } -} // namespace VideoCommon::Shader
\ No newline at end of file +std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, + bool is_tld4) { + const auto [coord_offsets, size, wrap_value, + diff_value] = [is_tld4]() -> std::tuple<std::array<u32, 3>, u32, s32, s32> { + if (is_tld4) { + return {{0, 8, 16}, 6, 32, 64}; + } else { + return {{0, 4, 8}, 4, 8, 16}; + } + }(); + const u32 mask = (1U << size) - 1; + + std::vector<Node> aoffi; + aoffi.reserve(coord_count); + + const auto aoffi_immediate{ + TrackImmediate(aoffi_reg, global_code, static_cast<s64>(global_code.size()))}; + if (!aoffi_immediate) { + // Variable access, not supported on AMD. + LOG_WARNING(HW_GPU, + "AOFFI constant folding failed, some hardware might have graphical issues"); + for (std::size_t coord = 0; coord < coord_count; ++coord) { + const Node value = BitfieldExtract(aoffi_reg, coord_offsets.at(coord), size); + const Node condition = + Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value)); + const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value)); + aoffi.push_back(Operation(OperationCode::Select, condition, negative, value)); + } + return aoffi; + } + + for (std::size_t coord = 0; coord < coord_count; ++coord) { + s32 value = (*aoffi_immediate >> coord_offsets.at(coord)) & mask; + if (value >= wrap_value) { + value -= diff_value; + } + aoffi.push_back(Immediate(value)); + } + return aoffi; +} + +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 5bc3a3900..4888998d3 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -7,6 +7,7 @@ #include <array> #include <cstring> #include <map> +#include <optional> #include <set> #include <string> #include <tuple> @@ -290,6 +291,7 @@ struct MetaTexture { const Sampler& sampler; Node array{}; Node depth_compare{}; + std::vector<Node> aoffi; Node bias{}; Node lod{}; Node component{}; @@ -741,14 +743,14 @@ private: Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, - bool is_array); + bool is_array, bool is_aoffi); Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, bool is_array); Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, - bool depth_compare, bool is_array); + bool depth_compare, bool is_array, bool is_aoffi); Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, bool is_array); @@ -757,9 +759,11 @@ private: Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs); + std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4); + Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords, - Node array, Node depth_compare, u32 bias_offset); + Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi); Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, u64 byte_height); @@ -773,6 +777,8 @@ private: Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor); + std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor); + std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor); template <typename... T> diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp index 33b071747..4505667ff 100644 --- a/src/video_core/shader/track.cpp +++ b/src/video_core/shader/track.cpp @@ -6,6 +6,7 @@ #include <utility> #include <variant> +#include "common/common_types.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { @@ -14,7 +15,7 @@ namespace { std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor, OperationCode operation_code) { for (; cursor >= 0; --cursor) { - const Node node = code[cursor]; + const Node node = code.at(cursor); if (const auto operation = std::get_if<OperationNode>(node)) { if (operation->GetCode() == operation_code) return {node, cursor}; @@ -64,6 +65,20 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) { return nullptr; } +std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) { + // Reduce the cursor in one to avoid infinite loops when the instruction sets the same register + // that it uses as operand + const auto [found, found_cursor] = + TrackRegister(&std::get<GprNode>(*tracked), code, cursor - 1); + if (!found) { + return {}; + } + if (const auto immediate = std::get_if<ImmediateNode>(found)) { + return immediate->GetValue(); + } + return {}; +} + std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor) { for (; cursor >= 0; --cursor) { |