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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-08 07:55:12 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:37 +0200 |
commit | 8bb8bbf4ae2ef259857efe49436dfd71758ea092 (patch) | |
tree | 73c66ae1b91a91ca569ebe0473df12e870fb254a | |
parent | glsl: Implement indexed attribute loads (diff) | |
download | yuzu-8bb8bbf4ae2ef259857efe49436dfd71758ea092.tar yuzu-8bb8bbf4ae2ef259857efe49436dfd71758ea092.tar.gz yuzu-8bb8bbf4ae2ef259857efe49436dfd71758ea092.tar.bz2 yuzu-8bb8bbf4ae2ef259857efe49436dfd71758ea092.tar.lz yuzu-8bb8bbf4ae2ef259857efe49436dfd71758ea092.tar.xz yuzu-8bb8bbf4ae2ef259857efe49436dfd71758ea092.tar.zst yuzu-8bb8bbf4ae2ef259857efe49436dfd71758ea092.zip |
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 11 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.h | 1 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp | 36 | ||||
-rw-r--r-- | src/shader_recompiler/profile.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 |
5 files changed, 45 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index ed0955da0..6c2828644 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -306,6 +306,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile SetupImages(bindings); SetupTextures(bindings); DefineHelperFunctions(); + DefineConstants(); } void EmitContext::SetupExtensions(std::string&) { @@ -339,6 +340,9 @@ void EmitContext::SetupExtensions(std::string&) { if (!info.uses_int64) { header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; } + if (profile.support_gl_warp_intrinsics) { + header += "#extension GL_NV_shader_thread_shuffle : enable\n"; + } } if (info.stores_viewport_index && profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) { @@ -605,4 +609,11 @@ void EmitContext::SetupTextures(Bindings& bindings) { } } +void EmitContext::DefineConstants() { + if (info.uses_fswzadd) { + header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);" + "const float FSWZ_B[]=float[4](-1.f,-1.f,1.f,-1.f);"; + } +} + } // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index dce99586e..2b0d22ce5 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -167,6 +167,7 @@ private: void DefineStorageBuffers(Bindings& bindings); void DefineGenericOutput(size_t index, u32 invocations); void DefineHelperFunctions(); + void DefineConstants(); std::string DefineGlobalMemoryFunctions(); void SetupImages(Bindings& bindings); void SetupTextures(Bindings& bindings); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp index 38c49b164..6ced0776c 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp @@ -35,9 +35,17 @@ std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp, const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)}; return ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask); } + +void UseShuffleNv(EmitContext& ctx, IR::Inst& inst, std::string_view shfl_op, + std::string_view value, std::string_view index, + [[maybe_unused]] std::string_view clamp, std::string_view segmentation_mask) { + const auto width{fmt::format("32u>>(bitCount({}&31u))", segmentation_mask)}; + ctx.AddU32("{}={}({},{},{},shfl_in_bounds);", inst, shfl_op, value, index, width); + SetInBoundsFlag(ctx, inst); +} } // namespace -void EmitLaneId([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) { +void EmitLaneId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=gl_SubGroupInvocationARB&31u;", inst); } @@ -103,6 +111,10 @@ void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) { void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { + if (ctx.profile.support_gl_warp_intrinsics) { + UseShuffleNv(ctx, inst, "shuffleNV", value, index, clamp, segmentation_mask); + return; + } const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)}; const auto thread_id{"gl_SubGroupInvocationARB"}; const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)}; @@ -117,6 +129,10 @@ void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value, void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { + if (ctx.profile.support_gl_warp_intrinsics) { + UseShuffleNv(ctx, inst, "shuffleUpNV", value, index, clamp, segmentation_mask); + return; + } const auto thread_id{"gl_SubGroupInvocationARB"}; const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)}; const auto src_thread_id{fmt::format("({}-{})", thread_id, index)}; @@ -128,6 +144,10 @@ void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { + if (ctx.profile.support_gl_warp_intrinsics) { + UseShuffleNv(ctx, inst, "shuffleDownNV", value, index, clamp, segmentation_mask); + return; + } const auto thread_id{"gl_SubGroupInvocationARB"}; const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)}; const auto src_thread_id{fmt::format("({}+{})", thread_id, index)}; @@ -139,6 +159,10 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value, void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { + if (ctx.profile.support_gl_warp_intrinsics) { + UseShuffleNv(ctx, inst, "shuffleXorNV", value, index, clamp, segmentation_mask); + return; + } const auto thread_id{"gl_SubGroupInvocationARB"}; const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)}; const auto src_thread_id{fmt::format("({}^{})", thread_id, index)}; @@ -147,10 +171,12 @@ void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view val ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value); } -void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, - [[maybe_unused]] std::string_view op_a, [[maybe_unused]] std::string_view op_b, - [[maybe_unused]] std::string_view swizzle) { - NotImplemented(); +void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b, + std::string_view swizzle) { + const auto mask{fmt::format("({}>>((gl_SubGroupInvocationARB&3)<<1))&3", swizzle)}; + const std::string modifier_a = fmt::format("FSWZ_A[{}]", mask); + const std::string modifier_b = fmt::format("FSWZ_B[{}]", mask); + ctx.AddF32("{}=({}*{})+({}*{});", inst, op_a, modifier_a, op_b, modifier_b); } void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 3a4495070..246995190 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -86,6 +86,7 @@ struct Profile { bool support_gl_nv_gpu_shader_5{}; bool support_gl_amd_gpu_shader_half_float{}; bool support_gl_texture_shadow_lod{}; + bool support_gl_warp_intrinsics{}; bool warp_size_potentially_larger_than_guest{}; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 3d229a78c..4fcf4e458 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -226,6 +226,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), .support_gl_texture_shadow_lod = device.HasTextureShadowLod(), + .support_gl_warp_intrinsics = false, .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(), |