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authorFernandoS27 <fsahmkow27@gmail.com>2018-11-23 13:11:13 +0100
committerFernandoS27 <fsahmkow27@gmail.com>2018-11-24 22:26:42 +0100
commit8c797464a2fff56adeaf0ba6171a1eda195c37b1 (patch)
tree6f4b2c25374dad5435919e1de2f40c0fcf40f316
parentFix TEXS Instruction encodings (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp113
1 files changed, 70 insertions, 43 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 3a7e82beb..8c43f0ead 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1261,7 +1261,15 @@ private:
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
}
- void WriteTexsInstruction(const Instruction& instr, const std::string& texture) {
+ void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
+ const std::string& texture) {
+ // Add an extra scope and declare the texture coords inside to prevent
+ // overwriting them in case they are used as outputs of the texs instruction.
+ shader.AddLine('{');
+ ++shader.scope;
+ shader.AddLine(coord);
+ shader.AddLine("vec4 texture_tmp = " + texture + ';');
+
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
@@ -1273,17 +1281,19 @@ private:
if (written_components < 2) {
// Write the first two swizzle components to gpr0 and gpr0+1
- regs.SetRegisterToFloat(instr.gpr0, component, texture, 1, 4, false,
+ regs.SetRegisterToFloat(instr.gpr0, component, "texture_tmp", 1, 4, false,
written_components % 2);
} else {
ASSERT(instr.texs.HasTwoDestinations());
// Write the rest of the swizzle components to gpr28 and gpr28+1
- regs.SetRegisterToFloat(instr.gpr28, component, texture, 1, 4, false,
+ regs.SetRegisterToFloat(instr.gpr28, component, "texture_tmp", 1, 4, false,
written_components % 2);
}
++written_components;
}
+ --shader.scope;
+ shader.AddLine('}');
}
static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
@@ -2505,7 +2515,7 @@ private:
array_elem = regs.GetRegisterAsInteger(instr.gpr8);
start_index = 1;
}
- auto process_mode = instr.tex.GetTextureProcessMode();
+ const auto process_mode = instr.tex.GetTextureProcessMode();
u32 start_index_b = 0;
std::string lod_value;
if (process_mode != Tegra::Shader::TextureProcessMode::LZ &&
@@ -2563,8 +2573,10 @@ private:
}
case 3: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2);
+ const std::string y =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
+ const std::string z =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2);
if (is_array) {
depth_compare_extra = depth_compare;
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
@@ -2595,7 +2607,7 @@ private:
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
- shader.AddLine("{");
+ shader.AddLine('{');
++shader.scope;
shader.AddLine(coord);
std::string texture;
@@ -2624,7 +2636,8 @@ private:
texture = "texture(" + sampler + ", coords, " + lod_value + ')';
} else {
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
- LOG_WARNING(HW_GPU, "OpenGL Limitation: can't set bias value along depth compare");
+ LOG_WARNING(HW_GPU,
+ "OpenGL Limitation: can't set bias value along depth compare");
}
break;
}
@@ -2635,7 +2648,8 @@ private:
texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
} else {
texture = "texture(" + sampler + ", coords, " + depth_value + ')';
- LOG_WARNING(HW_GPU, "OpenGL Limitation: can't set lod value along depth compare");
+ LOG_WARNING(HW_GPU,
+ "OpenGL Limitation: can't set lod value along depth compare");
}
break;
}
@@ -2650,20 +2664,22 @@ private:
}
}
if (!depth_compare) {
+ shader.AddLine("vec4 texture_tmp = " + texture + ';');
std::size_t dest_elem{};
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
+ dest_elem);
++dest_elem;
}
} else {
regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
}
--shader.scope;
- shader.AddLine("}");
+ shader.AddLine('}');
break;
}
case OpCode::Id::TEXS: {
@@ -2676,8 +2692,9 @@ private:
const bool depth_compare =
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
u32 num_coordinates = TextureCoordinates(texture_type);
- auto process_mode = instr.texs.GetTextureProcessMode();
+ const auto process_mode = instr.texs.GetTextureProcessMode();
std::string lod_value;
+ std::string coord;
u32 lod_offset = 0;
if (process_mode == Tegra::Shader::TextureProcessMode::LL) {
if (num_coordinates > 2) {
@@ -2689,38 +2706,46 @@ private:
}
}
- // Scope to avoid variable name overlaps.
- shader.AddLine('{');
- ++shader.scope;
-
switch (num_coordinates) {
case 1: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- coord = "float coords = " + x + ';';
+ coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';';
break;
}
case 2: {
if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index + ");");
+ if (depth_compare) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
+ ");";
+ } else {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+ }
} else {
if (lod_offset != 0) {
if (depth_compare) {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
+ const std::string y =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z =
+ regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
} else {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
}
} else {
if (depth_compare) {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
} else {
@@ -2746,7 +2771,7 @@ private:
// Fallback to interpreting as a 2D texture for now
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
texture_type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
}
@@ -2760,8 +2785,7 @@ private:
}
case Tegra::Shader::TextureProcessMode::LZ: {
if (depth_compare && is_array) {
- // Since we got an OpenGL limitation, we set bias very high to enforce mipmap 0
- texture = "texture(" + sampler + ", coords, 1000.0)";
+ texture = "texture(" + sampler + ", coords)";
} else {
texture = "textureLod(" + sampler + ", coords, 0.0)";
}
@@ -2778,13 +2802,11 @@ private:
}
}
if (!depth_compare) {
- WriteTexsInstruction(instr, texture);
+ WriteTexsInstruction(instr, coord, texture);
} else {
- WriteTexsInstruction(instr, "vec4(" + texture + ')');
+ WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
}
- shader.AddLine('}');
- --shader.scope;
break;
}
case OpCode::Id::TLDS: {
@@ -2806,11 +2828,12 @@ private:
// Scope to avoid variable name overlaps.
shader.AddLine('{');
++shader.scope;
+ std::string coords;
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
- shader.AddLine("int coords = " + x + ';');
+ coords = "float coords = " + x + ';';
break;
}
case Tegra::Shader::TextureType::Texture2D: {
@@ -2818,7 +2841,8 @@ private:
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
- shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
+ // shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
+ coords = "ivec2 coords = ivec2(" + x + ", " + y + ");";
extra_op_offset = 1;
break;
}
@@ -2846,7 +2870,7 @@ private:
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
}
}
- WriteTexsInstruction(instr, texture);
+ WriteTexsInstruction(instr, coords, texture);
--shader.scope;
shader.AddLine('}');
@@ -2905,14 +2929,17 @@ private:
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4.component) + ')';
+
if (!depth_compare) {
+ shader.AddLine("vec4 texture_tmp = " + texture + ';');
std::size_t dest_elem{};
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
+ dest_elem);
++dest_elem;
}
} else {
@@ -2933,6 +2960,7 @@ private:
// Scope to avoid variable name overlaps.
shader.AddLine('{');
++shader.scope;
+ std::string coords;
const bool depth_compare =
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
@@ -2942,20 +2970,19 @@ private:
const std::string sampler = GetSampler(
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
if (!depth_compare) {
- shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
+ coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
} else {
// Note: TLD4S coordinate encoding works just like TEXS's
- shader.AddLine(
- "float op_y = " + regs.GetRegisterAsFloat(instr.gpr8.Value() + 1) + ';');
- shader.AddLine("vec3 coords = vec3(" + op_a + ", op_y, " + op_b + ");");
+ const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");";
}
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';
if (!depth_compare) {
- WriteTexsInstruction(instr, texture);
+ WriteTexsInstruction(instr, coords, texture);
} else {
- WriteTexsInstruction(instr, "vec4(" + texture + ')');
+ WriteTexsInstruction(instr, coords, "vec4(" + texture + ')');
}
--shader.scope;