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author | bunnei <bunneidev@gmail.com> | 2018-07-24 01:10:00 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-07-24 03:22:54 +0200 |
commit | a27c0099ededac2d1fb1745a437a446450dfea10 (patch) | |
tree | f50d597af8bec5e7403217945d061f3e6ecaff4f | |
parent | gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT. (diff) | |
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-rw-r--r-- | src/video_core/gpu.cpp | 1 | ||||
-rw-r--r-- | src/video_core/gpu.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 18 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 4 |
5 files changed, 25 insertions, 7 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index b094d48c3..60c49d672 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -35,6 +35,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RGBA32_FLOAT: return 16; case RenderTargetFormat::RGBA16_FLOAT: + case RenderTargetFormat::RG32_FLOAT: return 8; case RenderTargetFormat::RGBA8_UNORM: case RenderTargetFormat::RGB10_A2_UNORM: diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 9c74cfac3..58501ca8b 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -18,6 +18,7 @@ enum class RenderTargetFormat : u32 { RGBA32_FLOAT = 0xC0, RGBA32_UINT = 0xC2, RGBA16_FLOAT = 0xCA, + RG32_FLOAT = 0xCB, BGRA8_UNORM = 0xCF, RGB10_A2_UNORM = 0xD1, RGBA8_UNORM = 0xD5, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 133a15a12..8f99864a0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -109,6 +109,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8 {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F + {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F // DepthStencil formats {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, @@ -201,9 +202,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>, - MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::Z24S8>, - MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>, - MortonCopy<true, PixelFormat::Z16>, + MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>, + MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, + MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, }; static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -227,6 +228,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<false, PixelFormat::G8R8>, MortonCopy<false, PixelFormat::BGRA8>, MortonCopy<false, PixelFormat::RGBA32F>, + MortonCopy<false, PixelFormat::RG32F>, MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::S8Z24>, MortonCopy<false, PixelFormat::Z32F>, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 2feea3d4d..23efbe67c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -39,14 +39,15 @@ struct SurfaceParams { G8R8 = 14, BGRA8 = 15, RGBA32F = 16, + RG32F = 17, MaxColorFormat, // DepthStencil formats - Z24S8 = 17, - S8Z24 = 18, - Z32F = 19, - Z16 = 20, + Z24S8 = 18, + S8Z24 = 19, + Z32F = 20, + Z16 = 21, MaxDepthStencilFormat, @@ -101,6 +102,7 @@ struct SurfaceParams { 1, // G8R8 1, // BGRA8 1, // RGBA32F + 1, // RG32F 1, // Z24S8 1, // S8Z24 1, // Z32F @@ -133,6 +135,7 @@ struct SurfaceParams { 16, // G8R8 32, // BGRA8 128, // RGBA32F + 64, // RG32F 32, // Z24S8 32, // S8Z24 32, // Z32F @@ -176,6 +179,8 @@ struct SurfaceParams { return PixelFormat::RGBA16F; case Tegra::RenderTargetFormat::RGBA32_FLOAT: return PixelFormat::RGBA32F; + case Tegra::RenderTargetFormat::RG32_FLOAT: + return PixelFormat::RG32F; case Tegra::RenderTargetFormat::R11G11B10_FLOAT: return PixelFormat::R11FG11FB10F; case Tegra::RenderTargetFormat::RGBA32_UINT: @@ -216,6 +221,8 @@ struct SurfaceParams { LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type)); UNREACHABLE(); + case Tegra::Texture::TextureFormat::R32_G32: + return PixelFormat::RG32F; case Tegra::Texture::TextureFormat::DXT1: return PixelFormat::DXT1; case Tegra::Texture::TextureFormat::DXT23: @@ -274,6 +281,8 @@ struct SurfaceParams { return Tegra::Texture::TextureFormat::A8R8G8B8; case PixelFormat::RGBA32F: return Tegra::Texture::TextureFormat::R32_G32_B32_A32; + case PixelFormat::RG32F: + return Tegra::Texture::TextureFormat::R32_G32; default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); @@ -320,6 +329,7 @@ struct SurfaceParams { case Tegra::RenderTargetFormat::RGBA16_FLOAT: case Tegra::RenderTargetFormat::R11G11B10_FLOAT: case Tegra::RenderTargetFormat::RGBA32_FLOAT: + case Tegra::RenderTargetFormat::RG32_FLOAT: return ComponentType::Float; case Tegra::RenderTargetFormat::RGBA32_UINT: return ComponentType::UInt; diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index a3e67d105..e5e9e1898 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -72,6 +72,8 @@ u32 BytesPerPixel(TextureFormat format) { return 8; case TextureFormat::R32_G32_B32_A32: return 16; + case TextureFormat::R32_G32: + return 8; default: UNIMPLEMENTED_MSG("Format not implemented"); break; @@ -118,6 +120,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, case TextureFormat::G8R8: case TextureFormat::R16_G16_B16_A16: case TextureFormat::R32_G32_B32_A32: + case TextureFormat::R32_G32: case TextureFormat::BF10GF11RF11: case TextureFormat::ASTC_2D_4X4: CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, @@ -174,6 +177,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat case TextureFormat::G8R8: case TextureFormat::BF10GF11RF11: case TextureFormat::R32_G32_B32_A32: + case TextureFormat::R32_G32: // TODO(Subv): For the time being just forward the same data without any decoding. rgba_data = texture_data; break; |