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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-28 02:31:03 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:36 +0200 |
commit | a752ec88d06c6bcfb13605447a164c6b6915ed6e (patch) | |
tree | 5e0bb8f30120199ed4955d402ff0b554db257e2c | |
parent | glsl: Fix non-immediate buffer access (diff) | |
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8 files changed, 87 insertions, 81 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 2bf0def82..0ddc0443b 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -22,9 +22,10 @@ std::string_view InterpDecorator(Interpolation interp) { } } // namespace -EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_) - : info{program.info}, profile{profile_} { - std::string header = "#version 450\n"; +EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, + const RuntimeInfo& runtime_info_) + : info{program.info}, profile{profile_}, runtime_info{runtime_info_} { + std::string header = ""; SetupExtensions(header); stage = program.stage; switch (program.stage) { diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 66f70d355..07dad6e57 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -16,6 +16,7 @@ namespace Shader { struct Info; struct Profile; +struct RuntimeInfo; } // namespace Shader namespace Shader::Backend { @@ -31,7 +32,8 @@ namespace Shader::Backend::GLSL { class EmitContext { public: - explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_); + explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, + const RuntimeInfo& runtime_info_); template <Type type, typename... Args> void Add(const char* format_str, IR::Inst& inst, Args&&... args) { @@ -121,6 +123,7 @@ public: RegAlloc reg_alloc; const Info& info; const Profile& profile; + const RuntimeInfo& runtime_info; Stage stage{}; std::string_view stage_name = "invalid"; @@ -131,6 +134,8 @@ public: std::vector<u32> texture_bindings; std::vector<u32> image_bindings; + bool uses_y_direction{}; + private: void SetupExtensions(std::string& header); void DefineConstantBuffers(); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp index aa966a304..22e489aa9 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -42,25 +42,19 @@ void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_vie ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); } -void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] std::string_view object, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } -void EmitCompositeInsertU32x3([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] std::string_view object, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } -void EmitCompositeInsertU32x4([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] std::string_view object, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeInsertU32x4(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx, @@ -153,25 +147,19 @@ void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_vie ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]); } -void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] std::string_view object, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } -void EmitCompositeInsertF32x3([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] std::string_view object, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } -void EmitCompositeInsertF32x4([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] std::string_view object, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeInsertF32x4(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) { @@ -198,24 +186,18 @@ void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) { throw NotImplementedException("GLSL Instruction"); } -void EmitCompositeInsertF64x2([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] std::string_view object, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } -void EmitCompositeInsertF64x3([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] std::string_view object, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } -void EmitCompositeInsertF64x4([[maybe_unused]] EmitContext& ctx, - [[maybe_unused]] std::string_view composite, - [[maybe_unused]] std::string_view object, - [[maybe_unused]] u32 index) { - throw NotImplementedException("GLSL Instruction"); +void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } } // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index 33aba9fef..6a9b95eca 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -124,16 +124,16 @@ void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value) { } void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF32("{}=1/{};", inst, value); + ctx.AddF32("{}=(1.0f)/{};", inst, value); } void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { - ctx.AddF64("{}=1/{};", inst, value); + ctx.AddF64("{}=1.0/{};", inst, value); } void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF32("{}=1/sqrt({});", inst, value); + ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value); } void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index cc5afc048..1a348b117 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -37,6 +37,9 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse if (!offset.IsEmpty()) { throw NotImplementedException("Offset"); } + if (info.type != TextureType::Color2D) { + throw NotImplementedException("Texture type: {}", info.type.Value()); + } const auto texture{Texture(ctx, info, index)}; ctx.AddF32x4("{}=texture({},{});", inst, texture, coords); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 295b7a8c4..f08ed0ece 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -87,7 +87,7 @@ void EmitLocalInvocationId(EmitContext& ctx); void EmitInvocationId(EmitContext& ctx); void EmitSampleId(EmitContext& ctx); void EmitIsHelperInvocation(EmitContext& ctx); -void EmitYDirection(EmitContext& ctx); +void EmitYDirection(EmitContext& ctx, IR::Inst& inst); void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset); void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value); void EmitUndefU1(EmitContext& ctx, IR::Inst& inst); @@ -692,11 +692,11 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value, void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask); -void EmitFSwizzleAdd(EmitContext& ctx, std::string_view op_a, std::string_view op_b, +void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b, std::string_view swizzle); -void EmitDPdxFine(EmitContext& ctx, std::string_view op_a); -void EmitDPdyFine(EmitContext& ctx, std::string_view op_a); -void EmitDPdxCoarse(EmitContext& ctx, std::string_view op_a); -void EmitDPdyCoarse(EmitContext& ctx, std::string_view op_a); +void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a); +void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a); +void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a); +void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a); } // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index 761145a5d..4dfc0c896 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -224,8 +224,9 @@ void EmitIsHelperInvocation(EmitContext& ctx) { NotImplemented(); } -void EmitYDirection(EmitContext& ctx) { - NotImplemented(); +void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { + ctx.uses_y_direction = true; + ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst); } void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset) { @@ -650,25 +651,4 @@ void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view val NotImplemented(); } -void EmitFSwizzleAdd(EmitContext& ctx, std::string_view op_a, std::string_view op_b, - std::string_view swizzle) { - NotImplemented(); -} - -void EmitDPdxFine(EmitContext& ctx, std::string_view op_a) { - NotImplemented(); -} - -void EmitDPdyFine(EmitContext& ctx, std::string_view op_a) { - NotImplemented(); -} - -void EmitDPdxCoarse(EmitContext& ctx, std::string_view op_a) { - NotImplemented(); -} - -void EmitDPdyCoarse(EmitContext& ctx, std::string_view op_a) { - NotImplemented(); -} - } // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp index e69de29bb..187677878 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp @@ -0,0 +1,35 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, + [[maybe_unused]] std::string_view op_a, [[maybe_unused]] std::string_view op_b, + [[maybe_unused]] std::string_view swizzle) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { + ctx.AddF32("{}=dFdxFine({});", inst, op_a); +} + +void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { + ctx.AddF32("{}=dFdyFine({});", inst, op_a); +} + +void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { + ctx.AddF32("{}=dFdxCoarse({});", inst, op_a); +} + +void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { + ctx.AddF32("{}=dFdyCoarse({});", inst, op_a); +} +} // namespace Shader::Backend::GLSL |