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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2022-03-26 13:43:00 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2022-10-06 21:00:53 +0200 |
commit | b2099fbdcc3cb213aec8f836033fb02c4b6bbd09 (patch) | |
tree | 035a4d17df139a9e4b64322459967c192d444da4 | |
parent | Memory Manager: ensure safety of GPU to CPU address. (diff) | |
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-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 950c70dcd..add1ccebe 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -219,6 +219,8 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume regs.index_array.count = regs.small_index_2.count; regs.index_array.first = regs.small_index_2.first; dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; + // a macro calls this one over and over, should it increase instancing? + // Used by Hades and likely other Vulkan games. return DrawArrays(); case MAXWELL3D_REG_INDEX(topology_override): use_topology_override = true; |