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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2022-05-27 01:57:35 +0200 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2022-06-14 00:19:22 +0200 |
commit | b3d6f7bdd841098aa47f367d60c2ac0ab320dd98 (patch) | |
tree | ec64b25f4db7424e8b762beb18239d327a1dea62 | |
parent | web_service: Eliminate variable shadowing (diff) | |
download | yuzu-b3d6f7bdd841098aa47f367d60c2ac0ab320dd98.tar yuzu-b3d6f7bdd841098aa47f367d60c2ac0ab320dd98.tar.gz yuzu-b3d6f7bdd841098aa47f367d60c2ac0ab320dd98.tar.bz2 yuzu-b3d6f7bdd841098aa47f367d60c2ac0ab320dd98.tar.lz yuzu-b3d6f7bdd841098aa47f367d60c2ac0ab320dd98.tar.xz yuzu-b3d6f7bdd841098aa47f367d60c2ac0ab320dd98.tar.zst yuzu-b3d6f7bdd841098aa47f367d60c2ac0ab320dd98.zip |
-rw-r--r-- | src/yuzu/bootmanager.cpp | 8 | ||||
-rw-r--r-- | src/yuzu/bootmanager.h | 12 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_per_game.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_per_game.h | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_per_game_addons.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_per_game_addons.h | 2 | ||||
-rw-r--r-- | src/yuzu/game_list.cpp | 6 | ||||
-rw-r--r-- | src/yuzu/game_list_p.h | 2 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 8 | ||||
-rw-r--r-- | src/yuzu/main.h | 2 |
10 files changed, 25 insertions, 25 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index bde465485..fdc093524 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -364,9 +364,9 @@ void GRenderWindow::RestoreGeometry() { QWidget::restoreGeometry(geometry); } -void GRenderWindow::restoreGeometry(const QByteArray& geometry) { +void GRenderWindow::restoreGeometry(const QByteArray& geometry_) { // Make sure users of this class don't need to deal with backing up the geometry themselves - QWidget::restoreGeometry(geometry); + QWidget::restoreGeometry(geometry_); BackupGeometry(); } @@ -1014,8 +1014,8 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const { return unsupported_ext; } -void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { - this->emu_thread = emu_thread; +void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) { + emu_thread = emu_thread_; } void GRenderWindow::OnEmulationStopping() { diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index d01538039..81fe52c0e 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -56,12 +56,12 @@ public: /** * Sets whether the emulation thread is running or not - * @param running Boolean value, set the emulation thread to running if true + * @param running_ Boolean value, set the emulation thread to running if true * @note This function is thread-safe */ - void SetRunning(bool running) { + void SetRunning(bool running_) { std::unique_lock lock{running_mutex}; - this->running = running; + running = running_; lock.unlock(); running_cv.notify_all(); if (!running) { @@ -138,8 +138,8 @@ public: void BackupGeometry(); void RestoreGeometry(); - void restoreGeometry(const QByteArray& geometry); // overridden - QByteArray saveGeometry(); // overridden + void restoreGeometry(const QByteArray& geometry_); // overridden + QByteArray saveGeometry(); // overridden qreal windowPixelRatio() const; @@ -189,7 +189,7 @@ public: void Exit(); public slots: - void OnEmulationStarting(EmuThread* emu_thread); + void OnEmulationStarting(EmuThread* emu_thread_); void OnEmulationStopping(); void OnFramebufferSizeChanged(); diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index 54b3fe150..e7826b692 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -116,8 +116,8 @@ void ConfigurePerGame::HandleApplyButtonClicked() { ApplyConfiguration(); } -void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file) { - this->file = std::move(file); +void ConfigurePerGame::LoadFromFile(FileSys::VirtualFile file_) { + file = std::move(file_); LoadConfiguration(); } diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h index e6dc05546..cf71eb68b 100644 --- a/src/yuzu/configuration/configure_per_game.h +++ b/src/yuzu/configuration/configure_per_game.h @@ -46,7 +46,7 @@ public: /// Save all button configurations to settings file void ApplyConfiguration(); - void LoadFromFile(FileSys::VirtualFile file); + void LoadFromFile(FileSys::VirtualFile file_); private: void changeEvent(QEvent* event) override; diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp index 7893a85bb..4906997ab 100644 --- a/src/yuzu/configuration/configure_per_game_addons.cpp +++ b/src/yuzu/configuration/configure_per_game_addons.cpp @@ -89,8 +89,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() { Settings::values.disabled_addons[title_id] = disabled_addons; } -void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) { - this->file = std::move(file); +void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file_) { + file = std::move(file_); LoadConfiguration(); } diff --git a/src/yuzu/configuration/configure_per_game_addons.h b/src/yuzu/configuration/configure_per_game_addons.h index 24b017494..14690fba8 100644 --- a/src/yuzu/configuration/configure_per_game_addons.h +++ b/src/yuzu/configuration/configure_per_game_addons.h @@ -35,7 +35,7 @@ public: /// Save all button configurations to settings file void ApplyConfiguration(); - void LoadFromFile(FileSys::VirtualFile file); + void LoadFromFile(FileSys::VirtualFile file_); void SetTitleId(u64 id); diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 6321afc83..64a866f34 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -80,9 +80,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve return QObject::eventFilter(obj, event); } -void GameListSearchField::setFilterResult(int visible, int total) { - this->visible = visible; - this->total = total; +void GameListSearchField::setFilterResult(int visible_, int total_) { + visible = visible_; + total = total_; label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible)); } diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index f2a986ed8..582f6db5e 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -348,7 +348,7 @@ public: explicit GameListSearchField(GameList* parent = nullptr); QString filterText() const; - void setFilterResult(int visible, int total); + void setFilterResult(int visible_, int total_); void clear(); void setFocus(); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 33886e50e..7dc9b6743 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1442,7 +1442,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p } return false; } - game_path = filename; + current_game_path = filename; system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); return true; @@ -1641,7 +1641,7 @@ void GMainWindow::ShutdownGame() { emu_frametime_label->setVisible(false); renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan); - game_path.clear(); + current_game_path.clear(); // When closing the game, destroy the GLWindow to clear the context after the game is closed render_window->ReleaseRenderTarget(); @@ -2560,7 +2560,7 @@ void GMainWindow::OnRestartGame() { return; } // Make a copy since BootGame edits game_path - BootGame(QString(game_path)); + BootGame(QString(current_game_path)); } void GMainWindow::OnPauseGame() { @@ -2989,7 +2989,7 @@ void GMainWindow::OnToggleAdaptingFilter() { void GMainWindow::OnConfigurePerGame() { const u64 title_id = system->GetCurrentProcessProgramID(); - OpenPerGameConfiguration(title_id, game_path.toStdString()); + OpenPerGameConfiguration(title_id, current_game_path.toStdString()); } void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 600647015..8cf224c9c 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -369,7 +369,7 @@ private: bool emulation_running = false; std::unique_ptr<EmuThread> emu_thread; // The path to the game currently running - QString game_path; + QString current_game_path; bool auto_paused = false; bool auto_muted = false; |