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authorbunnei <bunneidev@gmail.com>2020-01-28 18:06:11 +0100
committerGitHub <noreply@github.com>2020-01-28 18:06:11 +0100
commitbea6327d7492004229e7875b1f550ad65fcbea7f (patch)
tree1a073489f9ecc58f75e1adac9afa07e01ab0babc
parentMerge pull request #3346 from bunnei/bsd-stub (diff)
parentgl_texture_cache: Properly implement depth/stencil sampling (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp31
1 files changed, 27 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index e95eb069e..d9aae6dff 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -176,6 +176,19 @@ GLint GetSwizzleSource(SwizzleSource source) {
return GL_NONE;
}
+GLenum GetComponent(PixelFormat format, bool is_first) {
+ switch (format) {
+ case PixelFormat::Z24S8:
+ case PixelFormat::Z32FS8:
+ return is_first ? GL_DEPTH_COMPONENT : GL_STENCIL_INDEX;
+ case PixelFormat::S8Z24:
+ return is_first ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT;
+ default:
+ UNREACHABLE();
+ return GL_DEPTH_COMPONENT;
+ }
+}
+
void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
if (params.IsBuffer()) {
return;
@@ -416,11 +429,21 @@ void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_sou
if (new_swizzle == swizzle)
return;
swizzle = new_swizzle;
- const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
- GetSwizzleSource(z_source),
- GetSwizzleSource(w_source)};
+ const std::array gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
+ GetSwizzleSource(z_source), GetSwizzleSource(w_source)};
const GLuint handle = GetTexture();
- glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
+ const PixelFormat format = surface.GetSurfaceParams().pixel_format;
+ switch (format) {
+ case PixelFormat::Z24S8:
+ case PixelFormat::Z32FS8:
+ case PixelFormat::S8Z24:
+ glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
+ GetComponent(format, x_source == SwizzleSource::R));
+ break;
+ default:
+ glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
+ break;
+ }
}
OGLTextureView CachedSurfaceView::CreateTextureView() const {