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author | bunnei <bunneidev@gmail.com> | 2020-04-23 04:09:38 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-23 04:09:38 +0200 |
commit | bf2ddb8fd5feaeaf2806fe102de8e3089f893137 (patch) | |
tree | b97d388da23608c00808b6662e3c0564fc4f6d59 | |
parent | Merge pull request #3767 from ReinUsesLisp/point-size-pipeline (diff) | |
parent | GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, (diff) | |
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41 files changed, 1193 insertions, 63 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index c1282cb80..cd6c257f5 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -92,7 +92,7 @@ void LogSettings() { LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); - LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); + LogSetting("Renderer_GPUAccuracyLevel", Settings::values.gpu_accuracy); LogSetting("Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation); LogSetting("Renderer_UseVsync", Settings::values.use_vsync); @@ -109,4 +109,12 @@ void LogSettings() { LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local); } +bool IsGPULevelExtreme() { + return values.gpu_accuracy == GPUAccuracy::Extreme; +} + +bool IsGPULevelHigh() { + return values.gpu_accuracy == GPUAccuracy::Extreme || values.gpu_accuracy == GPUAccuracy::High; +} + } // namespace Settings diff --git a/src/core/settings.h b/src/core/settings.h index c73d1c596..7d09253f5 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -376,6 +376,12 @@ enum class RendererBackend { Vulkan = 1, }; +enum class GPUAccuracy : u32 { + Normal = 0, + High = 1, + Extreme = 2, +}; + struct Values { // System bool use_docked_mode; @@ -436,7 +442,7 @@ struct Values { bool use_frame_limit; u16 frame_limit; bool use_disk_shader_cache; - bool use_accurate_gpu_emulation; + GPUAccuracy gpu_accuracy; bool use_asynchronous_gpu_emulation; bool use_vsync; bool force_30fps_mode; @@ -480,6 +486,9 @@ struct Values { std::map<u64, std::vector<std::string>> disabled_addons; } extern values; +bool IsGPULevelExtreme(); +bool IsGPULevelHigh(); + void Apply(); void LogSettings(); } // namespace Settings diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index fd5a3ee9f..1c3b03a1c 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -56,6 +56,18 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) { return "Unknown"; } +static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) { + switch (backend) { + case Settings::GPUAccuracy::Normal: + return "Normal"; + case Settings::GPUAccuracy::High: + return "High"; + case Settings::GPUAccuracy::Extreme: + return "Extreme"; + } + return "Unknown"; +} + u64 GetTelemetryId() { u64 telemetry_id{}; const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + @@ -184,8 +196,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit); AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit); AddField(field_type, "Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); - AddField(field_type, "Renderer_UseAccurateGpuEmulation", - Settings::values.use_accurate_gpu_emulation); + AddField(field_type, "Renderer_GPUAccuracyLevel", + TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy)); AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation); AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync); diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index c0e8f6ab1..8ede4ba9b 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -23,6 +23,7 @@ add_library(video_core STATIC engines/shader_bytecode.h engines/shader_header.h engines/shader_type.h + fence_manager.h gpu.cpp gpu.h gpu_asynch.cpp @@ -51,6 +52,8 @@ add_library(video_core STATIC renderer_opengl/gl_buffer_cache.h renderer_opengl/gl_device.cpp renderer_opengl/gl_device.h + renderer_opengl/gl_fence_manager.cpp + renderer_opengl/gl_fence_manager.h renderer_opengl/gl_framebuffer_cache.cpp renderer_opengl/gl_framebuffer_cache.h renderer_opengl/gl_rasterizer.cpp @@ -176,6 +179,8 @@ if (ENABLE_VULKAN) renderer_vulkan/vk_descriptor_pool.h renderer_vulkan/vk_device.cpp renderer_vulkan/vk_device.h + renderer_vulkan/vk_fence_manager.cpp + renderer_vulkan/vk_fence_manager.h renderer_vulkan/vk_graphics_pipeline.cpp renderer_vulkan/vk_graphics_pipeline.h renderer_vulkan/vk_image.cpp diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 83e7a1cde..510f11089 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <list> #include <memory> #include <mutex> #include <unordered_map> @@ -18,8 +19,10 @@ #include "common/alignment.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "core/core.h" #include "core/memory.h" +#include "core/settings.h" #include "video_core/buffer_cache/buffer_block.h" #include "video_core/buffer_cache/map_interval.h" #include "video_core/memory_manager.h" @@ -79,6 +82,9 @@ public: auto map = MapAddress(block, gpu_addr, cpu_addr, size); if (is_written) { map->MarkAsModified(true, GetModifiedTicks()); + if (Settings::IsGPULevelHigh() && Settings::values.use_asynchronous_gpu_emulation) { + MarkForAsyncFlush(map); + } if (!map->IsWritten()) { map->MarkAsWritten(true); MarkRegionAsWritten(map->GetStart(), map->GetEnd() - 1); @@ -137,11 +143,22 @@ public: }); for (auto& object : objects) { if (object->IsModified() && object->IsRegistered()) { + mutex.unlock(); FlushMap(object); + mutex.lock(); } } } + bool MustFlushRegion(VAddr addr, std::size_t size) { + std::lock_guard lock{mutex}; + + const std::vector<MapInterval> objects = GetMapsInRange(addr, size); + return std::any_of(objects.cbegin(), objects.cend(), [](const MapInterval& map) { + return map->IsModified() && map->IsRegistered(); + }); + } + /// Mark the specified region as being invalidated void InvalidateRegion(VAddr addr, u64 size) { std::lock_guard lock{mutex}; @@ -154,6 +171,77 @@ public: } } + void OnCPUWrite(VAddr addr, std::size_t size) { + std::lock_guard lock{mutex}; + + for (const auto& object : GetMapsInRange(addr, size)) { + if (object->IsMemoryMarked() && object->IsRegistered()) { + UnmarkMemory(object); + object->SetSyncPending(true); + marked_for_unregister.emplace_back(object); + } + } + } + + void SyncGuestHost() { + std::lock_guard lock{mutex}; + + for (const auto& object : marked_for_unregister) { + if (object->IsRegistered()) { + object->SetSyncPending(false); + Unregister(object); + } + } + marked_for_unregister.clear(); + } + + void CommitAsyncFlushes() { + if (uncommitted_flushes) { + auto commit_list = std::make_shared<std::list<MapInterval>>(); + for (auto& map : *uncommitted_flushes) { + if (map->IsRegistered() && map->IsModified()) { + // TODO(Blinkhawk): Implement backend asynchronous flushing + // AsyncFlushMap(map) + commit_list->push_back(map); + } + } + if (!commit_list->empty()) { + committed_flushes.push_back(commit_list); + } else { + committed_flushes.emplace_back(); + } + } else { + committed_flushes.emplace_back(); + } + uncommitted_flushes.reset(); + } + + bool ShouldWaitAsyncFlushes() const { + return !committed_flushes.empty() && committed_flushes.front() != nullptr; + } + + bool HasUncommittedFlushes() const { + return uncommitted_flushes != nullptr; + } + + void PopAsyncFlushes() { + if (committed_flushes.empty()) { + return; + } + auto& flush_list = committed_flushes.front(); + if (!flush_list) { + committed_flushes.pop_front(); + return; + } + for (MapInterval& map : *flush_list) { + if (map->IsRegistered()) { + // TODO(Blinkhawk): Replace this for reading the asynchronous flush + FlushMap(map); + } + } + committed_flushes.pop_front(); + } + virtual BufferType GetEmptyBuffer(std::size_t size) = 0; protected: @@ -196,17 +284,30 @@ protected: const IntervalType interval{new_map->GetStart(), new_map->GetEnd()}; mapped_addresses.insert({interval, new_map}); rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1); + new_map->SetMemoryMarked(true); if (inherit_written) { MarkRegionAsWritten(new_map->GetStart(), new_map->GetEnd() - 1); new_map->MarkAsWritten(true); } } - /// Unregisters an object from the cache - void Unregister(MapInterval& map) { + void UnmarkMemory(const MapInterval& map) { + if (!map->IsMemoryMarked()) { + return; + } const std::size_t size = map->GetEnd() - map->GetStart(); rasterizer.UpdatePagesCachedCount(map->GetStart(), size, -1); + map->SetMemoryMarked(false); + } + + /// Unregisters an object from the cache + void Unregister(const MapInterval& map) { + UnmarkMemory(map); map->MarkAsRegistered(false); + if (map->IsSyncPending()) { + marked_for_unregister.remove(map); + map->SetSyncPending(false); + } if (map->IsWritten()) { UnmarkRegionAsWritten(map->GetStart(), map->GetEnd() - 1); } @@ -264,6 +365,9 @@ private: MapInterval new_map = CreateMap(new_start, new_end, new_gpu_addr); if (modified_inheritance) { new_map->MarkAsModified(true, GetModifiedTicks()); + if (Settings::IsGPULevelHigh() && Settings::values.use_asynchronous_gpu_emulation) { + MarkForAsyncFlush(new_map); + } } Register(new_map, write_inheritance); return new_map; @@ -450,6 +554,13 @@ private: return false; } + void MarkForAsyncFlush(MapInterval& map) { + if (!uncommitted_flushes) { + uncommitted_flushes = std::make_shared<std::unordered_set<MapInterval>>(); + } + uncommitted_flushes->insert(map); + } + VideoCore::RasterizerInterface& rasterizer; Core::System& system; @@ -479,6 +590,10 @@ private: u64 modified_ticks = 0; std::vector<u8> staging_buffer; + std::list<MapInterval> marked_for_unregister; + + std::shared_ptr<std::unordered_set<MapInterval>> uncommitted_flushes{}; + std::list<std::shared_ptr<std::list<MapInterval>>> committed_flushes; std::recursive_mutex mutex; }; diff --git a/src/video_core/buffer_cache/map_interval.h b/src/video_core/buffer_cache/map_interval.h index b0956029d..29d8b26f3 100644 --- a/src/video_core/buffer_cache/map_interval.h +++ b/src/video_core/buffer_cache/map_interval.h @@ -46,6 +46,22 @@ public: return is_registered; } + void SetMemoryMarked(bool is_memory_marked_) { + is_memory_marked = is_memory_marked_; + } + + bool IsMemoryMarked() const { + return is_memory_marked; + } + + void SetSyncPending(bool is_sync_pending_) { + is_sync_pending = is_sync_pending_; + } + + bool IsSyncPending() const { + return is_sync_pending; + } + VAddr GetStart() const { return start; } @@ -83,6 +99,8 @@ private: bool is_written{}; bool is_modified{}; bool is_registered{}; + bool is_memory_marked{}; + bool is_sync_pending{}; u64 ticks{}; }; diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp index 0b77afc71..324dafdcd 100644 --- a/src/video_core/dma_pusher.cpp +++ b/src/video_core/dma_pusher.cpp @@ -21,6 +21,7 @@ MICROPROFILE_DEFINE(DispatchCalls, "GPU", "Execute command buffer", MP_RGB(128, void DmaPusher::DispatchCalls() { MICROPROFILE_SCOPE(DispatchCalls); + gpu.SyncGuestHost(); // On entering GPU code, assume all memory may be touched by the ARM core. gpu.Maxwell3D().OnMemoryWrite(); @@ -32,6 +33,8 @@ void DmaPusher::DispatchCalls() { } } gpu.FlushCommands(); + gpu.SyncGuestHost(); + gpu.OnCommandListEnd(); } bool DmaPusher::Step() { diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index baa74ad4c..2824ed707 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -404,7 +404,11 @@ void Maxwell3D::ProcessQueryGet() { switch (regs.query.query_get.operation) { case Regs::QueryOperation::Release: - StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0); + if (regs.query.query_get.fence == 1) { + rasterizer.SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence); + } else { + StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0); + } break; case Regs::QueryOperation::Acquire: // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that @@ -483,7 +487,7 @@ void Maxwell3D::ProcessSyncPoint() { const u32 increment = regs.sync_info.increment.Value(); [[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value(); if (increment) { - system.GPU().IncrementSyncPoint(sync_point); + rasterizer.SignalSyncPoint(sync_point); } } diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp index c2610f992..3bfed6ab8 100644 --- a/src/video_core/engines/maxwell_dma.cpp +++ b/src/video_core/engines/maxwell_dma.cpp @@ -104,8 +104,13 @@ void MaxwellDMA::HandleCopy() { write_buffer.resize(dst_size); } - memory_manager.ReadBlock(source, read_buffer.data(), src_size); - memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); + if (Settings::IsGPULevelExtreme()) { + memory_manager.ReadBlock(source, read_buffer.data(), src_size); + memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); + } else { + memory_manager.ReadBlockUnsafe(source, read_buffer.data(), src_size); + memory_manager.ReadBlockUnsafe(dest, write_buffer.data(), dst_size); + } Texture::UnswizzleSubrect( regs.x_count, regs.y_count, regs.dst_pitch, regs.src_params.size_x, bytes_per_pixel, @@ -136,7 +141,7 @@ void MaxwellDMA::HandleCopy() { write_buffer.resize(dst_size); } - if (Settings::values.use_accurate_gpu_emulation) { + if (Settings::IsGPULevelExtreme()) { memory_manager.ReadBlock(source, read_buffer.data(), src_size); memory_manager.ReadBlock(dest, write_buffer.data(), dst_size); } else { diff --git a/src/video_core/fence_manager.h b/src/video_core/fence_manager.h new file mode 100644 index 000000000..dabd1588c --- /dev/null +++ b/src/video_core/fence_manager.h @@ -0,0 +1,170 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <algorithm> +#include <array> +#include <memory> +#include <queue> + +#include "common/assert.h" +#include "common/common_types.h" +#include "core/core.h" +#include "core/memory.h" +#include "core/settings.h" +#include "video_core/gpu.h" +#include "video_core/memory_manager.h" +#include "video_core/rasterizer_interface.h" + +namespace VideoCommon { + +class FenceBase { +public: + FenceBase(u32 payload, bool is_stubbed) + : address{}, payload{payload}, is_semaphore{false}, is_stubbed{is_stubbed} {} + + FenceBase(GPUVAddr address, u32 payload, bool is_stubbed) + : address{address}, payload{payload}, is_semaphore{true}, is_stubbed{is_stubbed} {} + + GPUVAddr GetAddress() const { + return address; + } + + u32 GetPayload() const { + return payload; + } + + bool IsSemaphore() const { + return is_semaphore; + } + +private: + GPUVAddr address; + u32 payload; + bool is_semaphore; + +protected: + bool is_stubbed; +}; + +template <typename TFence, typename TTextureCache, typename TTBufferCache, typename TQueryCache> +class FenceManager { +public: + void SignalSemaphore(GPUVAddr addr, u32 value) { + TryReleasePendingFences(); + const bool should_flush = ShouldFlush(); + CommitAsyncFlushes(); + TFence new_fence = CreateFence(addr, value, !should_flush); + fences.push(new_fence); + QueueFence(new_fence); + if (should_flush) { + rasterizer.FlushCommands(); + } + rasterizer.SyncGuestHost(); + } + + void SignalSyncPoint(u32 value) { + TryReleasePendingFences(); + const bool should_flush = ShouldFlush(); + CommitAsyncFlushes(); + TFence new_fence = CreateFence(value, !should_flush); + fences.push(new_fence); + QueueFence(new_fence); + if (should_flush) { + rasterizer.FlushCommands(); + } + rasterizer.SyncGuestHost(); + } + + void WaitPendingFences() { + auto& gpu{system.GPU()}; + auto& memory_manager{gpu.MemoryManager()}; + while (!fences.empty()) { + TFence& current_fence = fences.front(); + if (ShouldWait()) { + WaitFence(current_fence); + } + PopAsyncFlushes(); + if (current_fence->IsSemaphore()) { + memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); + } else { + gpu.IncrementSyncPoint(current_fence->GetPayload()); + } + fences.pop(); + } + } + +protected: + FenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer, + TTextureCache& texture_cache, TTBufferCache& buffer_cache, + TQueryCache& query_cache) + : system{system}, rasterizer{rasterizer}, texture_cache{texture_cache}, + buffer_cache{buffer_cache}, query_cache{query_cache} {} + + virtual ~FenceManager() {} + + /// Creates a Sync Point Fence Interface, does not create a backend fence if 'is_stubbed' is + /// true + virtual TFence CreateFence(u32 value, bool is_stubbed) = 0; + /// Creates a Semaphore Fence Interface, does not create a backend fence if 'is_stubbed' is true + virtual TFence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) = 0; + /// Queues a fence into the backend if the fence isn't stubbed. + virtual void QueueFence(TFence& fence) = 0; + /// Notifies that the backend fence has been signaled/reached in host GPU. + virtual bool IsFenceSignaled(TFence& fence) const = 0; + /// Waits until a fence has been signalled by the host GPU. + virtual void WaitFence(TFence& fence) = 0; + + Core::System& system; + VideoCore::RasterizerInterface& rasterizer; + TTextureCache& texture_cache; + TTBufferCache& buffer_cache; + TQueryCache& query_cache; + +private: + void TryReleasePendingFences() { + auto& gpu{system.GPU()}; + auto& memory_manager{gpu.MemoryManager()}; + while (!fences.empty()) { + TFence& current_fence = fences.front(); + if (ShouldWait() && !IsFenceSignaled(current_fence)) { + return; + } + PopAsyncFlushes(); + if (current_fence->IsSemaphore()) { + memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); + } else { + gpu.IncrementSyncPoint(current_fence->GetPayload()); + } + fences.pop(); + } + } + + bool ShouldWait() const { + return texture_cache.ShouldWaitAsyncFlushes() || buffer_cache.ShouldWaitAsyncFlushes() || + query_cache.ShouldWaitAsyncFlushes(); + } + + bool ShouldFlush() const { + return texture_cache.HasUncommittedFlushes() || buffer_cache.HasUncommittedFlushes() || + query_cache.HasUncommittedFlushes(); + } + + void PopAsyncFlushes() { + texture_cache.PopAsyncFlushes(); + buffer_cache.PopAsyncFlushes(); + query_cache.PopAsyncFlushes(); + } + + void CommitAsyncFlushes() { + texture_cache.CommitAsyncFlushes(); + buffer_cache.CommitAsyncFlushes(); + query_cache.CommitAsyncFlushes(); + } + + std::queue<TFence> fences; +}; + +} // namespace VideoCommon diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index a606f4abd..3b7572d61 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -125,6 +125,28 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) { return true; } +u64 GPU::RequestFlush(VAddr addr, std::size_t size) { + std::unique_lock lck{flush_request_mutex}; + const u64 fence = ++last_flush_fence; + flush_requests.emplace_back(fence, addr, size); + return fence; +} + +void GPU::TickWork() { + std::unique_lock lck{flush_request_mutex}; + while (!flush_requests.empty()) { + auto& request = flush_requests.front(); + const u64 fence = request.fence; + const VAddr addr = request.addr; + const std::size_t size = request.size; + flush_requests.pop_front(); + flush_request_mutex.unlock(); + renderer->Rasterizer().FlushRegion(addr, size); + current_flush_fence.store(fence); + flush_request_mutex.lock(); + } +} + u64 GPU::GetTicks() const { // This values were reversed engineered by fincs from NVN // The gpu clock is reported in units of 385/625 nanoseconds @@ -142,6 +164,13 @@ void GPU::FlushCommands() { renderer->Rasterizer().FlushCommands(); } +void GPU::SyncGuestHost() { + renderer->Rasterizer().SyncGuestHost(); +} + +void GPU::OnCommandListEnd() { + renderer->Rasterizer().ReleaseFences(); +} // Note that, traditionally, methods are treated as 4-byte addressable locations, and hence // their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4. // So the values you see in docs might be multiplied by 4. diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 1a2d747be..5e3eb94e9 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -155,7 +155,23 @@ public: /// Calls a GPU method. void CallMethod(const MethodCall& method_call); + /// Flush all current written commands into the host GPU for execution. void FlushCommands(); + /// Synchronizes CPU writes with Host GPU memory. + void SyncGuestHost(); + /// Signal the ending of command list. + virtual void OnCommandListEnd(); + + /// Request a host GPU memory flush from the CPU. + u64 RequestFlush(VAddr addr, std::size_t size); + + /// Obtains current flush request fence id. + u64 CurrentFlushRequestFence() const { + return current_flush_fence.load(std::memory_order_relaxed); + } + + /// Tick pending requests within the GPU. + void TickWork(); /// Returns a reference to the Maxwell3D GPU engine. Engines::Maxwell3D& Maxwell3D(); @@ -325,6 +341,19 @@ private: std::condition_variable sync_cv; + struct FlushRequest { + FlushRequest(u64 fence, VAddr addr, std::size_t size) + : fence{fence}, addr{addr}, size{size} {} + u64 fence; + VAddr addr; + std::size_t size; + }; + + std::list<FlushRequest> flush_requests; + std::atomic<u64> current_flush_fence{}; + u64 last_flush_fence{}; + std::mutex flush_request_mutex; + const bool is_async; }; diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp index 20e73a37e..53305ab43 100644 --- a/src/video_core/gpu_asynch.cpp +++ b/src/video_core/gpu_asynch.cpp @@ -52,4 +52,8 @@ void GPUAsynch::WaitIdle() const { gpu_thread.WaitIdle(); } +void GPUAsynch::OnCommandListEnd() { + gpu_thread.OnCommandListEnd(); +} + } // namespace VideoCommon diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h index 03fd0eef0..517658612 100644 --- a/src/video_core/gpu_asynch.h +++ b/src/video_core/gpu_asynch.h @@ -32,6 +32,8 @@ public: void FlushAndInvalidateRegion(VAddr addr, u64 size) override; void WaitIdle() const override; + void OnCommandListEnd() override; + protected: void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override; diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 10cda686b..c3bb4fe06 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -6,6 +6,7 @@ #include "common/microprofile.h" #include "core/core.h" #include "core/frontend/emu_window.h" +#include "core/settings.h" #include "video_core/dma_pusher.h" #include "video_core/gpu.h" #include "video_core/gpu_thread.h" @@ -14,8 +15,9 @@ namespace VideoCommon::GPUThread { /// Runs the GPU thread -static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, - Tegra::DmaPusher& dma_pusher, SynchState& state) { +static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, + Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher, + SynchState& state) { MicroProfileOnThreadCreate("GpuThread"); // Wait for first GPU command before acquiring the window context @@ -37,10 +39,14 @@ static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::Graphic dma_pusher.DispatchCalls(); } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr); + } else if (const auto data = std::get_if<OnCommandListEndCommand>(&next.data)) { + renderer.Rasterizer().ReleaseFences(); + } else if (const auto data = std::get_if<GPUTickCommand>(&next.data)) { + system.GPU().TickWork(); } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { renderer.Rasterizer().FlushRegion(data->addr, data->size); } else if (const auto data = std::get_if<InvalidateRegionCommand>(&next.data)) { - renderer.Rasterizer().InvalidateRegion(data->addr, data->size); + renderer.Rasterizer().OnCPUWrite(data->addr, data->size); } else if (std::holds_alternative<EndProcessingCommand>(next.data)) { return; } else { @@ -65,8 +71,8 @@ ThreadManager::~ThreadManager() { void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher) { - thread = std::thread{RunThread, std::ref(renderer), std::ref(context), std::ref(dma_pusher), - std::ref(state)}; + thread = std::thread{RunThread, std::ref(system), std::ref(renderer), + std::ref(context), std::ref(dma_pusher), std::ref(state)}; } void ThreadManager::SubmitList(Tegra::CommandList&& entries) { @@ -78,16 +84,29 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { } void ThreadManager::FlushRegion(VAddr addr, u64 size) { - PushCommand(FlushRegionCommand(addr, size)); + if (!Settings::IsGPULevelHigh()) { + PushCommand(FlushRegionCommand(addr, size)); + return; + } + if (!Settings::IsGPULevelExtreme()) { + return; + } + if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) { + auto& gpu = system.GPU(); + u64 fence = gpu.RequestFlush(addr, size); + PushCommand(GPUTickCommand()); + while (fence > gpu.CurrentFlushRequestFence()) { + } + } } void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { - system.Renderer().Rasterizer().InvalidateRegion(addr, size); + system.Renderer().Rasterizer().OnCPUWrite(addr, size); } void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) { // Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important - InvalidateRegion(addr, size); + system.Renderer().Rasterizer().OnCPUWrite(addr, size); } void ThreadManager::WaitIdle() const { @@ -95,6 +114,10 @@ void ThreadManager::WaitIdle() const { } } +void ThreadManager::OnCommandListEnd() { + PushCommand(OnCommandListEndCommand()); +} + u64 ThreadManager::PushCommand(CommandData&& command_data) { const u64 fence{++state.last_fence}; state.queue.Push(CommandDataContainer(std::move(command_data), fence)); diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index cd74ad330..5a28335d6 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -70,9 +70,16 @@ struct FlushAndInvalidateRegionCommand final { u64 size; }; +/// Command called within the gpu, to schedule actions after a command list end +struct OnCommandListEndCommand final {}; + +/// Command to make the gpu look into pending requests +struct GPUTickCommand final {}; + using CommandData = std::variant<EndProcessingCommand, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand, - InvalidateRegionCommand, FlushAndInvalidateRegionCommand>; + InvalidateRegionCommand, FlushAndInvalidateRegionCommand, OnCommandListEndCommand, + GPUTickCommand>; struct CommandDataContainer { CommandDataContainer() = default; @@ -122,6 +129,8 @@ public: // Wait until the gpu thread is idle. void WaitIdle() const; + void OnCommandListEnd(); + private: /// Pushes a command to be executed by the GPU thread u64 PushCommand(CommandData&& command_data); diff --git a/src/video_core/query_cache.h b/src/video_core/query_cache.h index 5ea2b01f2..2f75f8801 100644 --- a/src/video_core/query_cache.h +++ b/src/video_core/query_cache.h @@ -12,10 +12,12 @@ #include <mutex> #include <optional> #include <unordered_map> +#include <unordered_set> #include <vector> #include "common/assert.h" #include "core/core.h" +#include "core/settings.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/gpu.h" #include "video_core/memory_manager.h" @@ -130,6 +132,9 @@ public: } query->BindCounter(Stream(type).Current(), timestamp); + if (Settings::values.use_asynchronous_gpu_emulation) { + AsyncFlushQuery(cpu_addr); + } } /// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch. @@ -170,6 +175,37 @@ public: return streams[static_cast<std::size_t>(type)]; } + void CommitAsyncFlushes() { + committed_flushes.push_back(uncommitted_flushes); + uncommitted_flushes.reset(); + } + + bool HasUncommittedFlushes() const { + return uncommitted_flushes != nullptr; + } + + bool ShouldWaitAsyncFlushes() const { + if (committed_flushes.empty()) { + return false; + } + return committed_flushes.front() != nullptr; + } + + void PopAsyncFlushes() { + if (committed_flushes.empty()) { + return; + } + auto& flush_list = committed_flushes.front(); + if (!flush_list) { + committed_flushes.pop_front(); + return; + } + for (VAddr query_address : *flush_list) { + FlushAndRemoveRegion(query_address, 4); + } + committed_flushes.pop_front(); + } + protected: std::array<QueryPool, VideoCore::NumQueryTypes> query_pools; @@ -224,6 +260,13 @@ private: return found != std::end(contents) ? &*found : nullptr; } + void AsyncFlushQuery(VAddr addr) { + if (!uncommitted_flushes) { + uncommitted_flushes = std::make_shared<std::unordered_set<VAddr>>(); + } + uncommitted_flushes->insert(addr); + } + static constexpr std::uintptr_t PAGE_SIZE = 4096; static constexpr unsigned PAGE_SHIFT = 12; @@ -235,6 +278,9 @@ private: std::unordered_map<u64, std::vector<CachedQuery>> cached_queries; std::array<CounterStream, VideoCore::NumQueryTypes> streams; + + std::shared_ptr<std::unordered_set<VAddr>> uncommitted_flushes{}; + std::list<std::shared_ptr<std::unordered_set<VAddr>>> committed_flushes; }; template <class QueryCache, class HostCounter> diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index 8ae5b9c4e..603f61952 100644 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -49,15 +49,33 @@ public: /// Records a GPU query and caches it virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0; + /// Signal a GPU based semaphore as a fence + virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0; + + /// Signal a GPU based syncpoint as a fence + virtual void SignalSyncPoint(u32 value) = 0; + + /// Release all pending fences. + virtual void ReleaseFences() = 0; + /// Notify rasterizer that all caches should be flushed to Switch memory virtual void FlushAll() = 0; /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory virtual void FlushRegion(VAddr addr, u64 size) = 0; + /// Check if the the specified memory area requires flushing to CPU Memory. + virtual bool MustFlushRegion(VAddr addr, u64 size) = 0; + /// Notify rasterizer that any caches of the specified region should be invalidated virtual void InvalidateRegion(VAddr addr, u64 size) = 0; + /// Notify rasterizer that any caches of the specified region are desync with guest + virtual void OnCPUWrite(VAddr addr, u64 size) = 0; + + /// Sync memory between guest and host. + virtual void SyncGuestHost() = 0; + /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory /// and invalidated virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0; diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index cb5792407..4efce0de7 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -52,7 +52,7 @@ Buffer OGLBufferCache::CreateBlock(VAddr cpu_addr, std::size_t size) { } void OGLBufferCache::WriteBarrier() { - glMemoryBarrier(GL_ALL_BARRIER_BITS); + glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); } GLuint OGLBufferCache::ToHandle(const Buffer& buffer) { @@ -72,6 +72,7 @@ void OGLBufferCache::UploadBlockData(const Buffer& buffer, std::size_t offset, s void OGLBufferCache::DownloadBlockData(const Buffer& buffer, std::size_t offset, std::size_t size, u8* data) { MICROPROFILE_SCOPE(OpenGL_Buffer_Download); + glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); glGetNamedBufferSubData(buffer->GetHandle(), static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size), data); } diff --git a/src/video_core/renderer_opengl/gl_fence_manager.cpp b/src/video_core/renderer_opengl/gl_fence_manager.cpp new file mode 100644 index 000000000..99ddcb3f8 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_fence_manager.cpp @@ -0,0 +1,72 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" + +#include "video_core/renderer_opengl/gl_fence_manager.h" + +namespace OpenGL { + +GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed) + : VideoCommon::FenceBase(payload, is_stubbed), sync_object{} {} + +GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed) + : VideoCommon::FenceBase(address, payload, is_stubbed), sync_object{} {} + +GLInnerFence::~GLInnerFence() = default; + +void GLInnerFence::Queue() { + if (is_stubbed) { + return; + } + ASSERT(sync_object.handle == 0); + sync_object.Create(); +} + +bool GLInnerFence::IsSignaled() const { + if (is_stubbed) { + return true; + } + ASSERT(sync_object.handle != 0); + GLsizei length; + GLint sync_status; + glGetSynciv(sync_object.handle, GL_SYNC_STATUS, sizeof(GLint), &length, &sync_status); + return sync_status == GL_SIGNALED; +} + +void GLInnerFence::Wait() { + if (is_stubbed) { + return; + } + ASSERT(sync_object.handle != 0); + glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED); +} + +FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, + VideoCore::RasterizerInterface& rasterizer, + TextureCacheOpenGL& texture_cache, + OGLBufferCache& buffer_cache, QueryCache& query_cache) + : GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache) {} + +Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) { + return std::make_shared<GLInnerFence>(value, is_stubbed); +} + +Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) { + return std::make_shared<GLInnerFence>(addr, value, is_stubbed); +} + +void FenceManagerOpenGL::QueueFence(Fence& fence) { + fence->Queue(); +} + +bool FenceManagerOpenGL::IsFenceSignaled(Fence& fence) const { + return fence->IsSignaled(); +} + +void FenceManagerOpenGL::WaitFence(Fence& fence) { + fence->Wait(); +} + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_fence_manager.h b/src/video_core/renderer_opengl/gl_fence_manager.h new file mode 100644 index 000000000..c917b3343 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_fence_manager.h @@ -0,0 +1,53 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include <glad/glad.h> + +#include "common/common_types.h" +#include "video_core/fence_manager.h" +#include "video_core/renderer_opengl/gl_buffer_cache.h" +#include "video_core/renderer_opengl/gl_query_cache.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_texture_cache.h" + +namespace OpenGL { + +class GLInnerFence : public VideoCommon::FenceBase { +public: + GLInnerFence(u32 payload, bool is_stubbed); + GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed); + ~GLInnerFence(); + + void Queue(); + + bool IsSignaled() const; + + void Wait(); + +private: + OGLSync sync_object; +}; + +using Fence = std::shared_ptr<GLInnerFence>; +using GenericFenceManager = + VideoCommon::FenceManager<Fence, TextureCacheOpenGL, OGLBufferCache, QueryCache>; + +class FenceManagerOpenGL final : public GenericFenceManager { +public: + FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer, + TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache, + QueryCache& query_cache); + +protected: + Fence CreateFence(u32 value, bool is_stubbed) override; + Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override; + void QueueFence(Fence& fence) override; + bool IsFenceSignaled(Fence& fence) const override; + void WaitFence(Fence& fence) override; +}; + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 175374f0d..4c16c89d2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -99,9 +99,10 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind ScreenInfo& info, GLShader::ProgramManager& program_manager, StateTracker& state_tracker) : RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device, state_tracker}, - shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, system{system}, - screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker}, - buffer_cache{*this, system, device, STREAM_BUFFER_SIZE} { + shader_cache{*this, system, emu_window, device}, query_cache{system, *this}, + buffer_cache{*this, system, device, STREAM_BUFFER_SIZE}, + fence_manager{system, *this, texture_cache, buffer_cache, query_cache}, system{system}, + screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker} { CheckExtensions(); } @@ -599,6 +600,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { EndTransformFeedback(); ++num_queued_commands; + + system.GPU().TickWork(); } void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { @@ -649,6 +652,13 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { query_cache.FlushRegion(addr, size); } +bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) { + if (!Settings::IsGPULevelHigh()) { + return buffer_cache.MustFlushRegion(addr, size); + } + return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size); +} + void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); if (addr == 0 || size == 0) { @@ -660,8 +670,52 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { query_cache.InvalidateRegion(addr, size); } +void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) { + MICROPROFILE_SCOPE(OpenGL_CacheManagement); + if (addr == 0 || size == 0) { + return; + } + texture_cache.OnCPUWrite(addr, size); + shader_cache.InvalidateRegion(addr, size); + buffer_cache.OnCPUWrite(addr, size); + query_cache.InvalidateRegion(addr, size); +} + +void RasterizerOpenGL::SyncGuestHost() { + MICROPROFILE_SCOPE(OpenGL_CacheManagement); + texture_cache.SyncGuestHost(); + buffer_cache.SyncGuestHost(); +} + +void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) { + auto& gpu{system.GPU()}; + if (!gpu.IsAsync()) { + auto& memory_manager{gpu.MemoryManager()}; + memory_manager.Write<u32>(addr, value); + return; + } + fence_manager.SignalSemaphore(addr, value); +} + +void RasterizerOpenGL::SignalSyncPoint(u32 value) { + auto& gpu{system.GPU()}; + if (!gpu.IsAsync()) { + gpu.IncrementSyncPoint(value); + return; + } + fence_manager.SignalSyncPoint(value); +} + +void RasterizerOpenGL::ReleaseFences() { + auto& gpu{system.GPU()}; + if (!gpu.IsAsync()) { + return; + } + fence_manager.WaitPendingFences(); +} + void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) { - if (Settings::values.use_accurate_gpu_emulation) { + if (Settings::IsGPULevelExtreme()) { FlushRegion(addr, size); } InvalidateRegion(addr, size); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index caea174d2..ebd2173eb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -23,6 +23,7 @@ #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_device.h" +#include "video_core/renderer_opengl/gl_fence_manager.h" #include "video_core/renderer_opengl/gl_framebuffer_cache.h" #include "video_core/renderer_opengl/gl_query_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" @@ -66,7 +67,13 @@ public: void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override; void FlushAll() override; void FlushRegion(VAddr addr, u64 size) override; + bool MustFlushRegion(VAddr addr, u64 size) override; void InvalidateRegion(VAddr addr, u64 size) override; + void OnCPUWrite(VAddr addr, u64 size) override; + void SyncGuestHost() override; + void SignalSemaphore(GPUVAddr addr, u32 value) override; + void SignalSyncPoint(u32 value) override; + void ReleaseFences() override; void FlushAndInvalidateRegion(VAddr addr, u64 size) override; void FlushCommands() override; void TickFrame() override; @@ -222,6 +229,8 @@ private: SamplerCacheOpenGL sampler_cache; FramebufferCacheOpenGL framebuffer_cache; QueryCache query_cache; + OGLBufferCache buffer_cache; + FenceManagerOpenGL fence_manager; Core::System& system; ScreenInfo& screen_info; @@ -229,7 +238,6 @@ private: StateTracker& state_tracker; static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; - OGLBufferCache buffer_cache; GLint vertex_binding = 0; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 6d2ff20f9..f63156b8d 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -448,7 +448,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { // Look up shader in the cache based on address const auto cpu_addr{memory_manager.GpuToCpuAddress(address)}; - Shader shader{cpu_addr ? TryGet(*cpu_addr) : nullptr}; + Shader shader{cpu_addr ? TryGet(*cpu_addr) : null_shader}; if (shader) { return last_shaders[static_cast<std::size_t>(program)] = shader; } @@ -477,7 +477,12 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { const std::size_t size_in_bytes = code.size() * sizeof(u64); shader = CachedShader::CreateFromCache(params, found->second, size_in_bytes); } - Register(shader); + + if (cpu_addr) { + Register(shader); + } else { + null_shader = shader; + } return last_shaders[static_cast<std::size_t>(program)] = shader; } @@ -486,7 +491,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) { auto& memory_manager{system.GPU().MemoryManager()}; const auto cpu_addr{memory_manager.GpuToCpuAddress(code_addr)}; - auto kernel = cpu_addr ? TryGet(*cpu_addr) : nullptr; + auto kernel = cpu_addr ? TryGet(*cpu_addr) : null_kernel; if (kernel) { return kernel; } @@ -507,7 +512,11 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) { kernel = CachedShader::CreateFromCache(params, found->second, size_in_bytes); } - Register(kernel); + if (cpu_addr) { + Register(kernel); + } else { + null_kernel = kernel; + } return kernel; } diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index c836df5bd..91690b470 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -125,6 +125,9 @@ private: ShaderDiskCacheOpenGL disk_cache; std::unordered_map<u64, PrecompiledShader> runtime_cache; + Shader null_shader{}; + Shader null_kernel{}; + std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; }; diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.cpp b/src/video_core/renderer_vulkan/vk_fence_manager.cpp new file mode 100644 index 000000000..a02be5487 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_fence_manager.cpp @@ -0,0 +1,101 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <memory> +#include <thread> + +#include "video_core/renderer_vulkan/vk_buffer_cache.h" +#include "video_core/renderer_vulkan/vk_device.h" +#include "video_core/renderer_vulkan/vk_fence_manager.h" +#include "video_core/renderer_vulkan/vk_scheduler.h" +#include "video_core/renderer_vulkan/vk_texture_cache.h" +#include "video_core/renderer_vulkan/wrapper.h" + +namespace Vulkan { + +InnerFence::InnerFence(const VKDevice& device, VKScheduler& scheduler, u32 payload, bool is_stubbed) + : VideoCommon::FenceBase(payload, is_stubbed), device{device}, scheduler{scheduler} {} + +InnerFence::InnerFence(const VKDevice& device, VKScheduler& scheduler, GPUVAddr address, + u32 payload, bool is_stubbed) + : VideoCommon::FenceBase(address, payload, is_stubbed), device{device}, scheduler{scheduler} {} + +InnerFence::~InnerFence() = default; + +void InnerFence::Queue() { + if (is_stubbed) { + return; + } + ASSERT(!event); + + event = device.GetLogical().CreateEvent(); + ticks = scheduler.Ticks(); + + scheduler.RequestOutsideRenderPassOperationContext(); + scheduler.Record([event = *event](vk::CommandBuffer cmdbuf) { + cmdbuf.SetEvent(event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT); + }); +} + +bool InnerFence::IsSignaled() const { + if (is_stubbed) { + return true; + } + ASSERT(event); + return IsEventSignalled(); +} + +void InnerFence::Wait() { + if (is_stubbed) { + return; + } + ASSERT(event); + + if (ticks >= scheduler.Ticks()) { + scheduler.Flush(); + } + while (!IsEventSignalled()) { + std::this_thread::yield(); + } +} + +bool InnerFence::IsEventSignalled() const { + switch (const VkResult result = event.GetStatus()) { + case VK_EVENT_SET: + return true; + case VK_EVENT_RESET: + return false; + default: + throw vk::Exception(result); + } +} + +VKFenceManager::VKFenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer, + const VKDevice& device, VKScheduler& scheduler, + VKTextureCache& texture_cache, VKBufferCache& buffer_cache, + VKQueryCache& query_cache) + : GenericFenceManager(system, rasterizer, texture_cache, buffer_cache, query_cache), + device{device}, scheduler{scheduler} {} + +Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) { + return std::make_shared<InnerFence>(device, scheduler, value, is_stubbed); +} + +Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) { + return std::make_shared<InnerFence>(device, scheduler, addr, value, is_stubbed); +} + +void VKFenceManager::QueueFence(Fence& fence) { + fence->Queue(); +} + +bool VKFenceManager::IsFenceSignaled(Fence& fence) const { + return fence->IsSignaled(); +} + +void VKFenceManager::WaitFence(Fence& fence) { + fence->Wait(); +} + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.h b/src/video_core/renderer_vulkan/vk_fence_manager.h new file mode 100644 index 000000000..04d07fe6a --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_fence_manager.h @@ -0,0 +1,74 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> + +#include "video_core/fence_manager.h" +#include "video_core/renderer_vulkan/wrapper.h" + +namespace Core { +class System; +} + +namespace VideoCore { +class RasterizerInterface; +} + +namespace Vulkan { + +class VKBufferCache; +class VKDevice; +class VKQueryCache; +class VKScheduler; +class VKTextureCache; + +class InnerFence : public VideoCommon::FenceBase { +public: + explicit InnerFence(const VKDevice& device, VKScheduler& scheduler, u32 payload, + bool is_stubbed); + explicit InnerFence(const VKDevice& device, VKScheduler& scheduler, GPUVAddr address, + u32 payload, bool is_stubbed); + ~InnerFence(); + + void Queue(); + + bool IsSignaled() const; + + void Wait(); + +private: + bool IsEventSignalled() const; + + const VKDevice& device; + VKScheduler& scheduler; + vk::Event event; + u64 ticks = 0; +}; +using Fence = std::shared_ptr<InnerFence>; + +using GenericFenceManager = + VideoCommon::FenceManager<Fence, VKTextureCache, VKBufferCache, VKQueryCache>; + +class VKFenceManager final : public GenericFenceManager { +public: + explicit VKFenceManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer, + const VKDevice& device, VKScheduler& scheduler, + VKTextureCache& texture_cache, VKBufferCache& buffer_cache, + VKQueryCache& query_cache); + +protected: + Fence CreateFence(u32 value, bool is_stubbed) override; + Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override; + void QueueFence(Fence& fence) override; + bool IsFenceSignaled(Fence& fence) const override; + void WaitFence(Fence& fence) override; + +private: + const VKDevice& device; + VKScheduler& scheduler; +}; + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index a792130fd..91b1b16a5 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -207,7 +207,7 @@ std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() { const GPUVAddr program_addr{GetShaderAddress(system, program)}; const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr); ASSERT(cpu_addr); - auto shader = cpu_addr ? TryGet(*cpu_addr) : nullptr; + auto shader = cpu_addr ? TryGet(*cpu_addr) : null_shader; if (!shader) { const auto host_ptr{memory_manager.GetPointer(program_addr)}; @@ -218,7 +218,11 @@ std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() { shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr, std::move(code), stage_offset); - Register(shader); + if (cpu_addr) { + Register(shader); + } else { + null_shader = shader; + } } shaders[index] = std::move(shader); } @@ -261,7 +265,7 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr); ASSERT(cpu_addr); - auto shader = cpu_addr ? TryGet(*cpu_addr) : nullptr; + auto shader = cpu_addr ? TryGet(*cpu_addr) : null_kernel; if (!shader) { // No shader found - create a new one const auto host_ptr = memory_manager.GetPointer(program_addr); @@ -271,7 +275,11 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute, program_addr, *cpu_addr, std::move(code), kernel_main_offset); - Register(shader); + if (cpu_addr) { + Register(shader); + } else { + null_kernel = shader; + } } Specialization specialization; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h index 7ccdb7083..602a0a340 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h @@ -182,6 +182,9 @@ private: VKUpdateDescriptorQueue& update_descriptor_queue; VKRenderPassCache& renderpass_cache; + Shader null_shader{}; + Shader null_kernel{}; + std::array<Shader, Maxwell::MaxShaderProgram> last_shaders; GraphicsPipelineCacheKey last_graphics_key; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index b58a88664..8a1f57891 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -17,6 +17,7 @@ #include "common/microprofile.h" #include "core/core.h" #include "core/memory.h" +#include "core/settings.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_vulkan/fixed_pipeline_state.h" @@ -299,7 +300,9 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue, renderpass_cache), buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool), - sampler_cache(device), query_cache(system, *this, device, scheduler) { + sampler_cache(device), + fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache), + query_cache(system, *this, device, scheduler) { scheduler.SetQueryCache(query_cache); } @@ -360,6 +363,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) { }); EndTransformFeedback(); + + system.GPU().TickWork(); } void RasterizerVulkan::Clear() { @@ -504,6 +509,13 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) { query_cache.FlushRegion(addr, size); } +bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) { + if (!Settings::IsGPULevelHigh()) { + return buffer_cache.MustFlushRegion(addr, size); + } + return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size); +} + void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) { if (addr == 0 || size == 0) { return; @@ -514,6 +526,47 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) { query_cache.InvalidateRegion(addr, size); } +void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) { + if (addr == 0 || size == 0) { + return; + } + texture_cache.OnCPUWrite(addr, size); + pipeline_cache.InvalidateRegion(addr, size); + buffer_cache.OnCPUWrite(addr, size); + query_cache.InvalidateRegion(addr, size); +} + +void RasterizerVulkan::SyncGuestHost() { + texture_cache.SyncGuestHost(); + buffer_cache.SyncGuestHost(); +} + +void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) { + auto& gpu{system.GPU()}; + if (!gpu.IsAsync()) { + gpu.MemoryManager().Write<u32>(addr, value); + return; + } + fence_manager.SignalSemaphore(addr, value); +} + +void RasterizerVulkan::SignalSyncPoint(u32 value) { + auto& gpu{system.GPU()}; + if (!gpu.IsAsync()) { + gpu.IncrementSyncPoint(value); + return; + } + fence_manager.SignalSyncPoint(value); +} + +void RasterizerVulkan::ReleaseFences() { + auto& gpu{system.GPU()}; + if (!gpu.IsAsync()) { + return; + } + fence_manager.WaitPendingFences(); +} + void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) { FlushRegion(addr, size); InvalidateRegion(addr, size); diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index d9108f862..2fa46b0cc 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -21,6 +21,7 @@ #include "video_core/renderer_vulkan/vk_buffer_cache.h" #include "video_core/renderer_vulkan/vk_compute_pass.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" +#include "video_core/renderer_vulkan/vk_fence_manager.h" #include "video_core/renderer_vulkan/vk_memory_manager.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" #include "video_core/renderer_vulkan/vk_query_cache.h" @@ -118,7 +119,13 @@ public: void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override; void FlushAll() override; void FlushRegion(VAddr addr, u64 size) override; + bool MustFlushRegion(VAddr addr, u64 size) override; void InvalidateRegion(VAddr addr, u64 size) override; + void OnCPUWrite(VAddr addr, u64 size) override; + void SyncGuestHost() override; + void SignalSemaphore(GPUVAddr addr, u32 value) override; + void SignalSyncPoint(u32 value) override; + void ReleaseFences() override; void FlushAndInvalidateRegion(VAddr addr, u64 size) override; void FlushCommands() override; void TickFrame() override; @@ -261,6 +268,7 @@ private: VKPipelineCache pipeline_cache; VKBufferCache buffer_cache; VKSamplerCache sampler_cache; + VKFenceManager fence_manager; VKQueryCache query_cache; std::array<View, Maxwell::NumRenderTargets> color_attachments; diff --git a/src/video_core/renderer_vulkan/wrapper.cpp b/src/video_core/renderer_vulkan/wrapper.cpp index 3a52a3a6f..539f3c974 100644 --- a/src/video_core/renderer_vulkan/wrapper.cpp +++ b/src/video_core/renderer_vulkan/wrapper.cpp @@ -63,6 +63,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { X(vkCmdSetBlendConstants); X(vkCmdSetDepthBias); X(vkCmdSetDepthBounds); + X(vkCmdSetEvent); X(vkCmdSetScissor); X(vkCmdSetStencilCompareMask); X(vkCmdSetStencilReference); @@ -75,6 +76,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { X(vkCreateDescriptorPool); X(vkCreateDescriptorSetLayout); X(vkCreateDescriptorUpdateTemplateKHR); + X(vkCreateEvent); X(vkCreateFence); X(vkCreateFramebuffer); X(vkCreateGraphicsPipelines); @@ -93,6 +95,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { X(vkDestroyDescriptorPool); X(vkDestroyDescriptorSetLayout); X(vkDestroyDescriptorUpdateTemplateKHR); + X(vkDestroyEvent); X(vkDestroyFence); X(vkDestroyFramebuffer); X(vkDestroyImage); @@ -112,6 +115,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept { X(vkFreeMemory); X(vkGetBufferMemoryRequirements); X(vkGetDeviceQueue); + X(vkGetEventStatus); X(vkGetFenceStatus); X(vkGetImageMemoryRequirements); X(vkGetQueryPoolResults); @@ -269,6 +273,10 @@ void Destroy(VkDevice device, VkDeviceMemory handle, const DeviceDispatch& dld) dld.vkFreeMemory(device, handle, nullptr); } +void Destroy(VkDevice device, VkEvent handle, const DeviceDispatch& dld) noexcept { + dld.vkDestroyEvent(device, handle, nullptr); +} + void Destroy(VkDevice device, VkFence handle, const DeviceDispatch& dld) noexcept { dld.vkDestroyFence(device, handle, nullptr); } @@ -599,6 +607,16 @@ ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) cons return ShaderModule(object, handle, *dld); } +Event Device::CreateEvent() const { + VkEventCreateInfo ci; + ci.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO; + ci.pNext = nullptr; + ci.flags = 0; + VkEvent object; + Check(dld->vkCreateEvent(handle, &ci, nullptr, &object)); + return Event(object, handle, *dld); +} + SwapchainKHR Device::CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const { VkSwapchainKHR object; Check(dld->vkCreateSwapchainKHR(handle, &ci, nullptr, &object)); diff --git a/src/video_core/renderer_vulkan/wrapper.h b/src/video_core/renderer_vulkan/wrapper.h index 6fe0294d8..bda16a2cb 100644 --- a/src/video_core/renderer_vulkan/wrapper.h +++ b/src/video_core/renderer_vulkan/wrapper.h @@ -199,6 +199,7 @@ struct DeviceDispatch : public InstanceDispatch { PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants; PFN_vkCmdSetDepthBias vkCmdSetDepthBias; PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds; + PFN_vkCmdSetEvent vkCmdSetEvent; PFN_vkCmdSetScissor vkCmdSetScissor; PFN_vkCmdSetStencilCompareMask vkCmdSetStencilCompareMask; PFN_vkCmdSetStencilReference vkCmdSetStencilReference; @@ -211,6 +212,7 @@ struct DeviceDispatch : public InstanceDispatch { PFN_vkCreateDescriptorPool vkCreateDescriptorPool; PFN_vkCreateDescriptorSetLayout vkCreateDescriptorSetLayout; PFN_vkCreateDescriptorUpdateTemplateKHR vkCreateDescriptorUpdateTemplateKHR; + PFN_vkCreateEvent vkCreateEvent; PFN_vkCreateFence vkCreateFence; PFN_vkCreateFramebuffer vkCreateFramebuffer; PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines; @@ -229,6 +231,7 @@ struct DeviceDispatch : public InstanceDispatch { PFN_vkDestroyDescriptorPool vkDestroyDescriptorPool; PFN_vkDestroyDescriptorSetLayout vkDestroyDescriptorSetLayout; PFN_vkDestroyDescriptorUpdateTemplateKHR vkDestroyDescriptorUpdateTemplateKHR; + PFN_vkDestroyEvent vkDestroyEvent; PFN_vkDestroyFence vkDestroyFence; PFN_vkDestroyFramebuffer vkDestroyFramebuffer; PFN_vkDestroyImage vkDestroyImage; @@ -248,6 +251,7 @@ struct DeviceDispatch : public InstanceDispatch { PFN_vkFreeMemory vkFreeMemory; PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements; PFN_vkGetDeviceQueue vkGetDeviceQueue; + PFN_vkGetEventStatus vkGetEventStatus; PFN_vkGetFenceStatus vkGetFenceStatus; PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements; PFN_vkGetQueryPoolResults vkGetQueryPoolResults; @@ -279,6 +283,7 @@ void Destroy(VkDevice, VkDescriptorPool, const DeviceDispatch&) noexcept; void Destroy(VkDevice, VkDescriptorSetLayout, const DeviceDispatch&) noexcept; void Destroy(VkDevice, VkDescriptorUpdateTemplateKHR, const DeviceDispatch&) noexcept; void Destroy(VkDevice, VkDeviceMemory, const DeviceDispatch&) noexcept; +void Destroy(VkDevice, VkEvent, const DeviceDispatch&) noexcept; void Destroy(VkDevice, VkFence, const DeviceDispatch&) noexcept; void Destroy(VkDevice, VkFramebuffer, const DeviceDispatch&) noexcept; void Destroy(VkDevice, VkImage, const DeviceDispatch&) noexcept; @@ -648,6 +653,15 @@ public: std::vector<VkImage> GetImages() const; }; +class Event : public Handle<VkEvent, VkDevice, DeviceDispatch> { + using Handle<VkEvent, VkDevice, DeviceDispatch>::Handle; + +public: + VkResult GetStatus() const noexcept { + return dld->vkGetEventStatus(owner, handle); + } +}; + class Device : public Handle<VkDevice, NoOwner, DeviceDispatch> { using Handle<VkDevice, NoOwner, DeviceDispatch>::Handle; @@ -695,6 +709,8 @@ public: ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const; + Event CreateEvent() const; + SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const; DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept; @@ -938,6 +954,10 @@ public: dld->vkCmdSetDepthBounds(handle, min_depth_bounds, max_depth_bounds); } + void SetEvent(VkEvent event, VkPipelineStageFlags stage_flags) const noexcept { + dld->vkCmdSetEvent(handle, event, stage_flags); + } + void BindTransformFeedbackBuffersEXT(u32 first, u32 count, const VkBuffer* buffers, const VkDeviceSize* offsets, const VkDeviceSize* sizes) const noexcept { diff --git a/src/video_core/texture_cache/surface_base.h b/src/video_core/texture_cache/surface_base.h index c5ab21f56..79e10ffbb 100644 --- a/src/video_core/texture_cache/surface_base.h +++ b/src/video_core/texture_cache/surface_base.h @@ -192,6 +192,22 @@ public: index = index_; } + void SetMemoryMarked(bool is_memory_marked_) { + is_memory_marked = is_memory_marked_; + } + + bool IsMemoryMarked() const { + return is_memory_marked; + } + + void SetSyncPending(bool is_sync_pending_) { + is_sync_pending = is_sync_pending_; + } + + bool IsSyncPending() const { + return is_sync_pending; + } + void MarkAsPicked(bool is_picked_) { is_picked = is_picked_; } @@ -303,6 +319,8 @@ private: bool is_target{}; bool is_registered{}; bool is_picked{}; + bool is_memory_marked{}; + bool is_sync_pending{}; u32 index{NO_RT}; u64 modification_tick{}; }; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 69ca08fd1..cf6bd005a 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -6,6 +6,7 @@ #include <algorithm> #include <array> +#include <list> #include <memory> #include <mutex> #include <set> @@ -62,6 +63,30 @@ public: } } + void OnCPUWrite(VAddr addr, std::size_t size) { + std::lock_guard lock{mutex}; + + for (const auto& surface : GetSurfacesInRegion(addr, size)) { + if (surface->IsMemoryMarked()) { + UnmarkMemory(surface); + surface->SetSyncPending(true); + marked_for_unregister.emplace_back(surface); + } + } + } + + void SyncGuestHost() { + std::lock_guard lock{mutex}; + + for (const auto& surface : marked_for_unregister) { + if (surface->IsRegistered()) { + surface->SetSyncPending(false); + Unregister(surface); + } + } + marked_for_unregister.clear(); + } + /** * Guarantees that rendertargets don't unregister themselves if the * collide. Protection is currently only done on 3D slices. @@ -85,10 +110,20 @@ public: return a->GetModificationTick() < b->GetModificationTick(); }); for (const auto& surface : surfaces) { + mutex.unlock(); FlushSurface(surface); + mutex.lock(); } } + bool MustFlushRegion(VAddr addr, std::size_t size) { + std::lock_guard lock{mutex}; + + const auto surfaces = GetSurfacesInRegion(addr, size); + return std::any_of(surfaces.cbegin(), surfaces.cend(), + [](const TSurface& surface) { return surface->IsModified(); }); + } + TView GetTextureSurface(const Tegra::Texture::TICEntry& tic, const VideoCommon::Shader::Sampler& entry) { std::lock_guard lock{mutex}; @@ -206,8 +241,14 @@ public: auto surface_view = GetSurface(gpu_addr, *cpu_addr, SurfaceParams::CreateForFramebuffer(system, index), true); - if (render_targets[index].target) - render_targets[index].target->MarkAsRenderTarget(false, NO_RT); + if (render_targets[index].target) { + auto& surface = render_targets[index].target; + surface->MarkAsRenderTarget(false, NO_RT); + const auto& cr_params = surface->GetSurfaceParams(); + if (!cr_params.is_tiled && Settings::values.use_asynchronous_gpu_emulation) { + AsyncFlushSurface(surface); + } + } render_targets[index].target = surface_view.first; render_targets[index].view = surface_view.second; if (render_targets[index].target) @@ -284,6 +325,34 @@ public: return ++ticks; } + void CommitAsyncFlushes() { + committed_flushes.push_back(uncommitted_flushes); + uncommitted_flushes.reset(); + } + + bool HasUncommittedFlushes() const { + return uncommitted_flushes != nullptr; + } + + bool ShouldWaitAsyncFlushes() const { + return !committed_flushes.empty() && committed_flushes.front() != nullptr; + } + + void PopAsyncFlushes() { + if (committed_flushes.empty()) { + return; + } + auto& flush_list = committed_flushes.front(); + if (!flush_list) { + committed_flushes.pop_front(); + return; + } + for (TSurface& surface : *flush_list) { + FlushSurface(surface); + } + committed_flushes.pop_front(); + } + protected: explicit TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer, bool is_astc_supported) @@ -345,9 +414,20 @@ protected: surface->SetCpuAddr(*cpu_addr); RegisterInnerCache(surface); surface->MarkAsRegistered(true); + surface->SetMemoryMarked(true); rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1); } + void UnmarkMemory(TSurface surface) { + if (!surface->IsMemoryMarked()) { + return; + } + const std::size_t size = surface->GetSizeInBytes(); + const VAddr cpu_addr = surface->GetCpuAddr(); + rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1); + surface->SetMemoryMarked(false); + } + void Unregister(TSurface surface) { if (guard_render_targets && surface->IsProtected()) { return; @@ -355,9 +435,11 @@ protected: if (!guard_render_targets && surface->IsRenderTarget()) { ManageRenderTargetUnregister(surface); } - const std::size_t size = surface->GetSizeInBytes(); - const VAddr cpu_addr = surface->GetCpuAddr(); - rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1); + UnmarkMemory(surface); + if (surface->IsSyncPending()) { + marked_for_unregister.remove(surface); + surface->SetSyncPending(false); + } UnregisterInnerCache(surface); surface->MarkAsRegistered(false); ReserveSurface(surface->GetSurfaceParams(), surface); @@ -417,7 +499,7 @@ private: **/ RecycleStrategy PickStrategy(std::vector<TSurface>& overlaps, const SurfaceParams& params, const GPUVAddr gpu_addr, const MatchTopologyResult untopological) { - if (Settings::values.use_accurate_gpu_emulation) { + if (Settings::IsGPULevelExtreme()) { return RecycleStrategy::Flush; } // 3D Textures decision @@ -461,7 +543,7 @@ private: } switch (PickStrategy(overlaps, params, gpu_addr, untopological)) { case RecycleStrategy::Ignore: { - return InitializeSurface(gpu_addr, params, Settings::values.use_accurate_gpu_emulation); + return InitializeSurface(gpu_addr, params, Settings::IsGPULevelExtreme()); } case RecycleStrategy::Flush: { std::sort(overlaps.begin(), overlaps.end(), @@ -509,7 +591,7 @@ private: } const auto& final_params = new_surface->GetSurfaceParams(); if (cr_params.type != final_params.type) { - if (Settings::values.use_accurate_gpu_emulation) { + if (Settings::IsGPULevelExtreme()) { BufferCopy(current_surface, new_surface); } } else { @@ -598,7 +680,7 @@ private: if (passed_tests == 0) { return {}; // In Accurate GPU all tests should pass, else we recycle - } else if (Settings::values.use_accurate_gpu_emulation && passed_tests != overlaps.size()) { + } else if (Settings::IsGPULevelExtreme() && passed_tests != overlaps.size()) { return {}; } for (const auto& surface : overlaps) { @@ -668,7 +750,7 @@ private: for (const auto& surface : overlaps) { if (!surface->MatchTarget(params.target)) { if (overlaps.size() == 1 && surface->GetCpuAddr() == cpu_addr) { - if (Settings::values.use_accurate_gpu_emulation) { + if (Settings::IsGPULevelExtreme()) { return std::nullopt; } Unregister(surface); @@ -1106,6 +1188,13 @@ private: TView view; }; + void AsyncFlushSurface(TSurface& surface) { + if (!uncommitted_flushes) { + uncommitted_flushes = std::make_shared<std::list<TSurface>>(); + } + uncommitted_flushes->push_back(surface); + } + VideoCore::RasterizerInterface& rasterizer; FormatLookupTable format_lookup_table; @@ -1150,6 +1239,11 @@ private: std::unordered_map<u32, TSurface> invalid_cache; std::vector<u8> invalid_memory; + std::list<TSurface> marked_for_unregister; + + std::shared_ptr<std::list<TSurface>> uncommitted_flushes{}; + std::list<std::shared_ptr<std::list<TSurface>>> committed_flushes; + StagingCache staging_cache; std::recursive_mutex mutex; }; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 7f6dfac84..196a3a116 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -639,8 +639,8 @@ void Config::ReadRendererValues() { Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); Settings::values.use_disk_shader_cache = ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool(); - Settings::values.use_accurate_gpu_emulation = - ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool(); + const int gpu_accuracy_level = ReadSetting(QStringLiteral("gpu_accuracy"), 0).toInt(); + Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level); Settings::values.use_asynchronous_gpu_emulation = ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool(); @@ -1080,8 +1080,8 @@ void Config::SaveRendererValues() { WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, true); - WriteSetting(QStringLiteral("use_accurate_gpu_emulation"), - Settings::values.use_accurate_gpu_emulation, false); + WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy), + 0); WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), Settings::values.use_asynchronous_gpu_emulation, false); WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index b9f429f84..0a3f47339 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -19,7 +19,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn(); - ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); + ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy)); ui->use_vsync->setEnabled(runtime_lock); ui->use_vsync->setChecked(Settings::values.use_vsync); ui->force_30fps_mode->setEnabled(runtime_lock); @@ -29,7 +29,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { } void ConfigureGraphicsAdvanced::ApplyConfiguration() { - Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); + auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex()); + Settings::values.gpu_accuracy = gpu_accuracy; Settings::values.use_vsync = ui->use_vsync->isChecked(); Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex(); diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 42eec278e..0c7b383e0 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -23,11 +23,34 @@ </property> <layout class="QVBoxLayout" name="verticalLayout_3"> <item> - <widget class="QCheckBox" name="use_accurate_gpu_emulation"> - <property name="text"> - <string>Use accurate GPU emulation (slow)</string> - </property> - </widget> + <layout class="QHBoxLayout" name="horizontalLayout_2"> + <item> + <widget class="QLabel" name="label_gpu_accuracy"> + <property name="text"> + <string>Accuracy Level:</string> + </property> + </widget> + </item> + <item> + <widget class="QComboBox" name="gpu_accuracy"> + <item> + <property name="text"> + <string notr="true">Normal</string> + </property> + </item> + <item> + <property name="text"> + <string notr="true">High</string> + </property> + </item> + <item> + <property name="text"> + <string notr="true">Extreme(very slow)</string> + </property> + </item> + </widget> + </item> + </layout> </item> <item> <widget class="QCheckBox" name="use_vsync"> diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 80341747f..d1ac354bf 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -388,8 +388,8 @@ void Config::ReadValues() { static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); Settings::values.use_disk_shader_cache = sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); - Settings::values.use_accurate_gpu_emulation = - sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level); Settings::values.use_asynchronous_gpu_emulation = sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); Settings::values.use_vsync = diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 171d16fa0..60b1a62fa 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -146,9 +146,9 @@ frame_limit = # 0 (default): Off, 1 : On use_disk_shader_cache = -# Whether to use accurate GPU emulation -# 0 (default): Off (fast), 1 : On (slow) -use_accurate_gpu_emulation = +# Which gpu accuracy level to use +# 0 (Normal), 1 (High), 2 (Extreme) +gpu_accuracy = # Whether to use asynchronous GPU emulation # 0 : Off (slow), 1 (default): On (fast) diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index ee2591c8f..c0325cc3c 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -126,8 +126,8 @@ void Config::ReadValues() { Settings::values.frame_limit = 100; Settings::values.use_disk_shader_cache = sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); - Settings::values.use_accurate_gpu_emulation = - sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level); Settings::values.use_asynchronous_gpu_emulation = sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); |