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author | liamwhite <liamwhite@users.noreply.github.com> | 2022-11-11 22:15:36 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-11 22:15:36 +0100 |
commit | c4bc7ce7e2ec1d0d9441abc1f973a59040df9cfe (patch) | |
tree | 0457c22e886ffe37b0bfecd98e6e12d2a30722f4 | |
parent | Merge pull request #9167 from vonchenplus/tess (diff) | |
parent | yuzu/main: Change to 8_GiB instead of magic number (diff) | |
download | yuzu-c4bc7ce7e2ec1d0d9441abc1f973a59040df9cfe.tar yuzu-c4bc7ce7e2ec1d0d9441abc1f973a59040df9cfe.tar.gz yuzu-c4bc7ce7e2ec1d0d9441abc1f973a59040df9cfe.tar.bz2 yuzu-c4bc7ce7e2ec1d0d9441abc1f973a59040df9cfe.tar.lz yuzu-c4bc7ce7e2ec1d0d9441abc1f973a59040df9cfe.tar.xz yuzu-c4bc7ce7e2ec1d0d9441abc1f973a59040df9cfe.tar.zst yuzu-c4bc7ce7e2ec1d0d9441abc1f973a59040df9cfe.zip |
-rw-r--r-- | src/yuzu/compatdb.cpp | 161 | ||||
-rw-r--r-- | src/yuzu/compatdb.h | 11 | ||||
-rw-r--r-- | src/yuzu/compatdb.ui | 277 | ||||
-rw-r--r-- | src/yuzu/game_list_p.h | 12 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 14 |
5 files changed, 404 insertions, 71 deletions
diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp index f46fff340..b03e71248 100644 --- a/src/yuzu/compatdb.cpp +++ b/src/yuzu/compatdb.cpp @@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent) : QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} { ui->setupUi(this); - connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext); + + connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit); connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this, &CompatDB::OnTestcaseSubmitted); @@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default; enum class CompatDBPage { Intro = 0, - Selection = 1, - Final = 2, + GameBoot = 1, + GamePlay = 2, + Freeze = 3, + Completion = 4, + Graphical = 5, + Audio = 6, + Final = 7, }; void CompatDB::Submit() { - QButtonGroup* compatibility = new QButtonGroup(this); - compatibility->addButton(ui->radioButton_Perfect, 0); - compatibility->addButton(ui->radioButton_Great, 1); - compatibility->addButton(ui->radioButton_Okay, 2); - compatibility->addButton(ui->radioButton_Bad, 3); - compatibility->addButton(ui->radioButton_IntroMenu, 4); - compatibility->addButton(ui->radioButton_WontBoot, 5); + QButtonGroup* compatibility_GameBoot = new QButtonGroup(this); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1); + + QButtonGroup* compatibility_Gameplay = new QButtonGroup(this); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1); + + QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1); + + QButtonGroup* compatibility_Complete = new QButtonGroup(this); + compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0); + compatibility_Complete->addButton(ui->radioButton_Complete_No, 1); + + QButtonGroup* compatibility_Graphical = new QButtonGroup(this); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1); + compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2); + + QButtonGroup* compatibility_Audio = new QButtonGroup(this); + compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1); + compatibility_Audio->addButton(ui->radioButton_Audio_No, 2); + + const int compatiblity = static_cast<int>(CalculateCompatibility()); + switch ((static_cast<CompatDBPage>(currentId()))) { - case CompatDBPage::Selection: - if (compatibility->checkedId() == -1) { + case CompatDBPage::Intro: + break; + case CompatDBPage::GameBoot: + if (compatibility_GameBoot->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::GamePlay: + if (compatibility_Gameplay->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Freeze: + if (compatibility_NoFreeze->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Completion: + if (compatibility_Complete->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Graphical: + if (compatibility_Graphical->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Audio: + if (compatibility_Audio->checkedId() == -1) { button(NextButton)->setEnabled(false); } break; case CompatDBPage::Final: back(); - LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); + LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity); telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility", - compatibility->checkedId()); + compatiblity); button(NextButton)->setEnabled(false); button(NextButton)->setText(tr("Submitting")); @@ -66,6 +129,66 @@ void CompatDB::Submit() { } } +int CompatDB::nextId() const { + switch ((static_cast<CompatDBPage>(currentId()))) { + case CompatDBPage::Intro: + return static_cast<int>(CompatDBPage::GameBoot); + case CompatDBPage::GameBoot: + if (ui->radioButton_GameBoot_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::GamePlay); + case CompatDBPage::GamePlay: + if (ui->radioButton_Gameplay_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Freeze); + case CompatDBPage::Freeze: + if (ui->radioButton_NoFreeze_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Completion); + case CompatDBPage::Completion: + if (ui->radioButton_Complete_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Graphical); + case CompatDBPage::Graphical: + return static_cast<int>(CompatDBPage::Audio); + case CompatDBPage::Audio: + return static_cast<int>(CompatDBPage::Final); + case CompatDBPage::Final: + return -1; + default: + LOG_ERROR(Frontend, "Unexpected page: {}", currentId()); + return static_cast<int>(CompatDBPage::Intro); + } +} + +CompatibilityStatus CompatDB::CalculateCompatibility() const { + if (ui->radioButton_GameBoot_No->isChecked()) { + return CompatibilityStatus::WontBoot; + } + + if (ui->radioButton_Gameplay_No->isChecked()) { + return CompatibilityStatus::IntroMenu; + } + + if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) { + return CompatibilityStatus::Playable; + } + + return CompatibilityStatus::Perfect; +} + void CompatDB::OnTestcaseSubmitted() { if (!testcase_watcher.result()) { QMessageBox::critical(this, tr("Communication error"), diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h index 3252fc47a..37e11278b 100644 --- a/src/yuzu/compatdb.h +++ b/src/yuzu/compatdb.h @@ -12,12 +12,22 @@ namespace Ui { class CompatDB; } +enum class CompatibilityStatus { + Perfect = 0, + Playable = 1, + // Unused: Okay = 2, + Ingame = 3, + IntroMenu = 4, + WontBoot = 5, +}; + class CompatDB : public QWizard { Q_OBJECT public: explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr); ~CompatDB(); + int nextId() const override; private: QFutureWatcher<bool> testcase_watcher; @@ -25,6 +35,7 @@ private: std::unique_ptr<Ui::CompatDB> ui; void Submit(); + CompatibilityStatus CalculateCompatibility() const; void OnTestcaseSubmitted(); void EnableNext(); diff --git a/src/yuzu/compatdb.ui b/src/yuzu/compatdb.ui index 3ca55eda6..d11669df2 100644 --- a/src/yuzu/compatdb.ui +++ b/src/yuzu/compatdb.ui @@ -58,128 +58,311 @@ </item> </layout> </widget> - <widget class="QWizardPage" name="wizard_Report"> + <widget class="QWizardPage" name="wizard_GameBoot"> <property name="title"> <string>Report Game Compatibility</string> </property> <attribute name="pageId"> <string notr="true">1</string> </attribute> - <layout class="QFormLayout" name="formLayout"> + <layout class="QFormLayout" name="formLayout1"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent1"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> + <property name="text"> + <string><html><head/><body><p>Does the game boot?</p></body></html></string> + </property> + <property name="wordWrap"> + <bool>true</bool> + </property> + </widget> + </item> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer1"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> <item row="2" column="0"> - <widget class="QRadioButton" name="radioButton_Perfect"> + <widget class="QRadioButton" name="radioButton_GameBoot_Yes"> <property name="text"> - <string>Perfect</string> + <string>Yes The game starts to output video or audio</string> </property> </widget> </item> - <item row="2" column="1"> - <widget class="QLabel" name="lbl_Perfect"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_GameBoot_No"> <property name="text"> - <string><html><head/><body><p>Game functions flawlessly with no audio or graphical glitches.</p></body></html></string> + <string>No The game doesn't get past the "Launching..." screen</string> </property> - <property name="wordWrap"> - <bool>true</bool> + </widget> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_GamePlay"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">2</string> + </attribute> + <layout class="QFormLayout" name="formLayout2"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Gameplay_Yes"> + <property name="text"> + <string>Yes The game gets past the intro/menu and into gameplay</string> </property> </widget> </item> <item row="4" column="0"> - <widget class="QRadioButton" name="radioButton_Great"> + <widget class="QRadioButton" name="radioButton_Gameplay_No"> <property name="text"> - <string>Great</string> + <string>No The game crashes or freezes while loading or using the menu</string> </property> </widget> </item> - <item row="4" column="1"> - <widget class="QLabel" name="lbl_Great"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent2"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game reach gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="5" column="0"> - <widget class="QRadioButton" name="radioButton_Okay"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer2"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_NoFreeze"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">3</string> + </attribute> + <layout class="QFormLayout" name="formLayout3"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_Yes"> <property name="text"> - <string>Okay</string> + <string>Yes The game works without crashes</string> </property> </widget> </item> - <item row="5" column="1"> - <widget class="QLabel" name="lbl_Okay"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_No"> + <property name="text"> + <string>No The game crashes or freezes during gameplay</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent3"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="6" column="0"> - <widget class="QRadioButton" name="radioButton_Bad"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer3"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Complete"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">4</string> + </attribute> + <layout class="QFormLayout" name="formLayout4"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_Yes"> <property name="text"> - <string>Bad</string> + <string>Yes The game can be finished without any workarounds</string> </property> </widget> </item> - <item row="6" column="1"> - <widget class="QLabel" name="lbl_Bad"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_No"> + <property name="text"> + <string>No The game can't progress past a certain area</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent4"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.</p></body></html></string> + <string><html><head/><body><p>Is the game completely playable from start to finish?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="7" column="0"> - <widget class="QRadioButton" name="radioButton_IntroMenu"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer4"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Graphical"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">5</string> + </attribute> + <layout class="QFormLayout" name="formLayout5"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Major"> + <property name="text"> + <string>Major The game has major graphical errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Minor"> <property name="text"> - <string>Intro/Menu</string> + <string>Minor The game has minor graphical errors</string> </property> </widget> </item> - <item row="7" column="1"> - <widget class="QLabel" name="lbl_IntroMenu"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_No"> + <property name="text"> + <string>None Everything is rendered as it looks on the Nintendo Switch</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent5"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.</p></body></html></string> + <string><html><head/><body><p>Does the game have any graphical glitches?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="8" column="0"> - <widget class="QRadioButton" name="radioButton_WontBoot"> - <property name="text"> - <string>Won't Boot</string> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer5"> + <property name="orientation"> + <enum>Qt::Vertical</enum> </property> - <property name="checkable"> - <bool>true</bool> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> </property> - <property name="checked"> - <bool>false</bool> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Audio"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">6</string> + </attribute> + <layout class="QFormLayout" name="formLayout6"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Major"> + <property name="text"> + <string>Major The game has major audio errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Minor"> + <property name="text"> + <string>Minor The game has minor audio errors</string> </property> </widget> </item> - <item row="8" column="1"> - <widget class="QLabel" name="lbl_WontBoot"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_No"> <property name="text"> - <string><html><head/><body><p>The game crashes when attempting to startup.</p></body></html></string> + <string>None Audio is played perfectly</string> </property> </widget> </item> <item row="0" column="0" colspan="2"> - <widget class="QLabel" name="lbl_Independent"> + <widget class="QLabel" name="lbl_Independent6"> <property name="font"> <font> <pointsize>10</pointsize> </font> </property> <property name="text"> - <string><html><head/><body><p>Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?</p></body></html></string> + <string><html><head/><body><p>Does the game have any audio glitches / missing effects?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> @@ -187,7 +370,7 @@ </widget> </item> <item row="1" column="0" colspan="2"> - <spacer name="verticalSpacer"> + <spacer name="verticalSpacer6"> <property name="orientation"> <enum>Qt::Vertical</enum> </property> @@ -206,7 +389,7 @@ <string>Thank you for your submission!</string> </property> <attribute name="pageId"> - <string notr="true">2</string> + <string notr="true">7</string> </attribute> </widget> </widget> diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 6198d1e4e..1800f090f 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -145,12 +145,14 @@ public: const char* tooltip; }; // clang-format off + const auto ingame_status = + CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")}; static const std::map<QString, CompatStatus> status_data = { - {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, - {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, - {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, - {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, - {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, + {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}}, + {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}}, + {QStringLiteral("2"), ingame_status}, + {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category + {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}}, {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}, }; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 01a002e4f..d95915016 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2817,6 +2817,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex } void GMainWindow::OnMenuReportCompatibility() { + const auto& caps = Common::GetCPUCaps(); + const bool has_fma = caps.fma || caps.fma4; + const auto processor_count = std::thread::hardware_concurrency(); + const bool has_4threads = processor_count == 0 || processor_count >= 4; + const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB; + const bool has_broken_vulkan = UISettings::values.has_broken_vulkan; + + if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) { + QMessageBox::critical(this, tr("Hardware requirements not met"), + tr("Your system does not meet the recommended hardware requirements. " + "Compatibility reporting has been disabled.")); + return; + } + if (!Settings::values.yuzu_token.GetValue().empty() && !Settings::values.yuzu_username.GetValue().empty()) { CompatDB compatdb{system->TelemetrySession(), this}; |