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author | unknown <FreddyFunk@users.noreply.github.com> | 2019-02-08 06:45:50 +0100 |
---|---|---|
committer | FreddyFunk <FreddyFunk@users.noreply.github.com> | 2019-03-29 18:12:42 +0100 |
commit | c791192d649cf01483dbea9907c6d13909b8e5a3 (patch) | |
tree | 1b62eaf1f16edfe93ce84c61bed9357d55e1e4e6 | |
parent | core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead. (diff) | |
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-rw-r--r-- | src/common/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/common/data_compression.cpp | 56 | ||||
-rw-r--r-- | src/common/data_compression.h | 23 | ||||
-rw-r--r-- | src/common/lz4_compression.cpp | 78 | ||||
-rw-r--r-- | src/common/lz4_compression.h | 55 | ||||
-rw-r--r-- | src/core/loader/nso.cpp | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 12 |
7 files changed, 145 insertions, 91 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 43834eb85..5639021d3 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -79,8 +79,6 @@ add_library(common STATIC common_funcs.h common_paths.h common_types.h - data_compression.cpp - data_compression.h file_util.cpp file_util.h hash.h @@ -93,6 +91,8 @@ add_library(common STATIC logging/log.h logging/text_formatter.cpp logging/text_formatter.h + lz4_compression.cpp + lz4_compression.h math_util.h memory_hook.cpp memory_hook.h diff --git a/src/common/data_compression.cpp b/src/common/data_compression.cpp deleted file mode 100644 index fdf4907d1..000000000 --- a/src/common/data_compression.cpp +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <lz4hc.h> - -#include "data_compression.h" - -namespace Compression { - -std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size, - bool use_LZ4_high_compression) { - if (source_size > LZ4_MAX_INPUT_SIZE) { - // Source size exceeds LZ4 maximum input size - return {}; - } - const auto source_size_int = static_cast<int>(source_size); - const int max_compressed_size = LZ4_compressBound(source_size_int); - std::vector<u8> compressed(max_compressed_size); - int compressed_size = 0; - - if (use_LZ4_high_compression) { - compressed_size = LZ4_compress_HC(reinterpret_cast<const char*>(source), - reinterpret_cast<char*>(compressed.data()), - source_size_int, max_compressed_size, LZ4HC_CLEVEL_MAX); - } else { - compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source), - reinterpret_cast<char*>(compressed.data()), - source_size_int, max_compressed_size); - } - - if (compressed_size <= 0) { - // Compression failed - return {}; - } - compressed.resize(compressed_size); - return compressed; -} - -std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, - std::size_t uncompressed_size) { - std::vector<u8> uncompressed(uncompressed_size); - const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()), - reinterpret_cast<char*>(uncompressed.data()), - static_cast<int>(compressed.size()), - static_cast<int>(uncompressed.size())); - if (static_cast<int>(uncompressed_size) != size_check) { - // Decompression failed - return {}; - } - return uncompressed; -} - -} // namespace Compression diff --git a/src/common/data_compression.h b/src/common/data_compression.h deleted file mode 100644 index f7264b7b8..000000000 --- a/src/common/data_compression.h +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <vector> - -#include "common/common_types.h" - -namespace Compression { - -// Compresses a source memory region with LZ4 and returns the compressed data in an vector. If -// use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible -// compression level. This results in a smaller compressed size, but requires more CPU time for -// compression. Data compressed with LZ4HC can also be decompressed with the default LZ4 -// decompression function. -std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size, - bool use_LZ4_high_compression); - -std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); - -} // namespace Compression
\ No newline at end of file diff --git a/src/common/lz4_compression.cpp b/src/common/lz4_compression.cpp new file mode 100644 index 000000000..dc9b4a916 --- /dev/null +++ b/src/common/lz4_compression.cpp @@ -0,0 +1,78 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <algorithm> +#include <lz4hc.h> + +#include "common/assert.h" +#include "common/lz4_compression.h" + +namespace Common::Compression { + +std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) { + ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size"); + + const auto source_size_int = static_cast<int>(source_size); + const int max_compressed_size = LZ4_compressBound(source_size_int); + std::vector<u8> compressed(max_compressed_size); + + const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source), + reinterpret_cast<char*>(compressed.data()), + source_size_int, max_compressed_size); + + if (compressed_size <= 0) { + // Compression failed + return {}; + } + + compressed.resize(compressed_size); + + return compressed; +} + +std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, + s32 compression_level) { + ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size"); + + compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX); + + const auto source_size_int = static_cast<int>(source_size); + const int max_compressed_size = LZ4_compressBound(source_size_int); + std::vector<u8> compressed(max_compressed_size); + + const int compressed_size = LZ4_compress_HC( + reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()), + source_size_int, max_compressed_size, compression_level); + + if (compressed_size <= 0) { + // Compression failed + return {}; + } + + compressed.resize(compressed_size); + + return compressed; +} + +std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size) { + return CompressDataLZ4HC(source, source_size, LZ4HC_CLEVEL_MAX); +} + +std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, + std::size_t uncompressed_size) { + std::vector<u8> uncompressed(uncompressed_size); + const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()), + reinterpret_cast<char*>(uncompressed.data()), + static_cast<int>(compressed.size()), + static_cast<int>(uncompressed.size())); + if (static_cast<int>(uncompressed_size) != size_check) { + // Decompression failed + return {}; + } + return uncompressed; +} + +} // namespace Common::Compression diff --git a/src/common/lz4_compression.h b/src/common/lz4_compression.h new file mode 100644 index 000000000..fe2231a6c --- /dev/null +++ b/src/common/lz4_compression.h @@ -0,0 +1,55 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <vector> + +#include "common/common_types.h" + +namespace Common::Compression { + +/** + * Compresses a source memory region with LZ4 and returns the compressed data in a vector. + * + * @param source the uncompressed source memory region. + * @param source_size the size in bytes of the uncompressed source memory region. + * + * @return the compressed data. + */ +std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size); + +/** + * Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression + * levels result in a smaller compressed size, but require more CPU time for compression. The + * compression level has almost no impact on decompression speed. Data compressed with LZ4HC can + * also be decompressed with the default LZ4 decompression. + * + * @param source the uncompressed source memory region. + * @param source_size the size in bytes of the uncompressed source memory region. + * @param compression_level the used compression level. Should be between 3 and 12. + * + * @return the compressed data. + */ +std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, s32 compression_level); + +/** + * Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level. + * + * @param source the uncompressed source memory region. + * @param source_size the size in bytes of the uncompressed source memory region. + * + * @return the compressed data. + */ +std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size); + +/** + * Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector. + * + * @param compressed the compressed source memory region. + * @param uncompressed_size the size in bytes of the uncompressed data. + * + * @return the decompressed data. + */ +std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); + +} // namespace Common::Compression
\ No newline at end of file diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp index 8aeabe409..df2fb7b7f 100644 --- a/src/core/loader/nso.cpp +++ b/src/core/loader/nso.cpp @@ -5,11 +5,11 @@ #include <cinttypes> #include <vector> -#include "common/data_compression.h" #include "common/common_funcs.h" #include "common/file_util.h" #include "common/hex_util.h" #include "common/logging/log.h" +#include "common/lz4_compression.h" #include "common/swap.h" #include "core/core.h" #include "core/file_sys/patch_manager.h" @@ -37,10 +37,10 @@ static_assert(sizeof(MODHeader) == 0x1c, "MODHeader has incorrect size."); std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data, const NSOSegmentHeader& header) { const std::vector<u8> uncompressed_data = - Compression::DecompressDataLZ4(compressed_data, header.size); + Common::Compression::DecompressDataLZ4(compressed_data, header.size); - ASSERT_MSG(uncompressed_data.size() == static_cast<int>(header.size), - "{} != {}", header.size, uncompressed_data.size()); + ASSERT_MSG(uncompressed_data.size() == static_cast<int>(header.size), "{} != {}", header.size, + uncompressed_data.size()); return uncompressed_data; } diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 0c8001b19..9218d6aaf 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -8,9 +8,9 @@ #include "common/assert.h" #include "common/common_paths.h" #include "common/common_types.h" -#include "common/data_compression.h" #include "common/file_util.h" #include "common/logging/log.h" +#include "common/lz4_compression.h" #include "common/scm_rev.h" #include "core/core.h" @@ -259,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {}; } - dump.binary = Compression::DecompressDataLZ4(compressed_binary, binary_length); + dump.binary = Common::Compression::DecompressDataLZ4(compressed_binary, binary_length); if (dump.binary.empty()) { return {}; } @@ -288,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn return {}; } - const std::vector<u8> code = Compression::DecompressDataLZ4(compressed_code, code_size); + const std::vector<u8> code = Common::Compression::DecompressDataLZ4(compressed_code, code_size); if (code.empty()) { return {}; } @@ -474,8 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector<u8> compressed_code{ - Compression::CompressDataLZ4(reinterpret_cast<const u8*>(code.data()), code.size(), true)}; + const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HCMax( + reinterpret_cast<const u8*>(code.data()), code.size())}; if (compressed_code.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", unique_identifier); @@ -506,7 +506,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); const std::vector<u8> compressed_binary = - Compression::CompressDataLZ4(binary.data(), binary.size(), true); + Common::Compression::CompressDataLZ4HCMax(binary.data(), binary.size()); if (compressed_binary.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", |