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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-11-18 22:35:21 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-11-23 01:28:48 +0100
commitc8a48aacc0a2bfe87de74e0aa7842f5d1aec1558 (patch)
tree472a1edcad13f148cf2dc7c25de0cd7b6206e83f
parentgl_rasterizer: Bind graphics images to draw commands (diff)
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-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/engines/const_buffer_engine_interface.h10
-rw-r--r--src/video_core/engines/kepler_compute.cpp1
-rw-r--r--src/video_core/engines/kepler_compute.h1
-rw-r--r--src/video_core/engines/maxwell_3d.cpp33
-rw-r--r--src/video_core/engines/maxwell_3d.h13
-rw-r--r--src/video_core/engines/shader_type.h20
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp26
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h11
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp227
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h13
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp44
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp44
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h26
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp13
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp14
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp29
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.h2
-rw-r--r--src/video_core/shader/const_buffer_locker.cpp1
-rw-r--r--src/video_core/shader/const_buffer_locker.h3
22 files changed, 262 insertions, 289 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 6f3f2aa9f..3b20c7d34 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -22,6 +22,7 @@ add_library(video_core STATIC
engines/maxwell_dma.h
engines/shader_bytecode.h
engines/shader_header.h
+ engines/shader_type.h
gpu.cpp
gpu.h
gpu_asynch.cpp
diff --git a/src/video_core/engines/const_buffer_engine_interface.h b/src/video_core/engines/const_buffer_engine_interface.h
index ac27b6cbe..44b8b8d22 100644
--- a/src/video_core/engines/const_buffer_engine_interface.h
+++ b/src/video_core/engines/const_buffer_engine_interface.h
@@ -8,19 +8,11 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/textures/texture.h"
namespace Tegra::Engines {
-enum class ShaderType : u32 {
- Vertex = 0,
- TesselationControl = 1,
- TesselationEval = 2,
- Geometry = 3,
- Fragment = 4,
- Compute = 5,
-};
-
struct SamplerDescriptor {
union {
BitField<0, 20, Tegra::Shader::TextureType> texture_type;
diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp
index 3a39aeabe..110406f2f 100644
--- a/src/video_core/engines/kepler_compute.cpp
+++ b/src/video_core/engines/kepler_compute.cpp
@@ -8,6 +8,7 @@
#include "core/core.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h
index c526287b7..4ef3e0613 100644
--- a/src/video_core/engines/kepler_compute.h
+++ b/src/video_core/engines/kepler_compute.h
@@ -12,6 +12,7 @@
#include "common/common_types.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/engine_upload.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/gpu.h"
#include "video_core/textures/texture.h"
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index a44c09003..15a7a9d6a 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -9,6 +9,7 @@
#include "core/core_timing.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/textures/texture.h"
@@ -368,24 +369,24 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
StartCBData(method);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Vertex);
+ case MAXWELL3D_REG_INDEX(cb_bind[0]): {
+ ProcessCBBind(0);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationControl);
+ case MAXWELL3D_REG_INDEX(cb_bind[1]): {
+ ProcessCBBind(1);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationEval);
+ case MAXWELL3D_REG_INDEX(cb_bind[2]): {
+ ProcessCBBind(2);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Geometry);
+ case MAXWELL3D_REG_INDEX(cb_bind[3]): {
+ ProcessCBBind(3);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Fragment);
+ case MAXWELL3D_REG_INDEX(cb_bind[4]): {
+ ProcessCBBind(4);
break;
}
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
@@ -687,10 +688,10 @@ void Maxwell3D::DrawArrays() {
}
}
-void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
+void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
- auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
- auto& bind_data = regs.cb_bind[static_cast<std::size_t>(stage)];
+ auto& shader = state.shader_stages[stage_index];
+ auto& bind_data = regs.cb_bind[stage_index];
ASSERT(bind_data.index < Regs::MaxConstBuffers);
auto& buffer = shader.const_buffers[bind_data.index];
@@ -757,9 +758,9 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_ha
return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
}
-Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
- std::size_t offset) const {
- const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
+Texture::FullTextureInfo Maxwell3D::GetStageTexture(ShaderType stage, std::size_t offset) const {
+ const auto stage_index = static_cast<std::size_t>(stage);
+ const auto& shader = state.shader_stages[stage_index];
const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 1aa7c274f..72994f4d2 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -18,6 +18,7 @@
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/engine_upload.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/gpu.h"
#include "video_core/macro_interpreter.h"
#include "video_core/textures/texture.h"
@@ -130,14 +131,6 @@ public:
Fragment = 5,
};
- enum class ShaderStage : u32 {
- Vertex = 0,
- TesselationControl = 1,
- TesselationEval = 2,
- Geometry = 3,
- Fragment = 4,
- };
-
struct VertexAttribute {
enum class Size : u32 {
Invalid = 0x0,
@@ -1254,7 +1247,7 @@ public:
Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
/// Returns the texture information for a specific texture in a specific shader stage.
- Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
+ Texture::FullTextureInfo GetStageTexture(ShaderType stage, std::size_t offset) const;
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
@@ -1376,7 +1369,7 @@ private:
void FinishCBData();
/// Handles a write to the CB_BIND register.
- void ProcessCBBind(Regs::ShaderStage stage);
+ void ProcessCBBind(std::size_t stage_index);
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
diff --git a/src/video_core/engines/shader_type.h b/src/video_core/engines/shader_type.h
new file mode 100644
index 000000000..239196ba9
--- /dev/null
+++ b/src/video_core/engines/shader_type.h
@@ -0,0 +1,20 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace Tegra::Engines {
+
+enum class ShaderType : u32 {
+ Vertex = 0,
+ TesselationControl = 1,
+ TesselationEval = 2,
+ Geometry = 3,
+ Fragment = 4,
+ Compute = 5,
+};
+
+} // namespace Tegra::Engines
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 9ce20f8f4..8baa73ebf 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -22,6 +22,7 @@
#include "core/settings.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
@@ -60,8 +61,7 @@ Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry
return engine.GetTextureInfo(tex_handle);
}
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
- const auto stage = static_cast<Maxwell::ShaderStage>(shader_type);
- return engine.GetStageTexture(stage, entry.GetOffset());
+ return engine.GetStageTexture(shader_type, entry.GetOffset());
} else {
return engine.GetTexture(entry.GetOffset());
}
@@ -263,7 +263,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto& shader_config = gpu.regs.shader_config[index];
- const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
+ const auto program{static_cast<Maxwell::ShaderProgram>(index)};
// Skip stages that are not enabled
if (!gpu.regs.IsShaderConfigEnabled(index)) {
@@ -288,7 +288,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
Shader shader{shader_cache.GetStageProgram(program)};
// Stage indices are 0 - 5
- const auto stage = static_cast<Maxwell::ShaderStage>(index == 0 ? 0 : index - 1);
+ const std::size_t stage = index == 0 ? 0 : index - 1;
SetupDrawConstBuffers(stage, shader);
SetupDrawGlobalMemory(stage, shader);
SetupDrawTextures(stage, shader, base_bindings);
@@ -856,11 +856,10 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
return true;
}
-void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader) {
+void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
MICROPROFILE_SCOPE(OpenGL_UBO);
const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
- const auto& shader_stage = stages[static_cast<std::size_t>(stage)];
+ const auto& shader_stage = stages[stage_index];
for (const auto& entry : shader->GetShaderEntries().const_buffers) {
const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
SetupConstBuffer(buffer, entry);
@@ -899,11 +898,10 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
bind_ubo_pushbuffer.Push(cbuf, offset, size);
}
-void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader) {
+void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
- const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
+ const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
@@ -932,7 +930,7 @@ void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entr
bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
}
-void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shader& shader,
+void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader,
BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& gpu = system.GPU();
@@ -945,7 +943,7 @@ void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shade
const auto num_entries = static_cast<u32>(entries.size());
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
const auto& entry = entries[bindpoint];
- const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
+ const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
SetupTexture(base_bindings.sampler + bindpoint, texture, entry);
}
@@ -988,7 +986,7 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
texture.tic.w_source);
}
-void RasterizerOpenGL::SetupDrawImages(Maxwell::ShaderStage stage, const Shader& shader,
+void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader,
BaseBindings base_bindings) {
const auto& maxwell3d = system.GPU().Maxwell3D();
const auto& entries = shader->GetShaderEntries().images;
@@ -996,7 +994,7 @@ void RasterizerOpenGL::SetupDrawImages(Maxwell::ShaderStage stage, const Shader&
const auto num_entries = static_cast<u32>(entries.size());
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
const auto& entry = entries[bindpoint];
- const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
+ const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
SetupImage(base_bindings.image + bindpoint, tic, entry);
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 267ed7803..6a2ce1586 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -83,8 +83,7 @@ private:
bool using_depth_fb, bool using_stencil_fb);
/// Configures the current constbuffers to use for the draw command.
- void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader);
+ void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
/// Configures the current constbuffers to use for the kernel invocation.
void SetupComputeConstBuffers(const Shader& kernel);
@@ -94,8 +93,7 @@ private:
const GLShader::ConstBufferEntry& entry);
/// Configures the current global memory entries to use for the draw command.
- void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader);
+ void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader);
/// Configures the current global memory entries to use for the kernel invocation.
void SetupComputeGlobalMemory(const Shader& kernel);
@@ -108,7 +106,7 @@ private:
void DrawPrelude();
/// Configures the current textures to use for the draw command.
- void SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
+ void SetupDrawTextures(std::size_t stage_index, const Shader& shader,
BaseBindings base_bindings);
/// Configures the textures used in a compute shader.
@@ -119,8 +117,7 @@ private:
const GLShader::SamplerEntry& entry);
/// Configures images in a graphics shader.
- void SetupDrawImages(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
- BaseBindings base_bindings);
+ void SetupDrawImages(std::size_t stage_index, const Shader& shader, BaseBindings base_bindings);
/// Configures images in a compute shader.
void SetupComputeImages(const Shader& shader);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index e7c92e45d..f474fb550 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -16,6 +16,7 @@
#include "core/frontend/emu_window.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
@@ -84,28 +85,26 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
/// Gets the shader program code from memory for the specified address
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
const u8* host_ptr) {
- ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
+ ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
- std::fill(program_code.begin(), program_code.end(), 0);
- return program_code;
+ std::fill(code.begin(), code.end(), 0);
+ return code;
});
- memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
- program_code.size() * sizeof(u64));
- program_code.resize(CalculateProgramSize(program_code));
- return program_code;
+ memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64));
+ code.resize(CalculateProgramSize(code));
+ return code;
}
/// Gets the shader type from a Maxwell program type
-constexpr GLenum GetShaderType(ProgramType program_type) {
- switch (program_type) {
- case ProgramType::VertexA:
- case ProgramType::VertexB:
+constexpr GLenum GetGLShaderType(ShaderType shader_type) {
+ switch (shader_type) {
+ case ShaderType::Vertex:
return GL_VERTEX_SHADER;
- case ProgramType::Geometry:
+ case ShaderType::Geometry:
return GL_GEOMETRY_SHADER;
- case ProgramType::Fragment:
+ case ShaderType::Fragment:
return GL_FRAGMENT_SHADER;
- case ProgramType::Compute:
+ case ShaderType::Compute:
return GL_COMPUTE_SHADER;
default:
return GL_NONE;
@@ -135,30 +134,11 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
}
}
-ProgramType GetProgramType(Maxwell::ShaderProgram program) {
- switch (program) {
- case Maxwell::ShaderProgram::VertexA:
- return ProgramType::VertexA;
- case Maxwell::ShaderProgram::VertexB:
- return ProgramType::VertexB;
- case Maxwell::ShaderProgram::TesselationControl:
- return ProgramType::TessellationControl;
- case Maxwell::ShaderProgram::TesselationEval:
- return ProgramType::TessellationEval;
- case Maxwell::ShaderProgram::Geometry:
- return ProgramType::Geometry;
- case Maxwell::ShaderProgram::Fragment:
- return ProgramType::Fragment;
- }
- UNREACHABLE();
- return {};
-}
-
/// Hashes one (or two) program streams
-u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
+u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code,
const ProgramCode& code_b) {
u64 unique_identifier = boost::hash_value(code);
- if (program_type == ProgramType::VertexA) {
+ if (is_a) {
// VertexA programs include two programs
boost::hash_combine(unique_identifier, boost::hash_value(code_b));
}
@@ -166,79 +146,74 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
}
/// Creates an unspecialized program from code streams
-std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir,
+std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir,
const std::optional<ShaderIR>& ir_b) {
- switch (program_type) {
- case ProgramType::VertexA:
- case ProgramType::VertexB:
+ switch (shader_type) {
+ case ShaderType::Vertex:
return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr);
- case ProgramType::Geometry:
+ case ShaderType::Geometry:
return GLShader::GenerateGeometryShader(device, ir);
- case ProgramType::Fragment:
+ case ShaderType::Fragment:
return GLShader::GenerateFragmentShader(device, ir);
- case ProgramType::Compute:
+ case ShaderType::Compute:
return GLShader::GenerateComputeShader(device, ir);
default:
- UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
+ UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast<u32>(shader_type));
return {};
}
}
-constexpr const char* GetProgramTypeName(ProgramType program_type) {
- switch (program_type) {
- case ProgramType::VertexA:
- case ProgramType::VertexB:
+constexpr const char* GetShaderTypeName(ShaderType shader_type) {
+ switch (shader_type) {
+ case ShaderType::Vertex:
return "VS";
- case ProgramType::TessellationControl:
- return "TCS";
- case ProgramType::TessellationEval:
- return "TES";
- case ProgramType::Geometry:
+ case ShaderType::TesselationControl:
+ return "HS";
+ case ShaderType::TesselationEval:
+ return "DS";
+ case ShaderType::Geometry:
return "GS";
- case ProgramType::Fragment:
+ case ShaderType::Fragment:
return "FS";
- case ProgramType::Compute:
+ case ShaderType::Compute:
return "CS";
}
return "UNK";
}
-Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) {
+constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) {
switch (program_type) {
- case ProgramType::VertexA:
- case ProgramType::VertexB:
- return Tegra::Engines::ShaderType::Vertex;
- case ProgramType::TessellationControl:
- return Tegra::Engines::ShaderType::TesselationControl;
- case ProgramType::TessellationEval:
- return Tegra::Engines::ShaderType::TesselationEval;
- case ProgramType::Geometry:
- return Tegra::Engines::ShaderType::Geometry;
- case ProgramType::Fragment:
- return Tegra::Engines::ShaderType::Fragment;
- case ProgramType::Compute:
- return Tegra::Engines::ShaderType::Compute;
- }
- UNREACHABLE();
+ case Maxwell::ShaderProgram::VertexA:
+ case Maxwell::ShaderProgram::VertexB:
+ return ShaderType::Vertex;
+ case Maxwell::ShaderProgram::TesselationControl:
+ return ShaderType::TesselationControl;
+ case Maxwell::ShaderProgram::TesselationEval:
+ return ShaderType::TesselationEval;
+ case Maxwell::ShaderProgram::Geometry:
+ return ShaderType::Geometry;
+ case Maxwell::ShaderProgram::Fragment:
+ return ShaderType::Fragment;
+ }
return {};
}
-std::string GetShaderId(u64 unique_identifier, ProgramType program_type) {
- return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier);
+std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) {
+ return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
}
-Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(
- Core::System& system, ProgramType program_type) {
- if (program_type == ProgramType::Compute) {
+Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system,
+ ShaderType shader_type) {
+ if (shader_type == ShaderType::Compute) {
return system.GPU().KeplerCompute();
} else {
return system.GPU().Maxwell3D();
}
}
-std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) {
- return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type),
- GetConstBufferEngineInterface(system, program_type));
+std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType shader_type) {
+ return std::make_unique<ConstBufferLocker>(shader_type,
+ GetConstBufferEngineInterface(system, shader_type));
}
void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
@@ -255,18 +230,18 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
}
}
-CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
- const ProgramCode& program_code, const ProgramCode& program_code_b,
+CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type,
+ const ProgramCode& code, const ProgramCode& code_b,
ConstBufferLocker& locker, const ProgramVariant& variant,
bool hint_retrievable = false) {
- LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type));
+ LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type));
- const bool is_compute = program_type == ProgramType::Compute;
+ const bool is_compute = shader_type == ShaderType::Compute;
const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
- const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker);
+ const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker);
std::optional<ShaderIR> ir_b;
- if (!program_code_b.empty()) {
- ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker);
+ if (!code_b.empty()) {
+ ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
}
const auto entries = GLShader::GetEntries(ir);
@@ -274,7 +249,7 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
#version 430 core
#extension GL_ARB_separate_shader_objects : enable
)",
- GetShaderId(unique_identifier, program_type));
+ GetShaderId(unique_identifier, shader_type));
if (device.HasShaderBallot()) {
source += "#extension GL_ARB_shader_ballot : require\n";
}
@@ -313,14 +288,14 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
}
- if (program_type == ProgramType::Geometry) {
+ if (shader_type == ShaderType::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(variant.primitive_mode);
source += fmt::format("layout ({}) in;\n\n", glsl_topology);
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
}
- if (program_type == ProgramType::Compute) {
+ if (shader_type == ShaderType::Compute) {
source +=
fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
variant.block_x, variant.block_y, variant.block_z);
@@ -337,10 +312,10 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
}
source += '\n';
- source += GenerateGLSL(device, program_type, ir, ir_b);
+ source += GenerateGLSL(device, shader_type, ir, ir_b);
OGLShader shader;
- shader.Create(source.c_str(), GetShaderType(program_type));
+ shader.Create(source.c_str(), GetGLShaderType(shader_type));
auto program = std::make_shared<OGLProgram>();
program->Create(true, hint_retrievable, shader.handle);
@@ -363,18 +338,16 @@ std::unordered_set<GLenum> GetSupportedFormats() {
} // Anonymous namespace
-CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
- GLShader::ShaderEntries entries, ProgramCode program_code,
- ProgramCode program_code_b)
- : RasterizerCacheObject{params.host_ptr}, system{params.system},
- disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
- unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries},
- program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {
+CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
+ GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
+ : RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
+ device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
+ shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
if (!params.precompiled_variants) {
return;
}
for (const auto& pair : *params.precompiled_variants) {
- auto locker = MakeLocker(system, program_type);
+ auto locker = MakeLocker(system, shader_type);
const auto& usage = pair->first;
FillLocker(*locker, usage);
@@ -395,38 +368,37 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t
}
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
- Maxwell::ShaderProgram program_type,
- ProgramCode program_code, ProgramCode program_code_b) {
- params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
- params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
-
- ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
- params.system.GPU().Maxwell3D());
- const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
+ Maxwell::ShaderProgram program_type, ProgramCode code,
+ ProgramCode code_b) {
+ const auto shader_type = GetShaderType(program_type);
+ params.disk_cache.SaveRaw(
+ ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b));
+
+ ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D());
+ const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
- // if (!program_code_b.empty()) {
- // ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET);
+ // if (!code_b.empty()) {
+ // ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
// }
- return std::shared_ptr<CachedShader>(
- new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir),
- std::move(program_code), std::move(program_code_b)));
+ return std::shared_ptr<CachedShader>(new CachedShader(
+ params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b)));
}
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
params.disk_cache.SaveRaw(
- ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
+ ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code));
ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
params.system.GPU().KeplerCompute());
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
return std::shared_ptr<CachedShader>(new CachedShader(
- params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
+ params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
}
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
const UnspecializedShader& unspecialized) {
- return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type,
+ return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.type,
unspecialized.entries, unspecialized.code,
unspecialized.code_b));
}
@@ -437,7 +409,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetHandle(const ProgramVariant& v
const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
- program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
+ program = BuildShader(device, unique_identifier, shader_type, code, code_b,
*curr_locker_variant->locker, variant);
disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker));
@@ -469,7 +441,7 @@ bool CachedShader::EnsureValidLockerVariant() {
if (!curr_locker_variant) {
auto& new_variant = locker_variants.emplace_back();
new_variant = std::make_unique<LockerVariant>();
- new_variant->locker = MakeLocker(system, program_type);
+ new_variant->locker = MakeLocker(system, shader_type);
curr_locker_variant = new_variant.get();
}
return previous_variant == curr_locker_variant;
@@ -537,10 +509,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
}
if (!shader) {
- auto locker{MakeLocker(system, unspecialized.program_type)};
+ auto locker{MakeLocker(system, unspecialized.type)};
FillLocker(*locker, usage);
- shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
+ shader = BuildShader(device, usage.unique_identifier, unspecialized.type,
unspecialized.code, unspecialized.code_b, *locker,
usage.variant, true);
}
@@ -645,7 +617,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
const auto& raw{raws[i]};
const u64 unique_identifier{raw.GetUniqueIdentifier()};
const u64 calculated_hash{
- GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
+ GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())};
if (unique_identifier != calculated_hash) {
LOG_ERROR(Render_OpenGL,
"Invalid hash in entry={:016x} (obtained hash={:016x}) - "
@@ -656,9 +628,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
}
const u32 main_offset =
- raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
- ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType()));
- const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker);
+ raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
+ ConstBufferLocker locker(raw.GetType());
+ const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
// if (raw.HasProgramA()) {
@@ -667,9 +639,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
UnspecializedShader unspecialized;
unspecialized.entries = GLShader::GetEntries(ir);
- unspecialized.program_type = raw.GetProgramType();
- unspecialized.code = raw.GetProgramCode();
- unspecialized.code_b = raw.GetProgramCodeB();
+ unspecialized.type = raw.GetType();
+ unspecialized.code = raw.GetCode();
+ unspecialized.code_b = raw.GetCodeB();
unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized);
if (callback) {
@@ -702,7 +674,8 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b));
}
- const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b);
+ const auto unique_identifier = GetUniqueIdentifier(
+ GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
@@ -730,7 +703,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
// No kernel found - create a new one
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
- const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
+ const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})};
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 795b05a19..d23c8d6d4 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -17,6 +17,7 @@
#include <glad/glad.h>
#include "common/common_types.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
@@ -47,7 +48,7 @@ using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>;
struct UnspecializedShader {
GLShader::ShaderEntries entries;
- ProgramType program_type;
+ Tegra::Engines::ShaderType type;
ProgramCode code;
ProgramCode code_b;
};
@@ -77,7 +78,7 @@ public:
}
std::size_t GetSizeInBytes() const override {
- return program_code.size() * sizeof(u64);
+ return code.size() * sizeof(u64);
}
/// Gets the shader entries for the shader
@@ -94,7 +95,7 @@ private:
std::unordered_map<ProgramVariant, CachedProgram> programs;
};
- explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
+ explicit CachedShader(const ShaderParameters& params, Tegra::Engines::ShaderType shader_type,
GLShader::ShaderEntries entries, ProgramCode program_code,
ProgramCode program_code_b);
@@ -110,12 +111,12 @@ private:
VAddr cpu_addr{};
u64 unique_identifier{};
- ProgramType program_type{};
+ Tegra::Engines::ShaderType shader_type{};
GLShader::ShaderEntries entries;
- ProgramCode program_code;
- ProgramCode program_code_b;
+ ProgramCode code;
+ ProgramCode code_b;
LockerVariant* curr_locker_variant = nullptr;
std::vector<std::unique_ptr<LockerVariant>> locker_variants;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index fe016c05c..caec565d1 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -16,6 +16,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
@@ -27,6 +28,7 @@ namespace OpenGL::GLShader {
namespace {
+using Tegra::Engines::ShaderType;
using Tegra::Shader::Attribute;
using Tegra::Shader::AttributeUse;
using Tegra::Shader::Header;
@@ -331,8 +333,8 @@ std::string FlowStackTopName(MetaStackClass stack) {
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
}
-constexpr bool IsVertexShader(ProgramType stage) {
- return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
+[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) {
+ return stage == ShaderType::Vertex;
}
class ASTDecompiler;
@@ -340,7 +342,7 @@ class ExprDecompiler;
class GLSLDecompiler final {
public:
- explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
+ explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage,
std::string suffix)
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
@@ -427,7 +429,7 @@ private:
}
void DeclareGeometry() {
- if (stage != ProgramType::Geometry) {
+ if (stage != ShaderType::Geometry) {
return;
}
@@ -510,7 +512,7 @@ private:
}
void DeclareLocalMemory() {
- if (stage == ProgramType::Compute) {
+ if (stage == ShaderType::Compute) {
code.AddLine("#ifdef LOCAL_MEMORY_SIZE");
code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory());
code.AddLine("#endif");
@@ -575,12 +577,12 @@ private:
const u32 location{GetGenericAttributeIndex(index)};
std::string name{GetInputAttribute(index)};
- if (stage == ProgramType::Geometry) {
+ if (stage == ShaderType::Geometry) {
name = "gs_" + name + "[]";
}
std::string suffix;
- if (stage == ProgramType::Fragment) {
+ if (stage == ShaderType::Fragment) {
const auto input_mode{header.ps.GetAttributeUse(location)};
if (skip_unused && input_mode == AttributeUse::Unused) {
return;
@@ -592,7 +594,7 @@ private:
}
void DeclareOutputAttributes() {
- if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
+ if (ir.HasPhysicalAttributes() && stage != ShaderType::Fragment) {
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
DeclareOutputAttribute(ToGenericAttribute(i));
}
@@ -704,7 +706,7 @@ private:
constexpr u32 element_stride = 4;
const u32 address{generic_base + index * generic_stride + element * element_stride};
- const bool declared = stage != ProgramType::Fragment ||
+ const bool declared = stage != ShaderType::Fragment ||
header.ps.GetAttributeUse(index) != AttributeUse::Unused;
const std::string value =
declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f";
@@ -796,7 +798,7 @@ private:
}
if (const auto abuf = std::get_if<AbufNode>(&*node)) {
- UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
+ UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderType::Geometry,
"Physical attributes in geometry shaders are not implemented");
if (abuf->IsPhysicalBuffer()) {
return {fmt::format("ReadPhysicalAttribute({})",
@@ -891,7 +893,7 @@ private:
Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
const auto GeometryPass = [&](std::string_view name) {
- if (stage == ProgramType::Geometry && buffer) {
+ if (stage == ShaderType::Geometry && buffer) {
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
// set an 0x80000000 index for those and the shader fails to build. Find out why
// this happens and what's its intent.
@@ -903,11 +905,11 @@ private:
switch (attribute) {
case Attribute::Index::Position:
switch (stage) {
- case ProgramType::Geometry:
+ case ShaderType::Geometry:
return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(),
GetSwizzle(element)),
Type::Float};
- case ProgramType::Fragment:
+ case ShaderType::Fragment:
return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)),
Type::Float};
default:
@@ -941,7 +943,7 @@ private:
return {"0", Type::Int};
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
- ASSERT(stage == ProgramType::Fragment);
+ ASSERT(stage == ShaderType::Fragment);
switch (element) {
case 3:
return {"(gl_FrontFacing ? -1 : 0)", Type::Int};
@@ -967,7 +969,7 @@ private:
// be found in fragment shaders, so we disable precise there. There are vertex shaders that
// also fail to build but nobody seems to care about those.
// Note: Only bugged drivers will skip precise.
- const bool disable_precise = device.HasPreciseBug() && stage == ProgramType::Fragment;
+ const bool disable_precise = device.HasPreciseBug() && stage == ShaderType::Fragment;
std::string temporary = code.GenerateTemporary();
code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type),
@@ -1233,7 +1235,7 @@ private:
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
Type::Uint};
} else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
- ASSERT(stage == ProgramType::Compute);
+ ASSERT(stage == ShaderType::Compute);
target = {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
const std::string real = Visit(gmem->GetRealAddress()).AsUint();
@@ -1801,7 +1803,7 @@ private:
}
void PreExit() {
- if (stage != ProgramType::Fragment) {
+ if (stage != ShaderType::Fragment) {
return;
}
const auto& used_registers = ir.GetRegisters();
@@ -1854,14 +1856,14 @@ private:
}
Expression EmitVertex(Operation operation) {
- ASSERT_MSG(stage == ProgramType::Geometry,
+ ASSERT_MSG(stage == ShaderType::Geometry,
"EmitVertex is expected to be used in a geometry shader.");
code.AddLine("EmitVertex();");
return {};
}
Expression EndPrimitive(Operation operation) {
- ASSERT_MSG(stage == ProgramType::Geometry,
+ ASSERT_MSG(stage == ShaderType::Geometry,
"EndPrimitive is expected to be used in a geometry shader.");
code.AddLine("EndPrimitive();");
return {};
@@ -2192,7 +2194,7 @@ private:
const Device& device;
const ShaderIR& ir;
- const ProgramType stage;
+ const ShaderType stage;
const std::string suffix;
const Header header;
@@ -2447,7 +2449,7 @@ const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f );
)";
}
-std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
+std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage,
const std::string& suffix) {
GLSLDecompiler decompiler(device, ir, stage, suffix);
decompiler.Decompile();
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index b1e75e6cc..7876f48d6 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -10,6 +10,7 @@
#include <vector>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@@ -17,20 +18,8 @@ class ShaderIR;
}
namespace OpenGL {
-
class Device;
-
-enum class ProgramType : u32 {
- VertexA = 0,
- VertexB = 1,
- TessellationControl = 2,
- TessellationEval = 3,
- Geometry = 4,
- Fragment = 5,
- Compute = 6
-};
-
-} // namespace OpenGL
+}
namespace OpenGL::GLShader {
@@ -94,6 +83,6 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir);
std::string GetCommonDeclarations();
std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
- ProgramType stage, const std::string& suffix);
+ Tegra::Engines::ShaderType stage, const std::string& suffix);
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index ccf530367..09f62c8c4 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cstring>
+
#include <fmt/format.h>
#include "common/assert.h"
@@ -12,16 +13,16 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/zstd_compression.h"
-
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
-
+#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
namespace OpenGL {
+using Tegra::Engines::ShaderType;
using VideoCommon::Shader::BindlessSamplerMap;
using VideoCommon::Shader::BoundSamplerMap;
using VideoCommon::Shader::KeyMap;
@@ -67,10 +68,10 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
} // Anonymous namespace
-ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
- ProgramCode program_code, ProgramCode program_code_b)
- : unique_identifier{unique_identifier}, program_type{program_type},
- program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
+ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ShaderType type, ProgramCode code,
+ ProgramCode code_b)
+ : unique_identifier{unique_identifier}, type{type}, code{std::move(code)}, code_b{std::move(
+ code_b)} {}
ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
@@ -78,42 +79,39 @@ ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
- file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
+ file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
return false;
}
- u32 program_code_size{};
- u32 program_code_size_b{};
- if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
+ u32 code_size{};
+ u32 code_size_b{};
+ if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
+ file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
return false;
}
- program_code.resize(program_code_size);
- program_code_b.resize(program_code_size_b);
+ code.resize(code_size);
+ code_b.resize(code_size_b);
- if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
+ if (file.ReadArray(code.data(), code_size) != code_size)
return false;
- if (HasProgramA() &&
- file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
+ if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
return false;
}
return true;
}
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
- if (file.WriteObject(unique_identifier) != 1 ||
- file.WriteObject(static_cast<u32>(program_type)) != 1 ||
- file.WriteObject(static_cast<u32>(program_code.size())) != 1 ||
- file.WriteObject(static_cast<u32>(program_code_b.size())) != 1) {
+ if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast<u32>(type)) != 1 ||
+ file.WriteObject(static_cast<u32>(code.size())) != 1 ||
+ file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
return false;
}
- if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size())
+ if (file.WriteArray(code.data(), code.size()) != code.size())
return false;
- if (HasProgramA() &&
- file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) {
+ if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
return false;
}
return true;
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 28689f6c7..917dbccdd 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -18,6 +18,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "core/file_sys/vfs_vector.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/const_buffer_locker.h"
@@ -154,8 +155,8 @@ namespace OpenGL {
/// Describes a shader how it's used by the guest GPU
class ShaderDiskCacheRaw {
public:
- explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
- ProgramCode program_code, ProgramCode program_code_b = {});
+ explicit ShaderDiskCacheRaw(u64 unique_identifier, Tegra::Engines::ShaderType type,
+ ProgramCode code, ProgramCode code_b = {});
ShaderDiskCacheRaw();
~ShaderDiskCacheRaw();
@@ -168,27 +169,26 @@ public:
}
bool HasProgramA() const {
- return program_type == ProgramType::VertexA;
+ return !code.empty() && !code_b.empty();
}
- ProgramType GetProgramType() const {
- return program_type;
+ Tegra::Engines::ShaderType GetType() const {
+ return type;
}
- const ProgramCode& GetProgramCode() const {
- return program_code;
+ const ProgramCode& GetCode() const {
+ return code;
}
- const ProgramCode& GetProgramCodeB() const {
- return program_code_b;
+ const ProgramCode& GetCodeB() const {
+ return code_b;
}
private:
u64 unique_identifier{};
- ProgramType program_type{};
-
- ProgramCode program_code;
- ProgramCode program_code_b;
+ Tegra::Engines::ShaderType type{};
+ ProgramCode code;
+ ProgramCode code_b;
};
/// Contains an OpenGL dumped binary program
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index af17216bd..2f601d550 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -4,6 +4,7 @@
#include <fmt/format.h>
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/shader_ir.h"
@@ -11,6 +12,7 @@
namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
+using Tegra::Engines::ShaderType;
using VideoCommon::Shader::CompileDepth;
using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode;
@@ -24,10 +26,9 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
};
)";
- const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB;
- out += Decompile(device, ir, stage, "vertex");
+ out += Decompile(device, ir, ShaderType::Vertex, "vertex");
if (ir_b) {
- out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b");
+ out += Decompile(device, *ir_b, ShaderType::Vertex, "vertex_b");
}
out += R"(
@@ -49,7 +50,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
};
)";
- out += Decompile(device, ir, ProgramType::Geometry, "geometry");
+ out += Decompile(device, ir, ShaderType::Geometry, "geometry");
out += R"(
void main() {
@@ -76,7 +77,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
};
)";
- out += Decompile(device, ir, ProgramType::Fragment, "fragment");
+ out += Decompile(device, ir, ShaderType::Fragment, "fragment");
out += R"(
void main() {
@@ -88,7 +89,7 @@ void main() {
std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) {
std::string out = GetCommonDeclarations();
- out += Decompile(device, ir, ProgramType::Compute, "compute");
+ out += Decompile(device, ir, ShaderType::Compute, "compute");
out += R"(
void main() {
execute_compute();
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 463ed43ae..7f0eb6b74 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -13,6 +13,8 @@
namespace Vulkan::MaxwellToVK {
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
namespace Sampler {
vk::Filter Filter(Tegra::Texture::TextureFilter filter) {
@@ -196,17 +198,17 @@ std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType for
return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
}
-vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage) {
+vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
switch (stage) {
- case Maxwell::ShaderStage::Vertex:
+ case Tegra::Engines::ShaderType::Vertex:
return vk::ShaderStageFlagBits::eVertex;
- case Maxwell::ShaderStage::TesselationControl:
+ case Tegra::Engines::ShaderType::TesselationControl:
return vk::ShaderStageFlagBits::eTessellationControl;
- case Maxwell::ShaderStage::TesselationEval:
+ case Tegra::Engines::ShaderType::TesselationEval:
return vk::ShaderStageFlagBits::eTessellationEvaluation;
- case Maxwell::ShaderStage::Geometry:
+ case Tegra::Engines::ShaderType::Geometry:
return vk::ShaderStageFlagBits::eGeometry;
- case Maxwell::ShaderStage::Fragment:
+ case Tegra::Engines::ShaderType::Fragment:
return vk::ShaderStageFlagBits::eFragment;
}
UNIMPLEMENTED_MSG("Unimplemented shader stage={}", static_cast<u32>(stage));
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.h b/src/video_core/renderer_vulkan/maxwell_to_vk.h
index 5b0ffd87a..904a32e01 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.h
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.h
@@ -32,7 +32,7 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format);
-vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage);
+vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 2850d5b59..80738d3d0 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -17,6 +17,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/shader/node.h"
@@ -25,13 +26,13 @@
namespace Vulkan::VKShader {
using Sirit::Id;
+using Tegra::Engines::ShaderType;
using Tegra::Shader::Attribute;
using Tegra::Shader::AttributeUse;
using Tegra::Shader::Register;
using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
using Operation = const OperationNode&;
// TODO(Rodrigo): Use rasterizer's value
@@ -93,7 +94,7 @@ class ExprDecompiler;
class SPIRVDecompiler : public Sirit::Module {
public:
- explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage)
+ explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderType stage)
: Module(0x00010300), device{device}, ir{ir}, stage{stage}, header{ir.GetHeader()} {
AddCapability(spv::Capability::Shader);
AddExtension("SPV_KHR_storage_buffer_storage_class");
@@ -256,21 +257,21 @@ private:
}
void DeclareVertex() {
- if (stage != ShaderStage::Vertex)
+ if (stage != ShaderType::Vertex)
return;
DeclareVertexRedeclarations();
}
void DeclareGeometry() {
- if (stage != ShaderStage::Geometry)
+ if (stage != ShaderType::Geometry)
return;
UNIMPLEMENTED();
}
void DeclareFragment() {
- if (stage != ShaderStage::Fragment)
+ if (stage != ShaderType::Fragment)
return;
for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
@@ -354,7 +355,7 @@ private:
continue;
}
- UNIMPLEMENTED_IF(stage == ShaderStage::Geometry);
+ UNIMPLEMENTED_IF(stage == ShaderType::Geometry);
const u32 location = GetGenericAttributeLocation(index);
const Id id = OpVariable(t_in_float4, spv::StorageClass::Input);
@@ -364,7 +365,7 @@ private:
Decorate(id, spv::Decoration::Location, location);
- if (stage != ShaderStage::Fragment) {
+ if (stage != ShaderType::Fragment) {
continue;
}
switch (header.ps.GetAttributeUse(location)) {
@@ -548,7 +549,7 @@ private:
switch (attribute) {
case Attribute::Index::Position:
- if (stage != ShaderStage::Fragment) {
+ if (stage != ShaderType::Fragment) {
UNIMPLEMENTED();
break;
} else {
@@ -561,7 +562,7 @@ private:
// TODO(Subv): Find out what the values are for the first two elements when inside a
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader.
- ASSERT(stage == ShaderStage::Vertex);
+ ASSERT(stage == ShaderType::Vertex);
switch (element) {
case 2:
return BitcastFrom<Type::Uint>(Emit(OpLoad(t_uint, instance_index)));
@@ -572,7 +573,7 @@ private:
return Constant(t_float, 0);
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
- ASSERT(stage == ShaderStage::Fragment);
+ ASSERT(stage == ShaderType::Fragment);
if (element == 3) {
const Id is_front_facing = Emit(OpLoad(t_bool, front_facing));
const Id true_value =
@@ -1075,7 +1076,7 @@ private:
Id PreExit() {
switch (stage) {
- case ShaderStage::Vertex: {
+ case ShaderType::Vertex: {
// TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
// seem to be working on Nvidia's drivers and Intel (mesa and blob) doesn't support it.
const Id z_pointer = AccessElement(t_out_float, per_vertex, position_index, 2u);
@@ -1085,7 +1086,7 @@ private:
Emit(OpStore(z_pointer, depth));
break;
}
- case ShaderStage::Fragment: {
+ case ShaderType::Fragment: {
const auto SafeGetRegister = [&](u32 reg) {
// TODO(Rodrigo): Replace with contains once C++20 releases
if (const auto it = registers.find(reg); it != registers.end()) {
@@ -1511,7 +1512,7 @@ private:
const VKDevice& device;
const ShaderIR& ir;
- const ShaderStage stage;
+ const ShaderType stage;
const Tegra::Shader::Header header;
u64 conditional_nest_count{};
u64 inside_branch{};
@@ -1843,7 +1844,7 @@ void SPIRVDecompiler::DecompileAST() {
}
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
- Maxwell::ShaderStage stage) {
+ ShaderType stage) {
auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage);
decompiler->Decompile();
return {std::move(decompiler), decompiler->GetShaderEntries()};
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
index f90541cc1..203fc00d0 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.h
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
@@ -79,6 +79,6 @@ struct ShaderEntries {
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
- Maxwell::ShaderStage stage);
+ Tegra::Engines::ShaderType stage);
} // namespace Vulkan::VKShader
diff --git a/src/video_core/shader/const_buffer_locker.cpp b/src/video_core/shader/const_buffer_locker.cpp
index fe467608e..b65399f91 100644
--- a/src/video_core/shader/const_buffer_locker.cpp
+++ b/src/video_core/shader/const_buffer_locker.cpp
@@ -9,6 +9,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/shader/const_buffer_locker.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h
index 600e2f3c3..50a8ce42a 100644
--- a/src/video_core/shader/const_buffer_locker.h
+++ b/src/video_core/shader/const_buffer_locker.h
@@ -8,6 +8,7 @@
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/const_buffer_engine_interface.h"
+#include "video_core/engines/shader_type.h"
namespace VideoCommon::Shader {
@@ -20,7 +21,7 @@ using BindlessSamplerMap =
* The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
* compiler. with it, the shader can obtain required data from GPU state and store it for disk
* shader compilation.
- **/
+ */
class ConstBufferLocker {
public:
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);