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authorameerj <52414509+ameerj@users.noreply.github.com>2021-08-08 22:56:40 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-08-16 20:40:53 +0200
commitcd016d3cb5191b9f4f2756e440a6aa67e577c414 (patch)
treee96e08167a350f05feb9c081950be305612d9113
parentcodec: Improve libav memory alloc and cleanup (diff)
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-rw-r--r--src/common/settings.cpp4
-rw-r--r--src/common/settings.h8
-rw-r--r--src/core/telemetry_session.cpp16
-rw-r--r--src/video_core/command_classes/codecs/codec.cpp6
-rw-r--r--src/video_core/video_core.cpp3
-rw-r--r--src/yuzu/configuration/config.cpp7
-rw-r--r--src/yuzu/configuration/config.h1
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp42
-rw-r--r--src/yuzu/configuration/configure_graphics.h1
-rw-r--r--src/yuzu/configuration/configure_graphics.ui51
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h6
12 files changed, 120 insertions, 27 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 996315999..33665eab8 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -54,7 +54,7 @@ void LogSettings() {
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
- log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
+ log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
@@ -137,7 +137,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
- values.use_nvdec_emulation.SetGlobal(true);
+ values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 1ba9b606c..28074c1b9 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -48,6 +48,12 @@ enum class FullscreenMode : u32 {
Exclusive = 1,
};
+enum class NvdecEmulation : u32 {
+ Off = 0,
+ CPU = 1,
+ GPU = 2,
+};
+
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -466,7 +472,7 @@ struct Values {
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
- Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
+ Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 5a8cfd301..1f1607998 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -72,6 +72,18 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
return "Unknown";
}
+static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
+ switch (backend) {
+ case Settings::NvdecEmulation::Off:
+ return "Off";
+ case Settings::NvdecEmulation::CPU:
+ return "CPU";
+ case Settings::NvdecEmulation::GPU:
+ return "GPU";
+ }
+ return "Unknown";
+}
+
u64 GetTelemetryId() {
u64 telemetry_id{};
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
@@ -229,8 +241,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation.GetValue());
- AddField(field_type, "Renderer_UseNvdecEmulation",
- Settings::values.use_nvdec_emulation.GetValue());
+ AddField(field_type, "Renderer_NvdecEmulation",
+ TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
AddField(field_type, "Renderer_ShaderBackend",
diff --git a/src/video_core/command_classes/codecs/codec.cpp b/src/video_core/command_classes/codecs/codec.cpp
index 18aa40ca3..61966cbfe 100644
--- a/src/video_core/command_classes/codecs/codec.cpp
+++ b/src/video_core/command_classes/codecs/codec.cpp
@@ -5,6 +5,7 @@
#include <fstream>
#include <vector>
#include "common/assert.h"
+#include "common/settings.h"
#include "video_core/command_classes/codecs/codec.h"
#include "video_core/command_classes/codecs/h264.h"
#include "video_core/command_classes/codecs/vp9.h"
@@ -142,8 +143,11 @@ void Codec::Initialize() {
}
}();
av_codec = avcodec_find_decoder(codec);
+
InitializeAvCodecContext();
- InitializeGpuDecoder();
+ if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::GPU) {
+ InitializeGpuDecoder();
+ }
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {
LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed with result {}", res);
avcodec_free_context(&av_codec_ctx);
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 3b575db4d..cae543a51 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -37,7 +37,8 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
namespace VideoCore {
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
- const bool use_nvdec = Settings::values.use_nvdec_emulation.GetValue();
+ const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
+ const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
auto context = emu_window.CreateSharedContext();
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 380379eb4..6aec3c46c 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -811,7 +811,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
- ReadGlobalSetting(Settings::values.use_nvdec_emulation);
+ ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.shader_backend);
@@ -1348,7 +1348,10 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
Settings::values.gpu_accuracy.UsingGlobal());
WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
- WriteGlobalSetting(Settings::values.use_nvdec_emulation);
+ WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
+ static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
+ static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
+ Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.use_vsync);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index c1d7feb9f..334623997 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -182,5 +182,6 @@ private:
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode);
+Q_DECLARE_METATYPE(Settings::NvdecEmulation);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend);
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 37e896258..c594164be 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -88,24 +88,30 @@ void ConfigureGraphics::SetConfiguration() {
ui->api_widget->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
- ui->use_nvdec_emulation->setEnabled(runtime_lock);
+ ui->nvdec_emulation_widget->setEnabled(runtime_lock);
ui->accelerate_astc->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
- ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->fullscreen_mode_combobox->setCurrentIndex(
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
+ ui->nvdec_emulation->setCurrentIndex(
+ static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
ConfigurationShared::SetHighlight(ui->api_widget,
!Settings::values.renderer_backend.UsingGlobal());
+ ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
+ &Settings::values.nvdec_emulation);
+ ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
+ !Settings::values.nvdec_emulation.UsingGlobal());
+
ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
&Settings::values.fullscreen_mode);
ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
@@ -137,8 +143,6 @@ void ConfigureGraphics::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
ui->use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
- ui->use_nvdec_emulation, use_nvdec_emulation);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
accelerate_astc);
@@ -147,6 +151,9 @@ void ConfigureGraphics::ApplyConfiguration() {
if (Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
}
+ if (Settings::values.nvdec_emulation.UsingGlobal()) {
+ Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
+ }
if (Settings::values.shader_backend.UsingGlobal()) {
Settings::values.shader_backend.SetValue(shader_backend);
}
@@ -180,6 +187,13 @@ void ConfigureGraphics::ApplyConfiguration() {
}
}
+ if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+ Settings::values.nvdec_emulation.SetGlobal(true);
+ } else {
+ Settings::values.nvdec_emulation.SetGlobal(false);
+ Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
+ }
+
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.bg_red.SetGlobal(true);
Settings::values.bg_green.SetGlobal(true);
@@ -278,6 +292,20 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
ConfigurationShared::USE_GLOBAL_OFFSET);
}
+Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const {
+ if (Settings::IsConfiguringGlobal()) {
+ return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex());
+ }
+
+ if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+ Settings::values.nvdec_emulation.SetGlobal(true);
+ return Settings::values.nvdec_emulation.GetValue();
+ }
+ Settings::values.nvdec_emulation.SetGlobal(false);
+ return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() -
+ ConfigurationShared::USE_GLOBAL_OFFSET);
+}
+
void ConfigureGraphics::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
@@ -286,7 +314,7 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
- ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
+ ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
@@ -301,8 +329,6 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
- ConfigurationShared::SetColoredTristate(
- ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
accelerate_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
@@ -316,4 +342,6 @@ void ConfigureGraphics::SetupPerGameUI() {
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
+ ConfigurationShared::InsertGlobalItem(
+ ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
}
diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h
index c866b911b..7d7ac329d 100644
--- a/src/yuzu/configuration/configure_graphics.h
+++ b/src/yuzu/configuration/configure_graphics.h
@@ -43,6 +43,7 @@ private:
void SetupPerGameUI();
Settings::RendererBackend GetCurrentGraphicsBackend() const;
+ Settings::NvdecEmulation GetCurrentNvdecEmulation() const;
std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color;
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 099ddbb7c..41e930f6b 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -168,13 +168,6 @@
</widget>
</item>
<item>
- <widget class="QCheckBox" name="use_nvdec_emulation">
- <property name="text">
- <string>Use NVDEC emulation</string>
- </property>
- </widget>
- </item>
- <item>
<widget class="QCheckBox" name="accelerate_astc">
<property name="text">
<string>Accelerate ASTC texture decoding</string>
@@ -182,6 +175,50 @@
</widget>
</item>
<item>
+ <widget class="QWidget" name="nvdec_emulation_widget" native="true">
+ <layout class="QHBoxLayout" name="nvdec_emulation_layout">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="nvdec_emulation_label">
+ <property name="text">
+ <string>NVDEC emulation:</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="nvdec_emulation">
+ <item>
+ <property name="text">
+ <string>Disabled</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>CPU Decoding</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>GPU Decoding</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
<widget class="QWidget" name="fullscreen_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">
<property name="leftMargin">
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 4f14be524..464cd472e 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -465,7 +465,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.disable_fps_limit);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
- ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
+ ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_caches_gc);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index e02eceb99..72f3213fb 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -261,9 +261,9 @@ shader_backend =
# 0 (default): Off, 1: On
use_asynchronous_shaders =
-# Enable NVDEC emulation.
-# 0: Off, 1 (default): On
-use_nvdec_emulation =
+# NVDEC emulation.
+# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
+nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0: Off, 1 (default): On