diff options
author | bunnei <ericbunnie@gmail.com> | 2014-05-16 00:19:34 +0200 |
---|---|---|
committer | bunnei <ericbunnie@gmail.com> | 2014-05-16 00:19:34 +0200 |
commit | cf2eb8e3d3876d5866bdcb5dfe2ae9deceea2cb4 (patch) | |
tree | 54f5df772f7c0726c82f8041cff8d3e01b3b332e | |
parent | - added helper function for __KernelCreateThread (diff) | |
download | yuzu-cf2eb8e3d3876d5866bdcb5dfe2ae9deceea2cb4.tar yuzu-cf2eb8e3d3876d5866bdcb5dfe2ae9deceea2cb4.tar.gz yuzu-cf2eb8e3d3876d5866bdcb5dfe2ae9deceea2cb4.tar.bz2 yuzu-cf2eb8e3d3876d5866bdcb5dfe2ae9deceea2cb4.tar.lz yuzu-cf2eb8e3d3876d5866bdcb5dfe2ae9deceea2cb4.tar.xz yuzu-cf2eb8e3d3876d5866bdcb5dfe2ae9deceea2cb4.tar.zst yuzu-cf2eb8e3d3876d5866bdcb5dfe2ae9deceea2cb4.zip |
-rw-r--r-- | src/common/common.vcxproj | 1 | ||||
-rw-r--r-- | src/common/common.vcxproj.filters | 1 | ||||
-rw-r--r-- | src/common/thread_queue_list.h | 216 |
3 files changed, 218 insertions, 0 deletions
diff --git a/src/common/common.vcxproj b/src/common/common.vcxproj index 5dc6ff790..86295a480 100644 --- a/src/common/common.vcxproj +++ b/src/common/common.vcxproj @@ -190,6 +190,7 @@ <ClInclude Include="swap.h" /> <ClInclude Include="symbols.h" /> <ClInclude Include="thread.h" /> + <ClInclude Include="thread_queue_list.h" /> <ClInclude Include="thunk.h" /> <ClInclude Include="timer.h" /> <ClInclude Include="utf8.h" /> diff --git a/src/common/common.vcxproj.filters b/src/common/common.vcxproj.filters index 268730228..84cfa8837 100644 --- a/src/common/common.vcxproj.filters +++ b/src/common/common.vcxproj.filters @@ -40,6 +40,7 @@ <ClInclude Include="symbols.h" /> <ClInclude Include="scm_rev.h" /> <ClInclude Include="bit_field.h" /> + <ClInclude Include="thread_queue_list.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="break_points.cpp" /> diff --git a/src/common/thread_queue_list.h b/src/common/thread_queue_list.h new file mode 100644 index 000000000..4a89572f6 --- /dev/null +++ b/src/common/thread_queue_list.h @@ -0,0 +1,216 @@ +// Copyright 2014 Citra Emulator Project / PPSSPP Project +// Licensed under GPLv2 +// Refer to the license.txt file included. + +#pragma once + +#include "common/common.h" + +namespace Common { + +template<class IdType> +struct ThreadQueueList { + // Number of queues (number of priority levels starting at 0.) + static const int NUM_QUEUES = 128; + + // Initial number of threads a single queue can handle. + static const int INITIAL_CAPACITY = 32; + + struct Queue { + // Next ever-been-used queue (worse priority.) + Queue *next; + // First valid item in data. + int first; + // One after last valid item in data. + int end; + // A too-large array with room on the front and end. + IdType *data; + // Size of data array. + int capacity; + }; + + ThreadQueueList() { + memset(queues, 0, sizeof(queues)); + first = invalid(); + } + + ~ThreadQueueList() { + for (int i = 0; i < NUM_QUEUES; ++i) + { + if (queues[i].data != NULL) + free(queues[i].data); + } + } + + // Only for debugging, returns priority level. + int contains(const IdType uid) { + for (int i = 0; i < NUM_QUEUES; ++i) + { + if (queues[i].data == NULL) + continue; + + Queue *cur = &queues[i]; + for (int j = cur->first; j < cur->end; ++j) + { + if (cur->data[j] == uid) + return i; + } + } + + return -1; + } + + inline IdType pop_first() { + Queue *cur = first; + while (cur != invalid()) + { + if (cur->end - cur->first > 0) + return cur->data[cur->first++]; + cur = cur->next; + } + + //_dbg_assert_msg_(SCEKERNEL, false, "ThreadQueueList should not be empty."); + return 0; + } + + inline IdType pop_first_better(u32 priority) { + Queue *cur = first; + Queue *stop = &queues[priority]; + while (cur < stop) + { + if (cur->end - cur->first > 0) + return cur->data[cur->first++]; + cur = cur->next; + } + + return 0; + } + + inline void push_front(u32 priority, const IdType threadID) { + Queue *cur = &queues[priority]; + cur->data[--cur->first] = threadID; + if (cur->first == 0) + rebalance(priority); + } + + inline void push_back(u32 priority, const IdType threadID) { + Queue *cur = &queues[priority]; + cur->data[cur->end++] = threadID; + if (cur->end == cur->capacity) + rebalance(priority); + } + + inline void remove(u32 priority, const IdType threadID) { + Queue *cur = &queues[priority]; + //_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up."); + + for (int i = cur->first; i < cur->end; ++i) + { + if (cur->data[i] == threadID) + { + int remaining = --cur->end - i; + if (remaining > 0) + memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(IdType)); + return; + } + } + + // Wasn't there. + } + + inline void rotate(u32 priority) { + Queue *cur = &queues[priority]; + //_dbg_assert_msg_(SCEKERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up."); + + if (cur->end - cur->first > 1) + { + cur->data[cur->end++] = cur->data[cur->first++]; + if (cur->end == cur->capacity) + rebalance(priority); + } + } + + inline void clear() { + for (int i = 0; i < NUM_QUEUES; ++i) + { + if (queues[i].data != NULL) + free(queues[i].data); + } + memset(queues, 0, sizeof(queues)); + first = invalid(); + } + + inline bool empty(u32 priority) const { + const Queue *cur = &queues[priority]; + return cur->first == cur->end; + } + + inline void prepare(u32 priority) { + Queue *cur = &queues[priority]; + if (cur->next == NULL) + link(priority, INITIAL_CAPACITY); + } + +private: + Queue *invalid() const { + return (Queue *) -1; + } + + void link(u32 priority, int size) { + //_dbg_assert_msg_(SCEKERNEL, queues[priority].data == NULL, "ThreadQueueList::Queue should only be initialized once."); + + if (size <= INITIAL_CAPACITY) + size = INITIAL_CAPACITY; + else + { + int goal = size; + size = INITIAL_CAPACITY; + while (size < goal) + size *= 2; + } + Queue *cur = &queues[priority]; + cur->data = (IdType *) malloc(sizeof(IdType) * size); + cur->capacity = size; + cur->first = size / 2; + cur->end = size / 2; + + for (int i = (int) priority - 1; i >= 0; --i) + { + if (queues[i].next != NULL) + { + cur->next = queues[i].next; + queues[i].next = cur; + return; + } + } + + cur->next = first; + first = cur; + } + + void rebalance(u32 priority) { + Queue *cur = &queues[priority]; + int size = cur->end - cur->first; + if (size >= cur->capacity - 2) { + IdType *new_data = (IdType *)realloc(cur->data, cur->capacity * 2 * sizeof(IdType)); + if (new_data != NULL) { + cur->capacity *= 2; + cur->data = new_data; + } + } + + int newFirst = (cur->capacity - size) / 2; + if (newFirst != cur->first) { + memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(IdType)); + cur->first = newFirst; + cur->end = newFirst + size; + } + } + + // The first queue that's ever been used. + Queue *first; + // The priority level queues of thread ids. + Queue queues[NUM_QUEUES]; +}; + +} // namespace |