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authorbunnei <bunneidev@gmail.com>2018-08-28 03:35:15 +0200
committerbunnei <bunneidev@gmail.com>2018-08-31 19:07:27 +0200
commitd647d9550c838fdfb16ad053f3ff243de3e15482 (patch)
tree8bde428c4c670d134dd13b849044e4369566d8f9
parentgl_rasterizer: Fix issues with the rasterizer cache. (diff)
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-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_gpu.h1
-rw-r--r--src/core/memory.cpp51
-rw-r--r--src/core/memory.h3
-rw-r--r--src/video_core/rasterizer_cache.h8
-rw-r--r--src/video_core/rasterizer_interface.h6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp19
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp78
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h11
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h7
11 files changed, 70 insertions, 138 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
index 650ed8fbc..03b7356d0 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
@@ -10,6 +10,7 @@
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
+#include "video_core/memory_manager.h"
namespace Service::Nvidia::Devices {
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index bc34bfd6d..0e4e0157c 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -251,8 +251,8 @@ std::string ReadCString(VAddr vaddr, std::size_t max_length) {
return string;
}
-void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached) {
- if (gpu_addr == 0) {
+void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
+ if (vaddr == 0) {
return;
}
@@ -261,19 +261,8 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
// CPU pages, hence why we iterate on a CPU page basis (note: GPU page size is different). This
// assumes the specified GPU address region is contiguous as well.
- u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
- for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
- boost::optional<VAddr> maybe_vaddr =
- Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
- // The GPU <-> CPU virtual memory mapping is not 1:1
- if (!maybe_vaddr) {
- LOG_ERROR(HW_Memory,
- "Trying to flush a cached region to an invalid physical address {:016X}",
- gpu_addr);
- continue;
- }
- VAddr vaddr = *maybe_vaddr;
-
+ u64 num_pages = ((vaddr + size - 1) >> PAGE_BITS) - (vaddr >> PAGE_BITS) + 1;
+ for (unsigned i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) {
PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
if (cached) {
@@ -344,29 +333,19 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
const VAddr overlap_start = std::max(start, region_start);
const VAddr overlap_end = std::min(end, region_end);
-
- const std::vector<Tegra::GPUVAddr> gpu_addresses =
- system_instance.GPU().MemoryManager().CpuToGpuAddress(overlap_start);
-
- if (gpu_addresses.empty()) {
- return;
- }
-
const u64 overlap_size = overlap_end - overlap_start;
- for (const auto& gpu_address : gpu_addresses) {
- auto& rasterizer = system_instance.Renderer().Rasterizer();
- switch (mode) {
- case FlushMode::Flush:
- rasterizer.FlushRegion(gpu_address, overlap_size);
- break;
- case FlushMode::Invalidate:
- rasterizer.InvalidateRegion(gpu_address, overlap_size);
- break;
- case FlushMode::FlushAndInvalidate:
- rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
- break;
- }
+ auto& rasterizer = system_instance.Renderer().Rasterizer();
+ switch (mode) {
+ case FlushMode::Flush:
+ rasterizer.FlushRegion(overlap_start, overlap_size);
+ break;
+ case FlushMode::Invalidate:
+ rasterizer.InvalidateRegion(overlap_start, overlap_size);
+ break;
+ case FlushMode::FlushAndInvalidate:
+ rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size);
+ break;
}
};
diff --git a/src/core/memory.h b/src/core/memory.h
index b7fb3b9ed..f06e04a75 100644
--- a/src/core/memory.h
+++ b/src/core/memory.h
@@ -11,7 +11,6 @@
#include <boost/icl/interval_map.hpp>
#include "common/common_types.h"
#include "core/memory_hook.h"
-#include "video_core/memory_manager.h"
namespace Kernel {
class Process;
@@ -179,7 +178,7 @@ enum class FlushMode {
/**
* Mark each page touching the region as cached.
*/
-void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached);
+void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached);
/**
* Flushes and invalidates any externally cached rasterizer resources touching the given virtual
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 51245f502..599d39f62 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -17,7 +17,7 @@ template <class T>
class RasterizerCache : NonCopyable {
public:
/// Mark the specified region as being invalidated
- void InvalidateRegion(Tegra::GPUVAddr region_addr, size_t region_size) {
+ void InvalidateRegion(VAddr region_addr, size_t region_size) {
for (auto iter = cached_objects.cbegin(); iter != cached_objects.cend();) {
const auto& object{iter->second};
@@ -33,7 +33,7 @@ public:
protected:
/// Tries to get an object from the cache with the specified address
- T TryGet(Tegra::GPUVAddr addr) const {
+ T TryGet(VAddr addr) const {
const auto& search{cached_objects.find(addr)};
if (search != cached_objects.end()) {
return search->second;
@@ -43,7 +43,7 @@ protected:
}
/// Gets a reference to the cache
- const std::unordered_map<Tegra::GPUVAddr, T>& GetCache() const {
+ const std::unordered_map<VAddr, T>& GetCache() const {
return cached_objects;
}
@@ -74,5 +74,5 @@ protected:
}
private:
- std::unordered_map<Tegra::GPUVAddr, T> cached_objects;
+ std::unordered_map<VAddr, T> cached_objects;
};
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 6b8b64709..9d78e8b6b 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -27,14 +27,14 @@ public:
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
- virtual void FlushRegion(Tegra::GPUVAddr addr, u64 size) = 0;
+ virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
- virtual void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
+ virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
- virtual void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
+ virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
virtual bool AccelerateDisplayTransfer(const void* config) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index e70e22ba2..cab6cf53e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -279,10 +279,9 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
return boost::make_iterator_range(map.equal_range(interval));
}
-void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
- const u64 page_start{addr >> Tegra::MemoryManager::PAGE_BITS};
- const u64 page_end{(addr + size + Tegra::MemoryManager::PAGE_SIZE - 1) >>
- Tegra::MemoryManager::PAGE_BITS};
+void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
+ const u64 page_start{addr >> Memory::PAGE_BITS};
+ const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
// Interval maps will erase segments if count reaches 0, so if delta is negative we have to
// subtract after iterating
@@ -294,10 +293,8 @@ void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, in
const auto interval = pair.first & pages_interval;
const int count = pair.second;
- const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
- << Tegra::MemoryManager::PAGE_BITS;
- const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
- << Tegra::MemoryManager::PAGE_BITS;
+ const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
+ const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
const u64 interval_size = interval_end_addr - interval_start_addr;
if (delta > 0 && count == delta)
@@ -578,17 +575,17 @@ void RasterizerOpenGL::FlushAll() {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
}
-void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
}
-void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
+void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size);
}
-void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
+void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
InvalidateRegion(addr, size);
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 57837bef6..30045ebff 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -44,9 +44,9 @@ public:
void Clear() override;
void NotifyMaxwellRegisterChanged(u32 method) override;
void FlushAll() override;
- void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;
- void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
- void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
+ void FlushRegion(VAddr addr, u64 size) override;
+ void InvalidateRegion(VAddr addr, u64 size) override;
+ void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
bool AccelerateDisplayTransfer(const void* config) override;
bool AccelerateTextureCopy(const void* config) override;
bool AccelerateFill(const void* config) override;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index e53a1a2ec..8cd4c2956 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -33,11 +33,16 @@ struct FormatTuple {
bool compressed;
};
+static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
+ auto& gpu{Core::System::GetInstance().GPU()};
+ const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
+ return cpu_addr ? *cpu_addr : 0;
+}
+
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
const Tegra::Texture::FullTextureInfo& config) {
-
SurfaceParams params{};
- params.addr = config.tic.Address();
+ params.addr = TryGetCpuAddr(config.tic.Address());
params.is_tiled = config.tic.IsTiled();
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
params.pixel_format =
@@ -55,9 +60,8 @@ struct FormatTuple {
/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) {
-
SurfaceParams params{};
- params.addr = config.Address();
+ params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = true;
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
@@ -75,9 +79,8 @@ struct FormatTuple {
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format) {
-
SurfaceParams params{};
- params.addr = zeta_address;
+ params.addr = TryGetCpuAddr(zeta_address);
params.is_tiled = true;
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
params.pixel_format = PixelFormatFromDepthFormat(format);
@@ -171,11 +174,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
return format;
}
-VAddr SurfaceParams::GetCpuAddr() const {
- auto& gpu = Core::System::GetInstance().GPU();
- return *gpu.MemoryManager().GpuToCpuAddress(addr);
-}
-
static bool IsPixelFormatASTC(PixelFormat format) {
switch (format) {
case PixelFormat::ASTC_2D_4X4:
@@ -222,33 +220,28 @@ static bool IsFormatBCn(PixelFormat format) {
}
template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
- Tegra::GPUVAddr addr) {
+void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
- auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) {
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values.
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
- const std::vector<u8> data =
- Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
- bytes_per_pixel, stride, height, block_height);
+ const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
+ addr, tile_size, bytes_per_pixel, stride, height, block_height);
const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
} else {
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
// check the configuration for this and perform more generic un/swizzle
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
- VideoCore::MortonCopyPixels128(
- stride, height, bytes_per_pixel, gl_bytes_per_pixel,
- Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
- morton_to_gl);
+ VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
+ Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl);
}
}
-static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
// clang-format off
@@ -305,7 +298,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
// clang-format on
};
-static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
// clang-format off
@@ -542,7 +535,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
void CachedSurface::LoadGLBuffer() {
ASSERT(params.type != SurfaceType::Fill);
- const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
+ const u8* const texture_src_data = Memory::GetPointer(params.addr);
ASSERT(texture_src_data);
@@ -567,7 +560,7 @@ void CachedSurface::LoadGLBuffer() {
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
void CachedSurface::FlushGLBuffer() {
- u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());
+ u8* const dst_buffer = Memory::GetPointer(params.addr);
ASSERT(dst_buffer);
ASSERT(gl_buffer.size() ==
@@ -764,11 +757,6 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
return {};
}
- auto& gpu = Core::System::GetInstance().GPU();
- // Don't try to create any entries in the cache if the address of the texture is invalid.
- if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
- return {};
-
// Look up surface in the cache based on address
Surface surface{TryGet(params.addr)};
if (surface) {
@@ -858,10 +846,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
"reinterpretation but the texture is tiled.");
}
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
- auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
- new_params.addr + params.SizeInBytes());
std::vector<u8> data(remaining_size);
- Memory::ReadBlock(*address, data.data(), data.size());
+ Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size());
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
}
@@ -888,30 +874,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
return new_surface;
}
-Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
- // Tries to find the GPU address of a framebuffer based on the CPU address. This is because
- // final output framebuffers are specified by CPU address, but internally our GPU cache uses
- // GPU addresses. We iterate through all cached framebuffers, and compare their starting CPU
- // address to the one provided. This is obviously not great, and won't work if the
- // framebuffer overlaps surfaces.
-
- std::vector<Surface> surfaces;
- for (const auto& surface : GetCache()) {
- const auto& params = surface.second->GetSurfaceParams();
- const VAddr surface_cpu_addr = params.GetCpuAddr();
- if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + params.size_in_bytes)) {
- ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
- surfaces.push_back(surface.second);
- }
- }
-
- if (surfaces.empty()) {
- return {};
- }
-
- ASSERT_MSG(surfaces.size() == 1, ">1 surface is unsupported");
-
- return surfaces[0];
+Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
+ return TryGet(addr);
}
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index ecdd8d8e5..f381e735f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -638,9 +638,6 @@ struct SurfaceParams {
GetFormatBpp(pixel_format) / CHAR_BIT;
}
- /// Returns the CPU virtual address for this surface
- VAddr GetCpuAddr() const;
-
/// Creates SurfaceParams from a texture configuration
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
@@ -671,7 +668,7 @@ struct SurfaceParams {
std::tie(other.pixel_format, other.type, other.cache_width, other.cache_height);
}
- Tegra::GPUVAddr addr;
+ VAddr addr;
bool is_tiled;
u32 block_height;
PixelFormat pixel_format;
@@ -712,7 +709,7 @@ class CachedSurface final {
public:
CachedSurface(const SurfaceParams& params);
- Tegra::GPUVAddr GetAddr() const {
+ VAddr GetAddr() const {
return params.addr;
}
@@ -763,8 +760,8 @@ public:
/// Flushes the surface to Switch memory
void FlushSurface(const Surface& surface);
- /// Tries to find a framebuffer GPU address based on the provided CPU address
- Surface TryFindFramebufferSurface(VAddr cpu_addr) const;
+ /// Tries to find a framebuffer using on the provided CPU address
+ Surface TryFindFramebufferSurface(VAddr addr) const;
private:
void LoadSurface(const Surface& surface);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 326a901ba..ac9adfd83 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -12,21 +12,17 @@
namespace OpenGL {
/// Gets the address for the specified shader stage program
-static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
+static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
-
- return gpu.regs.code_address.CodeAddress() + shader_config.offset;
+ return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
+ shader_config.offset);
}
/// Gets the shader program code from memory for the specified address
-static GLShader::ProgramCode GetShaderCode(Tegra::GPUVAddr addr) {
- auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
-
+static GLShader::ProgramCode GetShaderCode(VAddr addr) {
GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
- const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(addr)};
- Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
-
+ Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
return program_code;
}
@@ -55,7 +51,7 @@ static void SetShaderUniformBlockBindings(GLuint shader) {
sizeof(GLShader::MaxwellUniformData));
}
-CachedShader::CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type)
+CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
GLShader::ProgramResult program_result;
@@ -113,7 +109,7 @@ GLint CachedShader::GetUniformLocation(const std::string& name) {
}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
- const Tegra::GPUVAddr program_addr{GetShaderAddress(program)};
+ const VAddr program_addr{GetShaderAddress(program)};
// Look up shader in the cache based on address
Shader shader{TryGet(program_addr)};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 658f9e994..759987604 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -8,7 +8,6 @@
#include <unordered_map>
#include "common/common_types.h"
-#include "video_core/memory_manager.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -21,10 +20,10 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
class CachedShader final {
public:
- CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type);
+ CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
/// Gets the address of the shader in guest memory, required for cache management
- Tegra::GPUVAddr GetAddr() const {
+ VAddr GetAddr() const {
return addr;
}
@@ -50,7 +49,7 @@ public:
GLint GetUniformLocation(const std::string& name);
private:
- Tegra::GPUVAddr addr;
+ VAddr addr;
Maxwell::ShaderProgram program_type;
GLShader::ShaderSetup setup;
GLShader::ShaderEntries entries;