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author | Lioncash <mathew1800@gmail.com> | 2019-03-27 18:10:40 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-03-27 18:10:43 +0100 |
commit | d68716efdcd399b23feed502fbf7767b4d31cc05 (patch) | |
tree | 7dfd668b0be9cac24e521b11844713514f52ab4a | |
parent | Merge pull request #2285 from lioncash/unused-struct (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 4970aafed..d0e0ab95b 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -15,9 +15,9 @@ namespace OpenGL::GLShader { using Tegra::Engines::Maxwell3D; /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned -// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at -// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. -// Not following that rule will cause problems on some AMD drivers. +/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at +/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. +/// Not following that rule will cause problems on some AMD drivers. struct MaxwellUniformData { void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage); alignas(16) GLvec4 viewport_flip; |