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authorB3n30 <bene_thomas@web.de>2017-09-25 08:28:55 +0200
committerGitHub <noreply@github.com>2017-09-25 08:28:55 +0200
commitdc6a36533781d4adbabe0a967f60b0fadd6b31a8 (patch)
tree2849ebe12d72ed02100721df162a11f1edaa3af4
parentMerge pull request #2949 from wwylele/fix-tr (diff)
parentOptimized Morton (diff)
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-rw-r--r--src/video_core/utils.h14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
index 7ce83a055..d8567f314 100644
--- a/src/video_core/utils.h
+++ b/src/video_core/utils.h
@@ -8,17 +8,11 @@
namespace VideoCore {
-/**
- * Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
- * arranged in a Z-order curve. More details on the bit manipulation at:
- * https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
- */
+// 8x8 Z-Order coordinate from 2D coordinates
static inline u32 MortonInterleave(u32 x, u32 y) {
- u32 i = (x & 7) | ((y & 7) << 8); // ---- -210
- i = (i ^ (i << 2)) & 0x1313; // ---2 --10
- i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
- i = (i | (i >> 7)) & 0x3F;
- return i;
+ static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15};
+ static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a};
+ return xlut[x % 8] + ylut[y % 8];
}
/**