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author | bunnei <bunneidev@gmail.com> | 2014-12-26 04:52:40 +0100 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2014-12-26 04:52:40 +0100 |
commit | e5ddbfee0211642858f0114691966db7c17e5f7e (patch) | |
tree | 44d89c26c5f4dc976dadd7322c9269f026c7b98d | |
parent | Merge pull request #330 from purpasmart96/new_srv (diff) | |
parent | GPU: Further improve synchronization. (diff) | |
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-rw-r--r-- | src/core/arm/arm_interface.h | 6 | ||||
-rw-r--r-- | src/core/arm/dyncom/arm_dyncom.cpp | 49 | ||||
-rw-r--r-- | src/core/arm/dyncom/arm_dyncom.h | 14 | ||||
-rw-r--r-- | src/core/arm/interpreter/arm_interpreter.cpp | 51 | ||||
-rw-r--r-- | src/core/arm/interpreter/arm_interpreter.h | 6 | ||||
-rw-r--r-- | src/core/hle/hle.cpp | 8 | ||||
-rw-r--r-- | src/core/hw/gpu.cpp | 42 |
7 files changed, 59 insertions, 117 deletions
diff --git a/src/core/arm/arm_interface.h b/src/core/arm/arm_interface.h index c59355339..3b7209418 100644 --- a/src/core/arm/arm_interface.h +++ b/src/core/arm/arm_interface.h @@ -78,6 +78,12 @@ public: virtual u64 GetTicks() const = 0; /** + * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) + * @param ticks Number of ticks to advance the CPU core + */ + virtual void AddTicks(u64 ticks) = 0; + + /** * Saves the current CPU context * @param ctx Thread context to save */ diff --git a/src/core/arm/dyncom/arm_dyncom.cpp b/src/core/arm/dyncom/arm_dyncom.cpp index 6d4fb1b48..a838fd25a 100644 --- a/src/core/arm/dyncom/arm_dyncom.cpp +++ b/src/core/arm/dyncom/arm_dyncom.cpp @@ -47,68 +47,38 @@ ARM_DynCom::ARM_DynCom() : ticks(0) { ARM_DynCom::~ARM_DynCom() { } -/** - * Set the Program Counter to an address - * @param addr Address to set PC to - */ void ARM_DynCom::SetPC(u32 pc) { state->pc = state->Reg[15] = pc; } -/* - * Get the current Program Counter - * @return Returns current PC - */ u32 ARM_DynCom::GetPC() const { return state->Reg[15]; } -/** - * Get an ARM register - * @param index Register index (0-15) - * @return Returns the value in the register - */ u32 ARM_DynCom::GetReg(int index) const { return state->Reg[index]; } -/** - * Set an ARM register - * @param index Register index (0-15) - * @param value Value to set register to - */ void ARM_DynCom::SetReg(int index, u32 value) { state->Reg[index] = value; } -/** - * Get the current CPSR register - * @return Returns the value of the CPSR register - */ u32 ARM_DynCom::GetCPSR() const { return state->Cpsr; } -/** - * Set the current CPSR register - * @param cpsr Value to set CPSR to - */ void ARM_DynCom::SetCPSR(u32 cpsr) { state->Cpsr = cpsr; } -/** - * Returns the number of clock ticks since the last reset - * @return Returns number of clock ticks - */ u64 ARM_DynCom::GetTicks() const { return ticks; } -/** - * Executes the given number of instructions - * @param num_instructions Number of instructions to executes - */ +void ARM_DynCom::AddTicks(u64 ticks) { + this->ticks += ticks; +} + void ARM_DynCom::ExecuteInstructions(int num_instructions) { state->NumInstrsToExecute = num_instructions; @@ -118,11 +88,6 @@ void ARM_DynCom::ExecuteInstructions(int num_instructions) { ticks += InterpreterMainLoop(state.get()); } -/** - * Saves the current CPU context - * @param ctx Thread context to save - * @todo Do we need to save Reg[15] and NextInstr? - */ void ARM_DynCom::SaveContext(ThreadContext& ctx) { memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers)); memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers)); @@ -139,11 +104,6 @@ void ARM_DynCom::SaveContext(ThreadContext& ctx) { ctx.mode = state->NextInstr; } -/** - * Loads a CPU context - * @param ctx Thread context to load - * @param Do we need to load Reg[15] and NextInstr? - */ void ARM_DynCom::LoadContext(const ThreadContext& ctx) { memcpy(state->Reg, ctx.cpu_registers, sizeof(ctx.cpu_registers)); memcpy(state->ExtReg, ctx.fpu_registers, sizeof(ctx.fpu_registers)); @@ -160,7 +120,6 @@ void ARM_DynCom::LoadContext(const ThreadContext& ctx) { state->NextInstr = ctx.mode; } -/// Prepare core for thread reschedule (if needed to correctly handle state) void ARM_DynCom::PrepareReschedule() { state->NumInstrsToExecute = 0; } diff --git a/src/core/arm/dyncom/arm_dyncom.h b/src/core/arm/dyncom/arm_dyncom.h index 6fa2a0ba7..7284dcd07 100644 --- a/src/core/arm/dyncom/arm_dyncom.h +++ b/src/core/arm/dyncom/arm_dyncom.h @@ -27,14 +27,14 @@ public: * Get the current Program Counter * @return Returns current PC */ - u32 GetPC() const; + u32 GetPC() const override; /** * Get an ARM register * @param index Register index (0-15) * @return Returns the value in the register */ - u32 GetReg(int index) const; + u32 GetReg(int index) const override; /** * Set an ARM register @@ -47,7 +47,7 @@ public: * Get the current CPSR register * @return Returns the value of the CPSR register */ - u32 GetCPSR() const; + u32 GetCPSR() const override; /** * Set the current CPSR register @@ -59,7 +59,13 @@ public: * Returns the number of clock ticks since the last reset * @return Returns number of clock ticks */ - u64 GetTicks() const; + u64 GetTicks() const override; + + /** + * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) + * @param ticks Number of ticks to advance the CPU core + */ + void AddTicks(u64 ticks) override; /** * Saves the current CPU context diff --git a/src/core/arm/interpreter/arm_interpreter.cpp b/src/core/arm/interpreter/arm_interpreter.cpp index be04fc1a1..80ebc359e 100644 --- a/src/core/arm/interpreter/arm_interpreter.cpp +++ b/src/core/arm/interpreter/arm_interpreter.cpp @@ -38,78 +38,43 @@ ARM_Interpreter::~ARM_Interpreter() { delete state; } -/** - * Set the Program Counter to an address - * @param addr Address to set PC to - */ void ARM_Interpreter::SetPC(u32 pc) { state->pc = state->Reg[15] = pc; } -/* - * Get the current Program Counter - * @return Returns current PC - */ u32 ARM_Interpreter::GetPC() const { return state->pc; } -/** - * Get an ARM register - * @param index Register index (0-15) - * @return Returns the value in the register - */ u32 ARM_Interpreter::GetReg(int index) const { return state->Reg[index]; } -/** - * Set an ARM register - * @param index Register index (0-15) - * @param value Value to set register to - */ void ARM_Interpreter::SetReg(int index, u32 value) { state->Reg[index] = value; } -/** - * Get the current CPSR register - * @return Returns the value of the CPSR register - */ u32 ARM_Interpreter::GetCPSR() const { return state->Cpsr; } -/** - * Set the current CPSR register - * @param cpsr Value to set CPSR to - */ void ARM_Interpreter::SetCPSR(u32 cpsr) { state->Cpsr = cpsr; } -/** - * Returns the number of clock ticks since the last reset - * @return Returns number of clock ticks - */ u64 ARM_Interpreter::GetTicks() const { - return ARMul_Time(state); + return state->NumInstrs; +} + +void ARM_Interpreter::AddTicks(u64 ticks) { + state->NumInstrs += ticks; } -/** - * Executes the given number of instructions - * @param num_instructions Number of instructions to executes - */ void ARM_Interpreter::ExecuteInstructions(int num_instructions) { state->NumInstrsToExecute = num_instructions - 1; ARMul_Emulate32(state); } -/** - * Saves the current CPU context - * @param ctx Thread context to save - * @todo Do we need to save Reg[15] and NextInstr? - */ void ARM_Interpreter::SaveContext(ThreadContext& ctx) { memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers)); memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers)); @@ -126,11 +91,6 @@ void ARM_Interpreter::SaveContext(ThreadContext& ctx) { ctx.mode = state->NextInstr; } -/** - * Loads a CPU context - * @param ctx Thread context to load - * @param Do we need to load Reg[15] and NextInstr? - */ void ARM_Interpreter::LoadContext(const ThreadContext& ctx) { memcpy(state->Reg, ctx.cpu_registers, sizeof(ctx.cpu_registers)); memcpy(state->ExtReg, ctx.fpu_registers, sizeof(ctx.fpu_registers)); @@ -147,7 +107,6 @@ void ARM_Interpreter::LoadContext(const ThreadContext& ctx) { state->NextInstr = ctx.mode; } -/// Prepare core for thread reschedule (if needed to correctly handle state) void ARM_Interpreter::PrepareReschedule() { state->NumInstrsToExecute = 0; } diff --git a/src/core/arm/interpreter/arm_interpreter.h b/src/core/arm/interpreter/arm_interpreter.h index b685215a0..019dad5df 100644 --- a/src/core/arm/interpreter/arm_interpreter.h +++ b/src/core/arm/interpreter/arm_interpreter.h @@ -61,6 +61,12 @@ public: u64 GetTicks() const override; /** + * Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time) + * @param ticks Number of ticks to advance the CPU core + */ + void AddTicks(u64 ticks) override; + + /** * Saves the current CPU context * @param ctx Thread context to save */ diff --git a/src/core/hle/hle.cpp b/src/core/hle/hle.cpp index 2d314a4cf..33ac12507 100644 --- a/src/core/hle/hle.cpp +++ b/src/core/hle/hle.cpp @@ -43,7 +43,15 @@ void CallSVC(u32 opcode) { void Reschedule(const char *reason) { _dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); + + // TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE + // routines. This simulates that time by artificially advancing the number of CPU "ticks". + // The value was chosen empirically, it seems to work well enough for everything tested, but + // is likely not ideal. We should find a more accurate way to simulate timing with HLE. + Core::g_app_core->AddTicks(4000); + Core::g_app_core->PrepareReschedule(); + g_reschedule = true; } diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 67a8bc324..7e70b34c1 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -21,12 +21,10 @@ namespace GPU { Regs g_regs; -u32 g_cur_line = 0; ///< Current vertical screen line -u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line -u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame - -static u32 kFrameCycles = 0; ///< 268MHz / 60 frames per second -static u32 kFrameTicks = 0; ///< Approximate number of instructions/frame +static u64 frame_ticks = 0; ///< 268MHz / 60 frames per second +static u32 cur_line = 0; ///< Current vertical screen line +static u64 last_frame_ticks = 0; ///< CPU tick count from last frame +static u64 last_update_tick = 0; ///< CPU ticl count from last GPU update template <typename T> inline void Read(T &var, const u32 raw_addr) { @@ -34,7 +32,7 @@ inline void Read(T &var, const u32 raw_addr) { u32 index = addr / 4; // Reads other than u32 are untested, so I'd rather have them abort than silently fail - if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) { + if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) { LOG_ERROR(HW_GPU, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr); return; } @@ -48,7 +46,7 @@ inline void Write(u32 addr, const T data) { u32 index = addr / 4; // Writes other than u32 are untested, so I'd rather have them abort than silently fail - if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) { + if (index >= Regs::NumIds() || !std::is_same<T, u32>::value) { LOG_ERROR(HW_GPU, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr); return; } @@ -179,7 +177,6 @@ template void Write<u8>(u32 addr, const u8 data); /// Update hardware void Update() { auto& framebuffer_top = g_regs.framebuffer_config[0]; - u64 current_ticks = Core::g_app_core->GetTicks(); // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the // active frame in memory is always complete to render. There also may be issues with this @@ -189,9 +186,9 @@ void Update() { // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a // threading reschedule). - if ((current_ticks - g_last_frame_ticks) > GPU::kFrameTicks) { + if ((Core::g_app_core->GetTicks() - last_frame_ticks) > (GPU::frame_ticks)) { VideoCore::g_renderer->SwapBuffers(); - g_last_frame_ticks = current_ticks; + last_frame_ticks = Core::g_app_core->GetTicks(); } // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical @@ -199,17 +196,20 @@ void Update() { // accurately when this is signalled between thread switches. if (HLE::g_reschedule) { + u64 current_ticks = Core::g_app_core->GetTicks(); + u64 line_ticks = (GPU::frame_ticks / framebuffer_top.height) * 16; - // Synchronize line... - if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { + //// Synchronize line... + if ((current_ticks - last_update_tick) >= line_ticks) { GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); - g_cur_line++; - g_last_line_ticks = current_ticks; + cur_line++; + last_update_tick += line_ticks; } // Synchronize frame... - if (g_cur_line >= framebuffer_top.height) { - g_cur_line = 0; + if (cur_line >= framebuffer_top.height) { + cur_line = 0; + VideoCore::g_renderer->SwapBuffers(); GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); } } @@ -217,11 +217,9 @@ void Update() { /// Initialize hardware void Init() { - kFrameCycles = 268123480 / Settings::values.gpu_refresh_rate; - kFrameTicks = kFrameCycles / 3; - - g_cur_line = 0; - g_last_frame_ticks = g_last_line_ticks = Core::g_app_core->GetTicks(); + frame_ticks = 268123480 / Settings::values.gpu_refresh_rate; + cur_line = 0; + last_update_tick = last_frame_ticks = Core::g_app_core->GetTicks(); auto& framebuffer_top = g_regs.framebuffer_config[0]; auto& framebuffer_sub = g_regs.framebuffer_config[1]; |