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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-26 06:11:01 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-28 21:25:28 +0100
commite8125af8dd8efac3f7171e234b5aee6edfadc626 (patch)
tree04e380f33cf0cb5faa5f0476f16ba0b333c42ac6
parentgl_state: Remove viewport and depth range tracking (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_state.h3
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp1
6 files changed, 8 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 63295761a..cb3c81398 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -462,7 +462,7 @@ void RasterizerOpenGL::Clear() {
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
- SyncRasterizeEnable(clear_state);
+ SyncRasterizeEnable();
if (regs.clear_flags.scissor) {
SyncScissorTest();
}
@@ -494,7 +494,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
query_cache.UpdateCounters();
SyncViewport();
- SyncRasterizeEnable(state);
+ SyncRasterizeEnable();
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -1048,9 +1048,9 @@ void RasterizerOpenGL::SyncStencilTestState() {
}
}
-void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) {
+void RasterizerOpenGL::SyncRasterizeEnable() {
const auto& regs = system.GPU().Maxwell3D().regs;
- current_state.rasterizer_discard = regs.rasterize_enable == 0;
+ oglEnable(GL_RASTERIZER_DISCARD, regs.rasterize_enable == 0);
}
void RasterizerOpenGL::SyncColorMask() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d1d0aec32..de21a3511 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -176,7 +176,7 @@ private:
void SyncPointState();
/// Syncs the rasterizer enable state to match the guest state
- void SyncRasterizeEnable(OpenGLState& current_state);
+ void SyncRasterizeEnable();
/// Syncs Color Mask
void SyncColorMask();
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 7c08cc3c2..96c3f40f4 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -113,10 +113,6 @@ void OpenGLState::ApplyClipDistances() {
}
}
-void OpenGLState::ApplyRasterizerDiscard() {
- Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
-}
-
void OpenGLState::ApplyStencilTest() {
Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
@@ -254,7 +250,6 @@ void OpenGLState::Apply() {
ApplyShaderProgram();
ApplyProgramPipeline();
ApplyClipDistances();
- ApplyRasterizerDiscard();
ApplyStencilTest();
ApplyBlending();
ApplyTextures();
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index b4c957c0d..6520c88d2 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -13,8 +13,6 @@ namespace OpenGL {
class OpenGLState {
public:
- bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
-
struct {
bool test_enabled = false; // GL_STENCIL_TEST
struct {
@@ -79,7 +77,6 @@ public:
void ApplyShaderProgram();
void ApplyProgramPipeline();
void ApplyClipDistances();
- void ApplyRasterizerDiscard();
void ApplyStencilTest();
void ApplyTargetBlending(std::size_t target, bool force);
void ApplyGlobalBlending();
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index f6cb02c53..ed2daf74c 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -536,6 +536,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
} else {
glDisable(GL_FRAMEBUFFER_SRGB);
}
+ // TODO(Rodrigo): Find out if rasterizer discard affects blits
+ glDisable(GL_RASTERIZER_DISCARD);
glDisablei(GL_SCISSOR_TEST, 0);
u32 buffers{};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 12e820979..d18adaddc 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -580,6 +580,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glDisable(GL_ALPHA_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_POLYGON_OFFSET_FILL);
+ glDisable(GL_RASTERIZER_DISCARD);
glDisablei(GL_SCISSOR_TEST, 0);
glCullFace(GL_BACK);
glFrontFace(GL_CW);