diff options
author | aroulin <andy.roulin@epfl.ch> | 2015-08-23 15:13:36 +0200 |
---|---|---|
committer | aroulin <andy.roulin@epfl.ch> | 2015-08-23 22:01:17 +0200 |
commit | fa552f11ef1f96afab715c9653c705e3fbbe2a74 (patch) | |
tree | 152cb8e6321e7d02b61893079573ac0b2d07ce68 | |
parent | x64-emitter: add RCPSS SSE instruction (diff) | |
download | yuzu-fa552f11ef1f96afab715c9653c705e3fbbe2a74.tar yuzu-fa552f11ef1f96afab715c9653c705e3fbbe2a74.tar.gz yuzu-fa552f11ef1f96afab715c9653c705e3fbbe2a74.tar.bz2 yuzu-fa552f11ef1f96afab715c9653c705e3fbbe2a74.tar.lz yuzu-fa552f11ef1f96afab715c9653c705e3fbbe2a74.tar.xz yuzu-fa552f11ef1f96afab715c9653c705e3fbbe2a74.tar.zst yuzu-fa552f11ef1f96afab715c9653c705e3fbbe2a74.zip |
-rw-r--r-- | src/video_core/shader/shader_interpreter.cpp | 10 | ||||
-rw-r--r-- | src/video_core/shader/shader_jit_x64.cpp | 10 |
2 files changed, 10 insertions, 10 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index 063cc38f0..51fee6f97 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -221,13 +221,12 @@ void RunInterpreter(UnitState<Debug>& state) { { Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); + float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32()); for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) continue; - // TODO: Be stable against division by zero! - // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); + dest[i] = rcp_res; } Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); break; @@ -238,13 +237,12 @@ void RunInterpreter(UnitState<Debug>& state) { { Record<DebugDataRecord::SRC1>(state.debug, iteration, src1); Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest); + float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32())); for (int i = 0; i < 4; ++i) { if (!swizzle.DestComponentEnabled(i)) continue; - // TODO: Be stable against division by zero! - // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); + dest[i] = rsq_res; } Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest); break; diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp index a1bdd8456..e52fe43fb 100644 --- a/src/video_core/shader/shader_jit_x64.cpp +++ b/src/video_core/shader/shader_jit_x64.cpp @@ -496,9 +496,10 @@ void JitCompiler::Compile_MOV(Instruction instr) { void JitCompiler::Compile_RCP(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - // TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica + // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica // performs this operation more accurately. This should be checked on hardware. - RCPPS(SRC1, R(SRC1)); + RCPSS(SRC1, R(SRC1)); + SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX Compile_DestEnable(instr, SRC1); } @@ -506,9 +507,10 @@ void JitCompiler::Compile_RCP(Instruction instr) { void JitCompiler::Compile_RSQ(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - // TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica + // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica // performs this operation more accurately. This should be checked on hardware. - RSQRTPS(SRC1, R(SRC1)); + RSQRTSS(SRC1, R(SRC1)); + SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX Compile_DestEnable(instr, SRC1); } |